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Originally posted by HelloYeew April 7, 2022
I'm not sure on how to fully reproduce on this but mainly just quickly swap between Song Select and Gameplay screen and add some sprite to the screen.
2022-04-07.01-32-09.mp4
This is the log when it's not error :
2022-04-0618:32:20[verbose]: 📺 OsuScreenStack#428(depth:5) suspended PlaySongSelect#630(waiting on PlayerLoader#648)2022-04-0618:32:20[verbose]: 📺 OsuScreenStack#428(depth:6) loading PlayerLoader#6482022-04-0618:32:20[verbose]: 📺 OsuScreenStack#428(depth:6) entered PlayerLoader#6482022-04-0618:32:20[verbose]: 📺 OsuScreenStack#428(depth:5) exit from PlayerLoader#6482022-04-0618:32:20[verbose]: 📺 OsuScreenStack#428(depth:5) resume to PlaySongSelect#630
The log told this error :
2022-04-0618:32:23[verbose]: 📺 OsuScreenStack#428(depth:5) suspended PlaySongSelect#630(waiting on PlayerLoader#136)2022-04-0618:32:23[verbose]: 📺 OsuScreenStack#428(depth:6) loading PlayerLoader#1362022-04-0618:32:23[verbose]: 📺 OsuScreenStack#428(depth:6) entered PlayerLoader#1362022-04-0618:32:24[verbose]: 📺 OsuScreenStack#428(depth:5) exit from PlayerLoader#1362022-04-0618:32:24[verbose]: 📺 OsuScreenStack#428(depth:5) resume to PlaySongSelect#6302022-04-0618:32:24[error]: An unhandled error has occurred.2022-04-0618:32:24[error]: System.ObjectDisposedException: Children cannot be mutated on a disposed drawable.2022-04-0618:32:24[error]: Object name: 'Container<SelectionBlueprint<ISkinnableDrawable>>'.
2022-04-0618:32:24[error]: at osu.Framework.Graphics.Containers.CompositeDrawable.AddInternal(Drawable drawable)2022-04-0618:32:24[error]: at osu.Framework.Graphics.Containers.Container`1.AddInternal(Drawable drawable)2022-04-0618:32:24[error]: at osu.Game.Screens.Edit.Compose.Components.BlueprintContainer`1.AddBlueprintFor(T item)2022-04-0618:32:24[error]: at osu.Game.Skinning.Editor.SkinBlueprintContainer.AddBlueprintFor(ISkinnableDrawable item)2022-04-0618:32:24[error]: at osu.Game.Skinning.Editor.SkinBlueprintContainer.componentsChanged(Object sender, NotifyCollectionChangedEventArgs e)2022-04-0618:32:24[error]: at osu.Framework.Bindables.BindableList`1.add(T item, BindableList`1 caller)2022-04-0618:32:24[error]: at osu.Framework.Bindables.BindableList`1.add(T item, BindableList`1 caller)2022-04-0618:32:24[error]: at osu.Game.Skinning.SkinnableTargetContainer.Add(ISkinnableDrawable component)2022-04-0618:32:24[error]: at osu.Game.Skinning.Editor.SkinEditor.placeComponent(ISkinnableDrawable component, Boolean applyDefaults)2022-04-0618:32:24[error]: at osu.Game.Skinning.Editor.SkinEditor.placeComponent(Type type)2022-04-0618:32:24[error]: at osu.Game.Skinning.Editor.SkinComponentToolbox.<attemptAddComponent>b__6_0(Type t)2022-04-0618:32:24[error]: at osu.Game.Skinning.Editor.SkinComponentToolbox.ToolboxComponentButton.OnClick(ClickEvent e)2022-04-0618:32:24[error]: at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Func`2 predicate,Boolean&found)2022-04-0618:32:24[error]: at osu.Framework.Input.ButtonEventManager`1.PropagateButtonEvent(IEnumerable`1 drawables, UIEvent e)2022-04-0618:32:24[error]: at osu.Framework.Input.MouseButtonEventManager.handleClick(InputState state, List`1 targets)2022-04-0618:32:24[error]: at osu.Framework.Input.MouseButtonEventManager.HandleButtonUp(InputState state, List`1 targets)2022-04-0618:32:24[error]: at osu.Framework.Input.InputManager.HandleMouseButtonStateChange(ButtonStateChangeEvent`1 e)2022-04-0618:32:24[error]: at osu.Framework.Input.UserInputManager.HandleInputStateChange(InputStateChangeEvent inputStateChange)2022-04-0618:32:24[error]: at osu.Framework.Input.StateChanges.ButtonInput`1.Apply(InputState state, IInputStateChangeHandler handler)2022-04-0618:32:24[error]: at osu.Framework.Input.InputManager.Update()2022-04-0618:32:24[error]: at osu.Framework.Input.PassThroughInputManager.Update()2022-04-0618:32:24[error]: at osu.Framework.Graphics.Drawable.UpdateSubTree()2022-04-0618:32:24[error]: at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()2022-04-0618:32:24[error]: at osu.Framework.Platform.GameHost.UpdateFrame()2022-04-0618:32:24[error]: at osu.Framework.Threading.GameThread.processFrame()2022-04-0618:32:24[verbose]: Unhandled exception has been allowed with0 more allowable exceptions .
Since the log is not show much different when can reproduce error and cannot reproduce error. So I try to reproduce it in debug mode by just start fetch master branch, restore nuget, running the project in Rider and reproduce it and here is the full log on debug mode : runtime.log
Screen record on reproduce this bug on debug mode :
2022-04-07.02-23-37.mp4
Since I'm not sure on how to fully reproduce the bug or is there any duplicate issues on this but if this is a bug it's more of a reliability type (since no one do that) so I just post it on discussion and if it's not duplicate so you can escalate it to the real issues.
The text was updated successfully, but these errors were encountered:
Discussed in #17691
Originally posted by HelloYeew April 7, 2022
I'm not sure on how to fully reproduce on this but mainly just quickly swap between
Song Select
andGameplay
screen and add some sprite to the screen.2022-04-07.01-32-09.mp4
This is the log when it's not error :
The log told this error :
Log on latest update (2022.405.0) :
runtime.log
Since the log is not show much different when can reproduce error and cannot reproduce error. So I try to reproduce it in debug mode by just start fetch master branch, restore nuget, running the project in Rider and reproduce it and here is the full log on debug mode :
runtime.log
Screen record on reproduce this bug on debug mode :
2022-04-07.02-23-37.mp4
Since I'm not sure on how to fully reproduce the bug or is there any duplicate issues on this but if this is a bug it's more of a reliability type (since no one do that) so I just post it on discussion and if it's not duplicate so you can escalate it to the real issues.
The text was updated successfully, but these errors were encountered: