Implement SPRITE_PLUS_MASK functionality #28
Merged
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Implemented in pure C/C++ code so it will work on both the simulator and the Pokitto itself.
I have confirmed that this works on the Arduboy, so logically it should work on the Pokitto.
However it would be best if someone else tests it before merging to be sure.
The sketch I used to test the code was a variation of the now semi-famous 'questor' sketch which I find quite handy for specifically testing
Sprites::drawPlusMask
. If no other sketch is readily available to test the code, I recommend using this one because of its historical significance and use of large animated sprites (which make it easier to spot cases where drawing isn't working correctly).