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Escape Death

Author: Pablo Wilson

Design: Nothing, sorry. This past week has been incredbily stressful with exams, coding challenges, and interviews, so I was not able to find the proper amount of time this needed. I wanted it to be a fully text escape room where you had to explore your options to find clues to escape, but a wrong answer would lead to death (restart). The plan was to have a simple save file so you could track multiple clues over the course of runs, rogue-like style, so you would need to die a couple times before you could win.

Text Drawing: none sorry:/

Screen Shot:

Screen Shot

How To Play:

Sources:

This game was built with NEST.

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Base code for 15-466 f20 game4: Choice-Based Game

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  • C 53.6%
  • C++ 42.1%
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