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itemdesc.cpp
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itemdesc.cpp
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/** @file
*
* @par History
* - 2005/02/14 Shinigami: find_container_desc - fixed passert condition
* - 2005/12/07 MuadDib: Changed "has already been specified for objtype" to
* "is the same as objtype" for easier non-english understanding.
* - 2006/05/19 MuadDib: Removed read_itemdesc_file( "config/wepndesc.cfg" ); line, due to
* no longer being used by ANYTHING in the core. So no longer will
* require this file to run POL. Same with config/armrdesc.cfg
* - 2009/08/25 Shinigami: STLport-5.2.1 fix: init order changed of max_slots
* - 2009/09/03 MuadDib: Relocation of multi related cpp/h
* - 2009/12/02 Turley: added config.max_tile_id - Tomi
*/
#include "itemdesc.h"
#include <ctype.h>
#include <iosfwd>
#include <stdlib.h>
#include <string.h>
#include "../../bscript/bobject.h"
#include "../../bscript/bstruct.h"
#include "../../bscript/dict.h"
#include "../../bscript/impstr.h"
#include "../../clib/cfgelem.h"
#include "../../clib/cfgfile.h"
#include "../../clib/esignal.h"
#include "../../clib/fileutil.h"
#include "../../clib/logfacility.h"
#include "../../clib/passert.h"
#include "../../clib/stlutil.h"
#include "../../clib/strutil.h"
#include "../../plib/clidata.h"
#include "../../plib/mapcell.h"
#include "../../plib/pkg.h"
#include "../../plib/systemstate.h"
#include "../../plib/uconst.h"
#include "../dice.h"
#include "../extobj.h"
#include "../globals/settings.h"
#include "../globals/uvars.h"
#include "../multi/multidef.h"
#include "../network/pktdef.h"
#include "../proplist.h"
#include "../syshookscript.h"
#include "../uobject.h"
#include "armrtmpl.h"
#include "regions/resource.h"
#include "wepntmpl.h"
#include <format/format.h>
namespace Pol
{
namespace Items
{
unsigned int get_objtype_byname( const char* str )
{
auto itr = Core::gamestate.objtype_byname.find( str );
if ( itr == Core::gamestate.objtype_byname.end() )
return 0;
else
return ( *itr ).second;
}
unsigned int get_objtype_from_string( const std::string& str )
{
unsigned int objtype;
const char* ot_str = str.c_str();
if ( isdigit( *ot_str ) )
{
objtype = static_cast<u32>( strtoul( ot_str, nullptr, 0 ) );
}
else
{
objtype = get_objtype_byname( ot_str );
if ( !objtype )
{
throw std::runtime_error( "Can't convert " + str + " to an objtype" );
}
}
return objtype;
}
ResourceComponent::ResourceComponent( const std::string& rname, unsigned amount )
: rd( Core::find_resource_def( rname ) ), amount( amount )
{
if ( rd == nullptr )
{
ERROR_PRINT << "itemdesc.cfg: Resource '" << rname << "' not found\n";
throw std::runtime_error( "Configuration error" );
}
}
ItemDesc* ItemDesc::create( Clib::ConfigElem& elem, const Plib::Package* pkg )
{
u32 objtype = static_cast<u32>( strtoul( elem.rest(), nullptr, 0 ) );
if ( !objtype )
{
elem.throw_error( "Element must have objtype specified" );
}
if ( Core::gamestate.old_objtype_conversions.count( objtype ) )
{
elem.throw_error(
"Objtype is defined as an OldObjtype of " +
find_itemdesc( Core::gamestate.old_objtype_conversions[objtype] ).objtype_description() );
}
ItemDesc* descriptor = nullptr;
if ( elem.type_is( "Container" ) )
{
descriptor = new ContainerDesc( objtype, elem, pkg );
}
else if ( elem.type_is( "Item" ) )
{
descriptor = new ItemDesc( objtype, elem, ItemDesc::ITEMDESC, pkg );
}
else if ( elem.type_is( "Door" ) )
{
descriptor = new DoorDesc( objtype, elem, pkg );
}
else if ( elem.type_is( "Weapon" ) )
{
// This one is making leaks when the descriptor is not given to a UWeapon object...
// I really can't figure a good way to avoid this leak everytime
descriptor = new WeaponDesc( objtype, elem, pkg );
}
else if ( elem.type_is( "Armor" ) )
{
// Ugly but effective workaround, needed to avoid coverage error
bool forceShield = ( objtype == Core::settingsManager.extobj.shield );
descriptor = new ArmorDesc( objtype, elem, pkg, forceShield );
}
else if ( elem.type_is( "Boat" ) )
{
descriptor = new BoatDesc( objtype, elem, pkg );
}
else if ( elem.type_is( "House" ) )
{
descriptor = new HouseDesc( objtype, elem, pkg );
}
else if ( elem.type_is( "Spellbook" ) )
{
descriptor = new SpellbookDesc( objtype, elem, pkg );
}
else if ( elem.type_is( "SpellScroll" ) )
{
descriptor = new SpellScrollDesc( objtype, elem, pkg );
}
else if ( elem.type_is( "Map" ) )
{
descriptor = new MapDesc( objtype, elem, pkg );
}
else
{
elem.throw_error( std::string( "Unexpected element type: " ) + elem.type() );
}
return descriptor;
}
ItemDesc::ItemDesc( u32 objtype, Clib::ConfigElem& elem, Type type, const Plib::Package* pkg )
: type( type ),
pkg( pkg ),
objtype( objtype ),
graphic( elem.remove_ushort( "GRAPHIC", 0 ) ),
// Changed from Valid Color Mask to cfg mask in ssopt.
