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This is a version that accepts more than 2 players on the rendezvous server written for Godot 4.
It works by ensures that peers accept stages (greet, confirm, go) only when they have sent them e.g. for 2 peers A and B, A will only accept a greet from B if it has sent a greet to B before (received or not).
This ensures synchronized communication.
The other concepts remain the same that you used before.
The 2 commits are fairly the same, the first one has print statements to show what is happening and the other they are removed.