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Merge pull request #24712 from Joehuu/beatmap-options-popover
Implement beatmap options popover
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196 changes: 196 additions & 0 deletions
196
osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. | ||
// See the LICENCE file in the repository root for full licence text. | ||
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using System; | ||
using System.Linq; | ||
using osu.Framework.Allocation; | ||
using osu.Framework.Bindables; | ||
using osu.Framework.Extensions.LocalisationExtensions; | ||
using osu.Framework.Graphics; | ||
using osu.Framework.Graphics.Containers; | ||
using osu.Framework.Graphics.Sprites; | ||
using osu.Framework.Input.Events; | ||
using osu.Framework.Localisation; | ||
using osu.Game.Beatmaps; | ||
using osu.Game.Collections; | ||
using osu.Game.Graphics; | ||
using osu.Game.Graphics.Containers; | ||
using osu.Game.Graphics.Sprites; | ||
using osu.Game.Graphics.UserInterface; | ||
using osu.Game.Graphics.UserInterfaceV2; | ||
using osu.Game.Localisation; | ||
using osu.Game.Overlays; | ||
using osuTK; | ||
using osuTK.Graphics; | ||
using osuTK.Input; | ||
using WebCommonStrings = osu.Game.Resources.Localisation.Web.CommonStrings; | ||
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namespace osu.Game.Screens.Select.FooterV2 | ||
{ | ||
public partial class BeatmapOptionsPopover : OsuPopover | ||
{ | ||
private FillFlowContainer buttonFlow = null!; | ||
private readonly FooterButtonOptionsV2 footerButton; | ||
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private WorkingBeatmap beatmapWhenOpening = null!; | ||
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[Resolved] | ||
private IBindable<WorkingBeatmap> beatmap { get; set; } = null!; | ||
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public BeatmapOptionsPopover(FooterButtonOptionsV2 footerButton) | ||
{ | ||
this.footerButton = footerButton; | ||
} | ||
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[BackgroundDependencyLoader] | ||
private void load(ManageCollectionsDialog? manageCollectionsDialog, SongSelect? songSelect, OsuColour colours, BeatmapManager? beatmapManager) | ||
{ | ||
Content.Padding = new MarginPadding(5); | ||
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Child = buttonFlow = new FillFlowContainer | ||
{ | ||
AutoSizeAxes = Axes.Both, | ||
Direction = FillDirection.Vertical, | ||
Spacing = new Vector2(3), | ||
}; | ||
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beatmapWhenOpening = beatmap.Value; | ||
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addHeader(CommonStrings.General); | ||
addButton(SongSelectStrings.ManageCollections, FontAwesome.Solid.Book, () => manageCollectionsDialog?.Show()); | ||
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addHeader(SongSelectStrings.ForAllDifficulties, beatmapWhenOpening.BeatmapSetInfo.ToString()); | ||
addButton(SongSelectStrings.DeleteBeatmap, FontAwesome.Solid.Trash, () => songSelect?.DeleteBeatmap(beatmapWhenOpening.BeatmapSetInfo), colours.Red1); | ||
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addHeader(SongSelectStrings.ForSelectedDifficulty, beatmapWhenOpening.BeatmapInfo.DifficultyName); | ||
// TODO: make work, and make show "unplayed" or "played" based on status. | ||
addButton(SongSelectStrings.MarkAsPlayed, FontAwesome.Regular.TimesCircle, null); | ||
addButton(SongSelectStrings.ClearAllLocalScores, FontAwesome.Solid.Eraser, () => songSelect?.ClearScores(beatmapWhenOpening.BeatmapInfo), colours.Red1); | ||
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if (songSelect != null && songSelect.AllowEditing) | ||
addButton(SongSelectStrings.EditBeatmap, FontAwesome.Solid.PencilAlt, () => songSelect.Edit(beatmapWhenOpening.BeatmapInfo)); | ||
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addButton(WebCommonStrings.ButtonsHide.ToSentence(), FontAwesome.Solid.Magic, () => beatmapManager?.Hide(beatmapWhenOpening.BeatmapInfo)); | ||
} | ||
