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I think this has to do partially with the way that state is captured in the server -- the server tracks the frame # in a global var. We can refactor state out of the server-end and let it be passed back and forth in each session. This also ensures that the client can connect and disconnect from the server and proceed reliably.
The text was updated successfully, but these errors were encountered:
I think this has to do partially with the way that state is captured in the server -- the server tracks the frame # in a global var. We can refactor state out of the server-end and let it be passed back and forth in each session. This also ensures that the client can connect and disconnect from the server and proceed reliably.
The text was updated successfully, but these errors were encountered: