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Reliability issues with the app -- server seems to lose communication with client -- leads to freezing. #27

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andrewhao opened this issue Nov 2, 2014 · 1 comment

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@andrewhao
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I think this has to do partially with the way that state is captured in the server -- the server tracks the frame # in a global var. We can refactor state out of the server-end and let it be passed back and forth in each session. This also ensures that the client can connect and disconnect from the server and proceed reliably.

@andrewhao
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Tracked in #28

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