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I've done a lot of digging to try and find the cause of the issue(which is certainly due to threading and may be different depending on hardware).
As far as I can tell, this seems to happen because the preloading of mainMenu takes differing amounts of time for different hardware. For example, increasing the delay before pushing mainMenu to 4800 solves this issue on my laptop, but on an older desktop I had to increase this to 6500. There is certainly a solution other than increasing the delay, but I'm uncertain of what it is.
I'm assuming the overflow itself is caused by recursive calls in osu.Game.GameModes.BackgroundMode.Push.
If I find anymore information while debugging, I'll put it below here
The text was updated successfully, but these errors were encountered:
I've done a lot of digging to try and find the cause of the issue(which is certainly due to threading and may be different depending on hardware).
As far as I can tell, this seems to happen because the preloading of
mainMenu
takes differing amounts of time for different hardware. For example, increasing the delay before pushingmainMenu
to 4800 solves this issue on my laptop, but on an older desktop I had to increase this to 6500. There is certainly a solution other than increasing the delay, but I'm uncertain of what it is.I'm assuming the overflow itself is caused by recursive calls in
osu.Game.GameModes.BackgroundMode.Push
.If I find anymore information while debugging, I'll put it below here
The text was updated successfully, but these errors were encountered: