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Releases: popcar2/GodotOS

GodotOS v1.0.4

24 Jan 23:40
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Added a new game: Snake, courtesy of jean-philippe-martin!

Other improvements:

  • The settings window now uses the correct taskbar icon (was a white pixel before)
  • File icons are ever so slightly smaller, courtesy of Brahillms

GodotOS v1.0.3

18 Jan 18:25
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New feature: A generic pause menu for games! This can be enabled or disabled on a per-game basis, so you don't have to implement one each game. You can pause/unpause with ESC.

Other improvements:

  • Added illegal characters in file names (such as / and \) to avoid accessing places you shouldn't be able to.
  • Reduce the size of the default wallpaper further (96kb --> 78kb), courtesy of Brahilims
  • Fixed a bug where you can have empty file names
  • Fixed broken pictures for the settings icon and window expand icon (they had compression artifacts)
  • Fixed a bug where you can accidentally select other files when renaming a file

GodotOS v1.0.2

15 Jan 22:09
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A few bug fixes and minor improvements:

  • Added default game icon (no more weird square), and game windows are more purple and less reddish
  • Enabled mipmaps on folder icons (should look nicer in lower scales)
  • Maximized windows will stay maximized when screen size changes
  • Fixed a bug where copy/pasting a file to the same folder again and again could corrupt the file
  • Fixed a bug where copy/pasting a file of the same name to the same folder will show two files of the same name rather than overwrite them

Single threaded web version will come later, there are a few issues with the Godot PR I use to export with. Fingers crossed it gets fixed soon.

GodotOS v1.0.1

14 Jan 16:18
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Added a new game: Godotris, courtesy of MrakDun-desu.

The build sizes are also slightly smaller because I used better compression.

GodotOS v1.0.0

09 Jan 15:33
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The very first public release of GodotOS!

Update Jan 11: I've added a single threaded web build. This runs the web version on a single thread, which allows you to host GodotOS without needing SharedArrayBuffers/CrossOriginIsolation. Performance might be a bit worse so only use it if you need it. If you don't understand what any of this means, feel free to ignore it.