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currently, there are no ways to create fields and associated config options on runtime without class reloading,
the current annotation design is simple and well put together, but it breaks down when the project gets big. You end up with a massive class and all of your code ties back to one class
Why not
I can't really think how this would affect other parts of the code base in a meaningfully bad way, it would definitely be a advanced feature not intended for simple small mods
How it would look
I propose a api that would bypass the annotation part, and allow the dev to manually register an option, and retrieve its value. Something like config.registerOption(id, new Slider(min, max, name, category)) and then config.getOptionValue(id)
The text was updated successfully, but these errors were encountered:
This would also allow devs to create their own abstracts around the config, like bundles of options that always go together could be created with one function call
Another downside i can think of is someone relying too much on oneconfigs internal structure, but that can be avoided with strong encapsulation and a stable API
Why
currently, there are no ways to create fields and associated config options on runtime without class reloading,
the current annotation design is simple and well put together, but it breaks down when the project gets big. You end up with a massive class and all of your code ties back to one class
Why not
I can't really think how this would affect other parts of the code base in a meaningfully bad way, it would definitely be a advanced feature not intended for simple small mods
How it would look
I propose a api that would bypass the annotation part, and allow the dev to manually register an option, and retrieve its value. Something like
config.registerOption(id, new Slider(min, max, name, category))
and thenconfig.getOptionValue(id)
The text was updated successfully, but these errors were encountered: