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Implement SPRITE_PLUS_MASK functionality #28

Merged
merged 1 commit into from Sep 19, 2017
Merged

Implement SPRITE_PLUS_MASK functionality #28

merged 1 commit into from Sep 19, 2017

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Pharap
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@Pharap Pharap commented Sep 16, 2017

Implemented in pure C/C++ code so it will work on both the simulator and the Pokitto itself.

I have confirmed that this works on the Arduboy, so logically it should work on the Pokitto.
However it would be best if someone else tests it before merging to be sure.

The sketch I used to test the code was a variation of the now semi-famous 'questor' sketch which I find quite handy for specifically testing Sprites::drawPlusMask. If no other sketch is readily available to test the code, I recommend using this one because of its historical significance and use of large animated sprites (which make it easier to spot cases where drawing isn't working correctly).

Implemented in pure C/C++ code so it will work on both the simulator and the Pokitto itself.
@pokitto pokitto merged commit c86aa1a into pokitto:master Sep 19, 2017
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