color( elem.remove_ushort( "COLOR", 0 ) & Core::settingsManager.ssopt.item_color_mask ),
facing( static_cast<unsigned char>( elem.remove_ushort( "FACING", 127 ) ) ),
desc( elem.remove_string( "DESC", "" ) ),
tooltip( elem.remove_string( "TOOLTIP", "" ) ),
walk_on_script( elem.remove_string( "WALKONSCRIPT", "" ), pkg, "scripts/items/" ),
on_use_script( elem.remove_string( "SCRIPT", "" ), pkg, "scripts/items/" ),
equip_script( elem.remove_string( "EQUIPSCRIPT", "" ) ),
unequip_script( elem.remove_string( "UNEQUIPSCRIPT", "" ) ),
snoop_script( elem.remove_string( "SNOOPSCRIPT", "" ), pkg, "scripts/items/" ),
control_script( elem.remove_string( "CONTROLSCRIPT", "" ), pkg, "scripts/control/" ),
create_script( elem.remove_string( "CREATESCRIPT", "" ), pkg, "scripts/control/" ),
destroy_script( elem.remove_string( "DESTROYSCRIPT", "" ), pkg, "scripts/control/" ),
requires_attention( elem.remove_bool( "REQUIRESATTENTION", true ) ),
lockable( elem.remove_bool( "LOCKABLE", false ) ),
vendor_sells_for( elem.remove_ulong( "VENDORSELLSFOR", 0 ) ),
vendor_buys_for( elem.remove_ulong( "VENDORBUYSFOR", 0 ) ),
decay_time(
elem.remove_ulong( "DECAYTIME", Core::settingsManager.ssopt.default_decay_time ) ),
movable( DEFAULT ),
doubleclick_range( elem.remove_ushort(
"DoubleclickRange", Core::settingsManager.ssopt.default_doubleclick_range ) ),
use_requires_los( elem.remove_bool( "UseRequiresLOS", true ) ), // Dave 11/24
ghosts_can_use( elem.remove_bool( "GhostsCanUse", false ) ), // Dave 11/24
can_use_while_paralyzed( elem.remove_bool( "CanUseWhileParalyzed", false ) ),
can_use_while_frozen( elem.remove_bool( "CanUseWhileFrozen", false ) ),
newbie( elem.remove_bool( "NEWBIE", false ) ),
insured( elem.remove_bool( "INSURED", false ) ),
invisible( elem.remove_bool( "INVISIBLE", false ) ),
cursed( elem.remove_bool( "CURSED", false ) ),
decays_on_multis( elem.remove_bool( "DecaysOnMultis", false ) ),
blocks_casting_if_in_hand( elem.remove_bool( "BlocksCastingIfInHand", true ) ),
no_drop( elem.remove_bool( "NoDrop", false ) ),
base_str_req( elem.remove_ushort( "StrRequired", 0 ) * 10 ),
quality( elem.remove_double( "QUALITY", 1.0 ) ),
lower_reag_cost( 0 ),
spell_damage_increase( 0 ),
faster_casting( 0 ),
faster_cast_recovery( 0 ),
defence_increase( 0 ),
defence_increase_cap( 0 ),
lower_mana_cost( 0 ),
hit_chance( 0 ),
resist_fire_cap( 0 ),
resist_cold_cap( 0 ),
resist_energy_cap( 0 ),
resist_physical_cap( 0 ),
resist_poison_cap( 0 ),
defence_increase_mod( 0 ),
defence_increase_cap_mod( 0 ),
lower_mana_cost_mod( 0 ),
hit_chance_mod( 0 ),
resist_fire_cap_mod( 0 ),
resist_cold_cap_mod( 0 ),
resist_energy_cap_mod( 0 ),
resist_physical_cap_mod( 0 ),
resist_poison_cap_mod( 0 ),
lower_reagent_cost_mod( 0 ),
spell_damage_increase_mod( 0 ),
faster_casting_mod( 0 ),
faster_cast_recovery_mod( 0 ),
luck( 0 ),
luck_mod( 0 ),
swing_speed_increase( 0 ),
swing_speed_increase_mod( 0 ),
props( Core::CPropProfiler::Type::ITEM ),
method_script( nullptr ),
save_on_exit( elem.remove_bool( "SaveOnExit", true ) )
{
if ( type == BOATDESC || type == HOUSEDESC )
{
multiid = elem.remove_ushort( "MultiID", 0xFFFF );
if ( multiid == 0xFFFF )
{
ERROR_PRINT << "Itemdesc has no 'multiid' specified for a multi.\n"
<< " Note: read corechanges.txt for the new multi format\n";
elem.throw_error( "Configuration error" );
}
}
else
{
if ( graphic == 0 )
{
if ( objtype <= Plib::systemstate.config.max_tile_id )
{
graphic = static_cast<u16>( objtype );
}
else
{
ERROR_PRINT << "Itemdesc has no 'graphic' specified, and no 'objtype' is valid either.\n";
elem.throw_error( "Configuration error" );
}
}
}
maxhp = elem.remove_ushort( "MAXHP", 0 );
// Make sure Weapons and Armors ALL have this value defined to not break the core combat system
if ( maxhp == 0 && ( type == WEAPONDESC || type == ARMORDESC ) )
{
ERROR_PRINT.Format( "itemdesc.cfg, objtype 0x{:X} has no MaxHP specified." ) << objtype;
elem.throw_error( "Configuration error" );
}
unsigned short stacklimit = elem.remove_ushort( "StackLimit", MAX_STACK_ITEMS );
if ( stacklimit > MAX_STACK_ITEMS )
stack_limit = MAX_STACK_ITEMS;
else
stack_limit = stacklimit;
if ( tooltip.length() > PKTOUT_B7_MAX_CHARACTERS )
{
tooltip.erase( PKTOUT_B7_MAX_CHARACTERS, std::string::npos );
}
unsigned short in_movable;
if ( elem.remove_prop( "MOVABLE", &in_movable ) )
{
movable = in_movable ? MOVABLE : UNMOVABLE;
}
std::string weight_str;
if ( elem.remove_prop( "WEIGHT", &weight_str ) )
{
const char* s = weight_str.c_str();
char* endptr;
weightmult = strtoul( s, &endptr, 0 );
s = static_cast<const char*>( endptr );
while ( *s && isspace( *s ) )
++s;
if ( *s == '/' )
{
++s;
weightdiv = strtoul( s, &endptr, 0 );
if ( !weightdiv )
{
elem.throw_error( "Poorly formed weight directive: " + weight_str );
}
}
else if ( *s == '\0' )
{
weightdiv = 1;
}
else
{
elem.throw_error( "Poorly formed weight directive: " + weight_str );
}
}
else
{
weightmult = Plib::tileweight( graphic );
weightdiv = 1;
}
std::string temp;
while ( elem.remove_prop( "Resource", &temp ) )
{
ISTRINGSTREAM is( temp );
std::string rname;
unsigned amount;
if ( is >> rname >> amount )
{
resources.push_back( ResourceComponent( rname, amount ) );
}
else
{
ERROR_PRINT.Format( "itemdesc.cfg, objtype 0x{:X} : Resource '{}' is malformed.\n" )
<< objtype << temp;
throw std::runtime_error( "Configuration file error" );
}
}
while ( elem.remove_prop( "Name", &temp ) || elem.remove_prop( "ObjtypeName", &temp ) )
{
if ( Core::gamestate.objtype_byname.count( temp.c_str() ) )
{
ERROR_PRINT.Format(
"Warning! objtype 0x{:X} : ObjtypeName '{}' is the same as objtype {:#X}\n" )
<< objtype << temp << Core::gamestate.objtype_byname[temp.c_str()];
// throw runtime_error( "Configuration file error" );
}
else
{
Core::gamestate.objtype_byname[temp.c_str()] = objtype;
}
if ( objtypename.empty() )
objtypename = temp;
/*
if (objtype_byname.count( temp.c_str() ))
{
cerr << "itemdesc.cfg, objtype 0x" << hex << objtype << dec
<< ": Name '" << temp << "' has already been specified for objtype 0x"
<< hex << objtype_byname[ temp.c_str() ] << dec << endl;
throw runtime_error( "Configuration file error" );
}
*/
// if (!objtype_byname.count( temp.c_str() ))
// objtype_byname[ temp.c_str() ] = objtype;
}
props.readProperties( elem );
if ( elem.remove_prop( "MethodScript", &temp ) )
{
if ( pkg == nullptr )
throw std::runtime_error( "MethodScripts can only be specified in a package" );
if ( !temp.empty() )
{
Core::ExportScript* shs = new Core::ExportScript( pkg, temp );
if ( shs->Initialize() )
method_script = shs;
else
delete shs;
}
}
unsigned int old_objtype;
while ( elem.remove_prop( "OldObjtype", &old_objtype ) )
{
if ( Core::gamestate.old_objtype_conversions.count( old_objtype ) )
{
elem.throw_error( objtype_description() + " specifies OldObjtype " +
Clib::hexint( old_objtype ) + " which is already mapped to " +
find_itemdesc( Core::gamestate.old_objtype_conversions[old_objtype] )
.objtype_description() );
}
if ( has_itemdesc( old_objtype ) )
{
elem.throw_error(
objtype_description() + " specifies OldObjtype " + Clib::hexint( old_objtype ) +
" which is already defined as " +
find_itemdesc( Core::gamestate.old_objtype_conversions[objtype] ).objtype_description() );
}
Core::gamestate.old_objtype_conversions[old_objtype] = objtype;
}
if ( elem.remove_prop( "StackingIgnoresCProps", &temp ) )
{
ISTRINGSTREAM is( temp );
std::string cprop_name;
while ( is >> cprop_name )
{
ignore_cprops.insert( cprop_name );
}
}
auto diceValue = [this]( const std::string& value,
const std::string& error_msg ) -> unsigned short
{
Core::Dice dice;
std::string errmsg;
if ( !dice.load( value.c_str(), &errmsg ) )
{
ERROR_PRINT << "Error loading itemdesc.cfg " << error_msg << " for " << objtype_description()
<< " : " << errmsg << "\n";
throw std::runtime_error( "Error loading Item Mods" );
}
return dice.roll();
};
if ( elem.remove_prop( "SpellDamageIncrease", &temp ) )
spell_damage_increase = diceValue( temp, "Spell Damage Increase" );
if ( elem.remove_prop( "LowerReagentCost", &temp ) )
lower_reag_cost = diceValue( temp, "Lower Reagent Cost" );
if ( elem.remove_prop( "FasterCasting", &temp ) )
faster_casting = diceValue( temp, "Faster Casting" );
if ( elem.remove_prop( "FasterCastRecovery", &temp ) )
faster_cast_recovery = diceValue( temp, "Faster Cast Recovery" );
if ( elem.remove_prop( "DefenceIncrease", &temp ) )
defence_increase = diceValue( temp, "Defence Increase" );
if ( elem.remove_prop( "DefenceIncreaseCap", &temp ) )
defence_increase_cap = diceValue( temp, "Defence Increase Cap" );
if ( elem.remove_prop( "LowerManaCost", &temp ) )
lower_mana_cost = diceValue( temp, "Lower man Cost" );
if ( elem.remove_prop( "HitChance", &temp ) )
hit_chance = diceValue( temp, "Hit Chance" );
if ( elem.remove_prop( "FireResistCap", &temp ) )
resist_fire_cap = diceValue( temp, "Fire Resist Cap" );
if ( elem.remove_prop( "ColdResistCap", &temp ) )
resist_cold_cap = diceValue( temp, "Cold Resist Cap" );
if ( elem.remove_prop( "EnergyResistCap", &temp ) )
resist_energy_cap = diceValue( temp, "Energy Resist Cap" );
if ( elem.remove_prop( "PhysicalResistCap", &temp ) )
resist_physical_cap = diceValue( temp, "Physical Resist Cap" );
if ( elem.remove_prop( "PoisonResistCap", &temp ) )
resist_poison_cap = diceValue( temp, "Poison Resist Cap" );
if ( elem.remove_prop( "LUCK", &temp ) )
luck = diceValue( temp, "Luck" );
if ( elem.remove_prop( "SWINGSPEEDINCREASE", &temp ) )
swing_speed_increase = diceValue( temp, "Swing Speed Increase" );
// change mods to dice rolls if needed
if ( elem.remove_prop( "DefenceIncreaseMod", &temp ) )
defence_increase_mod = diceValue( temp, "Defence Increase Mod" );
if ( elem.remove_prop( "DefenceIncreaseCapMod", &temp ) )
defence_increase_cap_mod = diceValue( temp, "Defence Increase Cap Mod" );
if ( elem.remove_prop( "LowerManaCostMod", &temp ) )
lower_mana_cost_mod = diceValue( temp, "Lower Mana Cost Mod" );
if ( elem.remove_prop( "hitchance_mod", &temp ) ) // to be made redundant in the future
hit_chance_mod = diceValue( temp, "Hit Chance Mod" );
if ( elem.remove_prop( "HitChanceMod", &temp ) )
hit_chance_mod = diceValue( temp, "Hit Chance Mod" );
if ( elem.remove_prop( "FireResistCapMod", &temp ) )
resist_fire_cap_mod = diceValue( temp, "Fire Resist Cap Mod" );
if ( elem.remove_prop( "ColdResistCapMod", &temp ) )
resist_cold_cap_mod = diceValue( temp, "Cold Resist Cap" );
if ( elem.remove_prop( "EnergyResistCapMod", &temp ) )
resist_energy_cap_mod = diceValue( temp, "Energy Resist Cap" );
if ( elem.remove_prop( "PhysicalResistCapMod", &temp ) )
resist_physical_cap_mod = diceValue( temp, "Physical Resist Cap" );
if ( elem.remove_prop( "PoisonResistCapMod", &temp ) )
resist_poison_cap_mod = diceValue( temp, "Poison Resist Cap" );
if ( elem.remove_prop( "LowerReagentCostMod", &temp ) )
lower_reagent_cost_mod = diceValue( temp, "Lower Reagent Cost Mod" );
if ( elem.remove_prop( "SpellDamageIncreaseMod", &temp ) )
spell_damage_increase_mod = diceValue( temp, "Spell Damage Increase Mod" );
if ( elem.remove_prop( "FasterCastingMod", &temp ) )
faster_casting_mod = diceValue( temp, "Faster Casting Mod" );
if ( elem.remove_prop( "FasterCastRecoveryMod", &temp ) )
faster_cast_recovery_mod = diceValue( temp, "Faster Cast Recovery Mod" );
if ( elem.remove_prop( "LUCKMOD", &temp ) )
luck_mod = diceValue( temp, "Luck Mod" );
if ( elem.remove_prop( "SWINGSPEEDINCREASEMOD", &temp ) )
swing_speed_increase_mod = diceValue( temp, "Swing Speed Increase Mod" );
memset( &element_resist, 0, sizeof( element_resist ) );
memset( &element_damage, 0, sizeof( element_damage ) );
for ( unsigned resist = 0; resist <= Core::ELEMENTAL_TYPE_MAX; ++resist )
{
std::string tmp;
bool passed = false;
switch ( resist )
{
case Core::ELEMENTAL_FIRE:
passed = elem.remove_prop( "FIRERESIST", &tmp );
break;
case Core::ELEMENTAL_COLD:
passed = elem.remove_prop( "COLDRESIST", &tmp );
break;
case Core::ELEMENTAL_ENERGY:
passed = elem.remove_prop( "ENERGYRESIST", &tmp );
break;
case Core::ELEMENTAL_POISON:
passed = elem.remove_prop( "POISONRESIST", &tmp );
break;
case Core::ELEMENTAL_PHYSICAL:
passed = elem.remove_prop( "PHYSICALRESIST", &tmp );
break;
}
if ( passed )
{
Core::Dice dice;
std::string errmsg;
if ( !dice.load( tmp.c_str(), &errmsg ) )
{
ERROR_PRINT << "Error loading itemdesc.cfg Elemental Resistances for "
<< objtype_description() << " : " << errmsg << "\n";
throw std::runtime_error( "Error loading Item Elemental Resistances" );
}
switch ( resist )
{
case Core::ELEMENTAL_FIRE:
element_resist.fire = dice.roll();
break;
case Core::ELEMENTAL_COLD:
element_resist.cold = dice.roll();
break;
case Core::ELEMENTAL_ENERGY:
element_resist.energy = dice.roll();
break;
case Core::ELEMENTAL_POISON:
element_resist.poison = dice.roll();
break;
case Core::ELEMENTAL_PHYSICAL:
element_resist.physical = dice.roll();
break;
}
}
}
for ( unsigned edamage = 0; edamage <= Core::ELEMENTAL_TYPE_MAX; ++edamage )
{
std::string tmp;
bool passed = false;
switch ( edamage )
{
case Core::ELEMENTAL_FIRE:
passed = elem.remove_prop( "FIREDAMAGE", &tmp );
break;
case Core::ELEMENTAL_COLD:
passed = elem.remove_prop( "COLDDAMAGE", &tmp );
break;
case Core::ELEMENTAL_ENERGY:
passed = elem.remove_prop( "ENERGYDAMAGE", &tmp );
break;
case Core::ELEMENTAL_POISON:
passed = elem.remove_prop( "POISONDAMAGE", &tmp );
break;
case Core::ELEMENTAL_PHYSICAL:
passed = elem.remove_prop( "PHYSICALDAMAGE", &tmp );
break;
}
if ( passed )
{
Core::Dice dice;
std::string errmsg;
if ( !dice.load( tmp.c_str(), &errmsg ) )
{
ERROR_PRINT << "Error loading itemdesc.cfg elemental damages for " << objtype_description()
<< " : " << errmsg << "\n";
throw std::runtime_error( "Error loading Item Elemental Damages" );
}
switch ( edamage )
{
case Core::ELEMENTAL_FIRE:
element_damage.fire = dice.roll();
break;
case Core::ELEMENTAL_COLD:
element_damage.cold = dice.roll();
break;
case Core::ELEMENTAL_ENERGY:
element_damage.energy = dice.roll();
break;
case Core::ELEMENTAL_POISON:
element_damage.poison = dice.roll();
break;
case Core::ELEMENTAL_PHYSICAL:
element_damage.physical = dice.roll();
break;
}
}
}
}
ItemDesc::ItemDesc( Type type )
: type( type ),
pkg( nullptr ),
objtype( 0 ),
graphic( 0 ),
color( 0 ),
facing( 127 ),
weightmult( 1 ),
weightdiv( 1 ),
desc( "" ),
tooltip( "" ),
// walk_on_script2(""),
// on_use_script2(""),
// control_script2(""),
// create_script2(""),
// destroy_script2(""),
requires_attention( false ),
lockable( false ),
vendor_sells_for( 0 ),
vendor_buys_for( 0 ),
decay_time( Core::settingsManager.ssopt.default_decay_time ),
movable( DEFAULT ),
doubleclick_range( Core::settingsManager.ssopt.default_doubleclick_range ),
use_requires_los( true ),
ghosts_can_use( false ),
can_use_while_paralyzed( false ),
can_use_while_frozen( false ),
newbie( false ),
insured( false ),
invisible( false ),
cursed( false ),
decays_on_multis( false ),
blocks_casting_if_in_hand( true ),
no_drop( false ),
base_str_req( 0 ),
stack_limit( MAX_STACK_ITEMS ),
quality( 1.0 ),
multiid( 0xFFFF ),
maxhp( 0 ),
lower_reag_cost( 0 ),
spell_damage_increase( 0 ),
faster_casting( 0 ),
faster_cast_recovery( 0 ),
defence_increase( 0 ),
defence_increase_cap( 0 ),
lower_mana_cost( 0 ),
hit_chance( 0 ),
resist_fire_cap( 0 ),
resist_cold_cap( 0 ),
resist_energy_cap( 0 ),
resist_physical_cap( 0 ),
resist_poison_cap( 0 ),
defence_increase_mod( 0 ),
defence_increase_cap_mod( 0 ),
lower_mana_cost_mod( 0 ),
hit_chance_mod( 0 ),
resist_fire_cap_mod( 0 ),
resist_cold_cap_mod( 0 ),
resist_energy_cap_mod( 0 ),
resist_physical_cap_mod( 0 ),
resist_poison_cap_mod( 0 ),
lower_reagent_cost_mod( 0 ),
spell_damage_increase_mod( 0 ),
faster_casting_mod( 0 ),
faster_cast_recovery_mod( 0 ),
luck( 0 ),
luck_mod( 0 ),
swing_speed_increase( 0 ),
swing_speed_increase_mod( 0 ),
props( Core::CPropProfiler::Type::ITEM ),
method_script( nullptr ),
save_on_exit( true )
{
memset( &element_resist, 0, sizeof( element_resist ) );
memset( &element_damage, 0, sizeof( element_damage ) );
}
ItemDesc::~ItemDesc()
{
unload_scripts();
}
void ItemDesc::PopulateStruct( Bscript::BStruct* descriptor ) const
{
using namespace Bscript;
std::string typestr;
switch ( type )
{
case ITEMDESC:
typestr = "Item";
break;
case CONTAINERDESC:
typestr = "Container";
break;
case DOORDESC:
typestr = "Door";
break;
case WEAPONDESC:
typestr = "Weapon";
break;
case ARMORDESC:
typestr = "Armor";
break;
case BOATDESC:
typestr = "Boat";
break;
case HOUSEDESC:
typestr = "House";
break;
case SPELLBOOKDESC:
typestr = "Spellbook";
break;
case SPELLSCROLLDESC:
typestr = "Spellscroll";
break;
case MAPDESC:
typestr = "Map";
break;
default:
typestr = "Unknown";
break;
}
descriptor->addMember( "ObjClass", new String( typestr ) );
descriptor->addMember( "ObjType", new BLong( objtype ) );
descriptor->addMember( "Graphic", new BLong( graphic ) );
descriptor->addMember( "Name", new String( objtypename ) );
descriptor->addMember( "Color", new BLong( color ) );
descriptor->addMember( "Facing", new BLong( facing ) );
descriptor->addMember( "Desc", new String( desc ) );
descriptor->addMember( "Tooltip", new String( tooltip ) );
descriptor->addMember( "WalkOnScript", new String( walk_on_script.relativename( pkg ) ) );
descriptor->addMember( "Script", new String( on_use_script.relativename( pkg ) ) );
descriptor->addMember( "EquipScript", new String( equip_script ) );
descriptor->addMember( "UnequipScript", new String( unequip_script ) );
descriptor->addMember( "SnoopScript", new String( snoop_script.relativename( pkg ) ) );
descriptor->addMember( "ControlScript", new String( control_script.relativename( pkg ) ) );
descriptor->addMember( "CreateScript", new String( create_script.relativename( pkg ) ) );
descriptor->addMember( "DestroyScript", new String( destroy_script.relativename( pkg ) ) );
descriptor->addMember( "MethodScript",
new String( method_script ? method_script->scriptname() : "" ) );
descriptor->addMember( "RequiresAttention", new BLong( requires_attention ) );
descriptor->addMember( "Lockable", new BLong( lockable ) );
descriptor->addMember( "VendorSellsFor", new BLong( vendor_sells_for ) );
descriptor->addMember( "VendorBuysFor", new BLong( vendor_buys_for ) );
descriptor->addMember( "DecayTime", new BLong( decay_time ) );
descriptor->addMember( "Movable", new BLong( default_movable() ) );
descriptor->addMember( "DoubleClickRange", new BLong( doubleclick_range ) );
descriptor->addMember( "UseRequiresLOS", new BLong( use_requires_los ) );
descriptor->addMember( "GhostsCanUse", new BLong( ghosts_can_use ) );
descriptor->addMember( "CanUseWhileFrozen", new BLong( can_use_while_frozen ) );
descriptor->addMember( "CanUseWhileParalyzed", new BLong( can_use_while_paralyzed ) );
descriptor->addMember( "Newbie", new BLong( newbie ) );
descriptor->addMember( "Insured", new BLong( insured ) );
descriptor->addMember( "Cursed", new BLong( cursed ) );
descriptor->addMember( "Invisible", new BLong( invisible ) );
descriptor->addMember( "DecaysOnMultis", new BLong( decays_on_multis ) );
descriptor->addMember( "BlocksCastingIfInHand", new BLong( blocks_casting_if_in_hand ) );
descriptor->addMember( "NoDrop", new BLong( no_drop ) );
descriptor->addMember( "StrRequired", new BLong( base_str_req ) );
descriptor->addMember( "StackLimit", new BLong( stack_limit ) );
descriptor->addMember( "Weight", new Double( static_cast<double>( weightmult ) / weightdiv ) );
descriptor->addMember( "FireResist", new BLong( element_resist.fire ) );
descriptor->addMember( "ColdResist", new BLong( element_resist.cold ) );
descriptor->addMember( "EnergyResist", new BLong( element_resist.energy ) );
descriptor->addMember( "PoisonResist", new BLong( element_resist.poison ) );
descriptor->addMember( "PhysicalResist", new BLong( element_resist.physical ) );
descriptor->addMember( "FireDamage", new BLong( element_damage.fire ) );
descriptor->addMember( "ColdDamage", new BLong( element_damage.cold ) );
descriptor->addMember( "EnergyDamage", new BLong( element_damage.energy ) );
descriptor->addMember( "PoisonDamage", new BLong( element_damage.poison ) );
descriptor->addMember( "PhysicalDamage", new BLong( element_damage.physical ) );
descriptor->addMember( "Quality", new Double( quality ) );
descriptor->addMember( "MultiID", new BLong( multiid ) );
descriptor->addMember( "MaxHp", new BLong( maxhp ) );
// new props
descriptor->addMember( "LowerReagentCost", new BLong( lower_reag_cost ) );
descriptor->addMember( "SpellDamageIncrease", new BLong( spell_damage_increase ) );
descriptor->addMember( "FasterCasting", new BLong( faster_casting ) );
descriptor->addMember( "FasterCastRecovery", new BLong( faster_cast_recovery ) );
descriptor->addMember( "DefenceIncrease", new BLong( defence_increase ) );
descriptor->addMember( "DefenceIncreaseCap", new BLong( defence_increase_cap ) );
descriptor->addMember( "LowerManaCost", new BLong( lower_mana_cost ) );
descriptor->addMember( "HitChance", new BLong( hit_chance ) );
descriptor->addMember( "FireResistCap", new BLong( resist_fire_cap ) );
descriptor->addMember( "ColdResistCap", new BLong( resist_cold_cap ) );
descriptor->addMember( "EnergyResistCap", new BLong( resist_energy_cap ) );
descriptor->addMember( "PhysicalResistCap", new BLong( resist_physical_cap ) );
descriptor->addMember( "PoisonResistCap", new BLong( resist_poison_cap ) );
descriptor->addMember( "Luck", new BLong( luck ) );
descriptor->addMember( "SwingSpeedIncrease", new BLong( swing_speed_increase ) );
// new mods
descriptor->addMember( "DefenceIncreaseMod", new BLong( defence_increase_mod ) );
descriptor->addMember( "DefenceIncreaseCapMod", new BLong( defence_increase_cap_mod ) );
descriptor->addMember( "LowerManaCostMod", new BLong( lower_mana_cost_mod ) );
descriptor->addMember( "HitChanceMod", new BLong( hit_chance_mod ) );
descriptor->addMember( "FireResistCapMod", new BLong( resist_fire_cap_mod ) );
descriptor->addMember( "ColdResistCapMod", new BLong( resist_cold_cap_mod ) );
descriptor->addMember( "EnergyResistCapMod", new BLong( resist_energy_cap_mod ) );
descriptor->addMember( "PhysicalResistCapMod", new BLong( resist_physical_cap_mod ) );
descriptor->addMember( "PoisonResistCapMod", new BLong( resist_poison_cap_mod ) );
descriptor->addMember( "LowerReagentCostMod", new BLong( lower_reagent_cost_mod ) );
descriptor->addMember( "SpellDamageIncreaseMod", new BLong( spell_damage_increase_mod ) );
descriptor->addMember( "FasterCastingMod", new BLong( faster_casting_mod ) );
descriptor->addMember( "FasterCastRecoveryMod", new BLong( faster_cast_recovery_mod ) );
descriptor->addMember( "LuckMod", new BLong( luck_mod ) );
descriptor->addMember( "SwingSpeedIncreaseMod", new BLong( swing_speed_increase_mod ) );
std::set<std::string>::const_iterator set_itr;
std::unique_ptr<ObjArray> ignorecp( new ObjArray );
for ( set_itr = ignore_cprops.begin(); set_itr != ignore_cprops.end(); ++set_itr )
ignorecp->addElement( new String( *set_itr ) );
descriptor->addMember( "StackingIgnoresCProps", ignorecp.release() );
auto cpropdict = new BDictionary();
std::vector<std::string> propnames;
std::vector<std::string>::const_iterator vec_itr;
std::string tempval;
props.getpropnames( propnames );
for ( vec_itr = propnames.begin(); vec_itr != propnames.end(); ++vec_itr )
{
props.getprop( *vec_itr, tempval );
cpropdict->addMember( vec_itr->c_str(), BObjectImp::unpack( tempval.c_str() ) );
}
descriptor->addMember( "CProps", cpropdict );
// FIXME: this should be a single member similar to CProps, called Resources
std::vector<ResourceComponent>::const_iterator resource_itr;
for ( resource_itr = resources.begin(); resource_itr != resources.end(); ++resource_itr )
{
descriptor->addMember( "Resource", new String( resource_itr->rd->name() + " " +
Clib::tostring( resource_itr->amount ) ) );
}
}
void ItemDesc::unload_scripts()
{
if ( method_script != nullptr )
{
delete method_script;
method_script = nullptr;
}
}
std::string ItemDesc::objtype_description() const
{
fmt::Writer tmp;
if ( pkg )
tmp << ":" << pkg->name() << ":";
tmp << objtypename << " (0x" << fmt::hexu( objtype ) << ")";
return tmp.str();
}
bool ItemDesc::default_movable() const
{
if ( movable == DEFAULT )
return ( ( Plib::tile_flags( graphic ) & Plib::FLAG::MOVABLE ) != 0 );
else
return movable ? true : false;
}
size_t ItemDesc::estimatedSize() const
{
size_t size = sizeof( ItemDesc ) + objtypename.capacity() + tooltip.capacity() +
walk_on_script.estimatedSize() + on_use_script.estimatedSize() +