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protected override void LoadComplete() | ||
{ | ||
base.LoadComplete(); | ||
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ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(this)); | ||
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beatmap.BindValueChanged(_ => Hide()); | ||
} | ||
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[Resolved] | ||
private OverlayColourProvider overlayColourProvider { get; set; } = null!; | ||
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private void addHeader(LocalisableString text, string? context = null) | ||
{ | ||
var textFlow = new OsuTextFlowContainer | ||
{ | ||
AutoSizeAxes = Axes.Y, | ||
RelativeSizeAxes = Axes.X, | ||
Padding = new MarginPadding(10), | ||
}; | ||
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textFlow.AddText(text, t => t.Font = OsuFont.Default.With(weight: FontWeight.SemiBold)); | ||
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if (context != null) | ||
{ | ||
textFlow.NewLine(); | ||
textFlow.AddText(context, t => | ||
{ | ||
t.Colour = overlayColourProvider.Content2; | ||
t.Font = t.Font.With(size: 13); | ||
}); | ||
} | ||
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buttonFlow.Add(textFlow); | ||
} | ||
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private void addButton(LocalisableString text, IconUsage icon, Action? action, Color4? colour = null) | ||
{ | ||
var button = new OptionButton | ||
{ | ||
Text = text, | ||
Icon = icon, | ||
TextColour = colour, | ||
Action = () => | ||
{ | ||
Scheduler.AddDelayed(Hide, 50); | ||
action?.Invoke(); | ||
}, | ||
}; | ||
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buttonFlow.Add(button); | ||
} | ||
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private partial class OptionButton : OsuButton | ||
{ | ||
public IconUsage Icon { get; init; } | ||
public Color4? TextColour { get; init; } | ||
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public OptionButton() | ||
{ | ||
Size = new Vector2(265, 50); | ||
} | ||
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[BackgroundDependencyLoader] | ||
private void load(OverlayColourProvider colourProvider) | ||
{ | ||
BackgroundColour = colourProvider.Background3; | ||
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SpriteText.Colour = TextColour ?? Color4.White; | ||
Content.CornerRadius = 10; | ||
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Add(new SpriteIcon | ||
{ | ||
Anchor = Anchor.CentreLeft, | ||
Origin = Anchor.CentreLeft, | ||
Size = new Vector2(17), | ||
X = 15, | ||
Icon = Icon, | ||
Colour = TextColour ?? Color4.White, | ||
}); | ||
} | ||
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protected override SpriteText CreateText() => new OsuSpriteText | ||
{ | ||
Depth = -1, | ||
Origin = Anchor.CentreLeft, | ||
Anchor = Anchor.CentreLeft, | ||
X = 40 | ||
}; | ||
} | ||
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protected override bool OnKeyDown(KeyDownEvent e) | ||
{ | ||
// don't absorb control as ToolbarRulesetSelector uses control + number to navigate | ||
if (e.ControlPressed) return false; | ||
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if (!e.Repeat && e.Key >= Key.Number1 && e.Key <= Key.Number9) | ||
{ | ||
int requested = e.Key - Key.Number1; | ||
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OptionButton? found = buttonFlow.Children.OfType<OptionButton>().ElementAtOrDefault(requested); | ||
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if (found != null) | ||
{ | ||
found.TriggerClick(); | ||
return true; | ||
} | ||
} | ||
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return base.OnKeyDown(e); | ||
} | ||
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protected override void UpdateState(ValueChangedEvent<Visibility> state) | ||
{ | ||
base.UpdateState(state); | ||
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if (state.NewValue == Visibility.Hidden) | ||
footerButton.IsActive.Value = false; | ||
} | ||
} | ||
} |
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