This repository has been archived by the owner on Nov 8, 2021. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 249
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
…rom interpolated delta position and rotation of the controller, ignoring data received from the client; - Projects upgraded for VS2019;
Some Logs disabled;
Default fake values for controller; NaN check added (in case of FreePIE mess up);
Added two-handed keyboard-mouse controller;
fov increased;
FOV increased, button to reset FOV added;
…o ControllerVelocityFix # Conflicts: # alvr_server/alvr_server.cpp
MouseAndKeyboard script improved (F and G buttons to move left hand; inventory grab improved)
GearVR controller script update
No default controllers added in vr mode to allow using 3rd party controllers;
Encoder disabled in NoVR mode; Little refactoring;
…o ControllerVelocityFix
…o ControllerVelocityFix
FakeVR optimizations (disable encoder, etc) Update frequency limit for controller increased;
Sign up for free
to subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Velocity is an important part of the GetPose data for games that relies on physics simulations such as The Lab and HL: Alyx. I managed to calculate velocity as derivative of positions and report it to the driver. Velocity is smoothed so it does not produce significant warping of the positions. AngularVelocity similarly.
Also there is some WIP FreePie sample for better controller agility in such games. GearVR users now can extend their 'arm' by dragging trackpad.