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Switch Trace.Assert to Debug.Assert to avoid user-facing errors #1268

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merged 2 commits into from Dec 17, 2017
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2 changes: 1 addition & 1 deletion osu.Framework/Graphics/Containers/ScrollContainer.cs
Expand Up @@ -287,7 +287,7 @@ protected override bool OnDrag(InputState state)
float scrollOffset = -childDelta[ScrollDim];
float clampedScrollOffset = Clamp(target + scrollOffset) - Clamp(target);

Trace.Assert(Precision.AlmostBigger(Math.Abs(scrollOffset), clampedScrollOffset * Math.Sign(scrollOffset)));
Debug.Assert(Precision.AlmostBigger(Math.Abs(scrollOffset), clampedScrollOffset * Math.Sign(scrollOffset)));

// If we are dragging past the extent of the scrollable area, half the offset
// such that the user can feel it.
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