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Avoid performing GL occlusion queries on Veldrid #5600

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Dec 19, 2022
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54 changes: 42 additions & 12 deletions osu.Framework.Tests/Visual/Containers/TestSceneFrontToBack.cs
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Veldrid;

namespace osu.Framework.Tests.Visual.Containers
{
Expand Down Expand Up @@ -45,19 +46,9 @@ private void load(FrameworkDebugConfigManager debugConfig, TextureStore store, I
var edgeClampedTexture = store.Get(@"sample-texture", WrapMode.ClampToEdge, WrapMode.ClampToEdge);
var borderClampedTexture = store.Get(@"sample-texture", WrapMode.ClampToBorder, WrapMode.ClampToBorder);

AddStep("add sprites", () => addMoreDrawables(texture, new RectangleF(0, 0, 1, 1)));
AddStep("add sprites with shrink", () => addMoreDrawables(texture, new RectangleF(0.25f, 0.25f, 0.5f, 0.5f)));
AddStep("add sprites with repeat", () => addMoreDrawables(repeatedTexture, new RectangleF(0.25f, 0.25f, 0.5f, 0.5f)));
AddStep("add sprites with edge clamp", () => addMoreDrawables(edgeClampedTexture, new RectangleF(0.25f, 0.25f, 0.5f, 0.5f)));
AddStep("add sprites with border clamp", () => addMoreDrawables(borderClampedTexture, new RectangleF(0.25f, 0.25f, 0.5f, 0.5f)));
AddStep("add boxes", () => addMoreDrawables(renderer.WhitePixel, new RectangleF(0, 0, 1, 1)));
AddToggleStep("disable front to back", val =>
{
debugConfig.SetValue(DebugSetting.BypassFrontToBackPass, val);
Invalidate(Invalidation.DrawNode); // reset counts
});
Container content;

Add(new Container
Add(content = new Container
{
AutoSizeAxes = Axes.Both,
Depth = float.NegativeInfinity,
Expand Down Expand Up @@ -86,6 +77,33 @@ private void load(FrameworkDebugConfigManager debugConfig, TextureStore store, I
},
}
});

if (renderer is VeldridRenderer)
{
content.Hide();

Add(new SpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "Veldrid currently has no support for occlusion queries.",
Font = FontUsage.Default.With(size: 32),
});

return;
}

AddStep("add sprites", () => addMoreDrawables(texture, new RectangleF(0, 0, 1, 1)));
AddStep("add sprites with shrink", () => addMoreDrawables(texture, new RectangleF(0.25f, 0.25f, 0.5f, 0.5f)));
AddStep("add sprites with repeat", () => addMoreDrawables(repeatedTexture, new RectangleF(0.25f, 0.25f, 0.5f, 0.5f)));
AddStep("add sprites with edge clamp", () => addMoreDrawables(edgeClampedTexture, new RectangleF(0.25f, 0.25f, 0.5f, 0.5f)));
AddStep("add sprites with border clamp", () => addMoreDrawables(borderClampedTexture, new RectangleF(0.25f, 0.25f, 0.5f, 0.5f)));
AddStep("add boxes", () => addMoreDrawables(renderer.WhitePixel, new RectangleF(0, 0, 1, 1)));
AddToggleStep("disable front to back", val =>
{
debugConfig.SetValue(DebugSetting.BypassFrontToBackPass, val);
Invalidate(Invalidation.DrawNode); // reset counts
});
}

protected override void Update()
Expand Down Expand Up @@ -135,6 +153,12 @@ public QueryingCompositeDrawableDrawNode(CompositeDrawable source)

internal override void DrawOpaqueInteriorSubTree(IRenderer renderer, DepthValue depthValue)
{
if (renderer is VeldridRenderer)
{
base.DrawOpaqueInteriorSubTree(renderer, depthValue);
return;
}

startQuery();
base.DrawOpaqueInteriorSubTree(renderer, depthValue);
DrawOpaqueInteriorSubTreeSamples = endQuery();
Expand All @@ -149,6 +173,12 @@ public override void ApplyState()

public override void Draw(IRenderer renderer)
{
if (renderer is VeldridRenderer)
{
base.Draw(renderer);
return;
}

startQuery();
base.Draw(renderer);
DrawSamples = endQuery();
Expand Down