control_script.estimatedSize() + create_script.estimatedSize() +
destroy_script.estimatedSize() + 3 * sizeof( ResourceComponent* ) +
resources.capacity() * sizeof( ResourceComponent ) + props.estimatedSize();
size += 3 * sizeof( void* );
for ( const auto& ignore : ignore_cprops )
{
size += ignore.capacity() + 3 * sizeof( void* );
}
return size;
}
ContainerDesc::ContainerDesc( u32 objtype, Clib::ConfigElem& elem, const Plib::Package* pkg )
: ItemDesc( objtype, elem, CONTAINERDESC, pkg ),
gump( elem.remove_ushort( "GUMP" ) ),
bounds( Core::Pos2d( elem.remove_ushort( "MINX" ), elem.remove_ushort( "MINY" ) ),
Core::Pos2d( elem.remove_ushort( "MAXX" ), elem.remove_ushort( "MAXY" ) ), nullptr ),
max_weight( elem.remove_ushort( "MAXWEIGHT",
Core::settingsManager.ssopt.default_container_max_weight ) ),
max_items( elem.remove_ushort( "MAXITEMS",
Core::settingsManager.ssopt.default_container_max_items ) ),
max_slots( static_cast<u8>(
elem.remove_ushort( "MAXSLOTS", Core::settingsManager.ssopt.default_max_slots ) ) ),
no_drop_exception( elem.remove_bool( "NoDropException", false ) ),
can_insert_script( elem.remove_string( "CANINSERTSCRIPT", "" ), pkg, "scripts/control/" ),
on_insert_script( elem.remove_string( "ONINSERTSCRIPT", "" ), pkg, "scripts/control/" ),
can_remove_script( elem.remove_string( "CANREMOVESCRIPT", "" ), pkg, "scripts/control/" ),
on_remove_script( elem.remove_string( "ONREMOVESCRIPT", "" ), pkg, "scripts/control/" )
{
// FIXME: in theory, should never happen due to conversion to u8. Maybe here as note during
// rewrite. Add a remove_uchar/remove_char for allowing
// use of max 0-255 integers control due to packet limits, in configuration files. Yay.
// if ( max_slots > 255 )
// {
// cerr << "Warning! Container " << hexint( objtype ) << ": Invalid MaxSlots defined.
// MaxSlots max value is 255. Setting to 255." << endl;
// max_slots = 255;
// }
}
void ContainerDesc::PopulateStruct( Bscript::BStruct* descriptor ) const
{
using namespace Bscript;
base::PopulateStruct( descriptor );
descriptor->addMember( "Gump", new BLong( gump ) );
descriptor->addMember( "MinX", new BLong( bounds.nw().x() ) );
descriptor->addMember( "MinY", new BLong( bounds.nw().y() ) );
descriptor->addMember( "MaxX", new BLong( bounds.se().x() ) );
descriptor->addMember( "MaxY", new BLong( bounds.se().y() ) );
descriptor->addMember( "MaxWeight", new BLong( max_weight ) );
descriptor->addMember( "MaxItems", new BLong( max_items ) );
descriptor->addMember( "MaxSlots", new BLong( max_slots ) );
descriptor->addMember( "NoDropException", new BLong( no_drop_exception ) );
descriptor->addMember( "CanInsertScript", new String( can_insert_script.relativename( pkg ) ) );
descriptor->addMember( "CanRemoveScript", new String( can_remove_script.relativename( pkg ) ) );
descriptor->addMember( "OnInsertScript", new String( on_insert_script.relativename( pkg ) ) );
descriptor->addMember( "OnRemoveScript", new String( on_remove_script.relativename( pkg ) ) );
}
size_t ContainerDesc::estimatedSize() const
{
return base::estimatedSize() + sizeof( u16 ) /*gump*/
+ sizeof( Core::Range2d ) /*bounds*/
+ sizeof( u16 ) /*max_weight*/
+ sizeof( u16 ) /*max_items*/
+ sizeof( u8 ) /*max_slots*/
+ sizeof( bool ) /*no_drop_exception*/
+ can_insert_script.estimatedSize() + on_insert_script.estimatedSize() +
can_remove_script.estimatedSize() + on_remove_script.estimatedSize();
}
DoorDesc::DoorDesc( u32 objtype, Clib::ConfigElem& elem, const Plib::Package* pkg )
: ItemDesc( objtype, elem, DOORDESC, pkg ),
mod( static_cast<s16>( elem.remove_int( "XMOD" ) ),
static_cast<s16>( elem.remove_int( "YMOD" ) ) ),
open_graphic( elem.remove_ushort( "OPENGRAPHIC", 0 ) )
{
}
void DoorDesc::PopulateStruct( Bscript::BStruct* descriptor ) const
{
base::PopulateStruct( descriptor );
descriptor->addMember( "XMod", new Bscript::BLong( mod.x() ) );
descriptor->addMember( "YMod", new Bscript::BLong( mod.y() ) );
descriptor->addMember( "OpenGraphic", new Bscript::BLong( open_graphic ) );
}
size_t DoorDesc::estimatedSize() const
{
return base::estimatedSize() + sizeof( Core::Vec2d ) /*mod*/