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Game does not prevent fail on banana showers #27121
Comments
@ppy/team-client not sure what to make of this. do we wanna preserve this behaviour? i worry that it's going to cause even more ruleset-specific mess because i'm not super sure our health processor structure is well-equipped to handle this. |
Yeah it should be preserved. I think it's as easy as excluding bonus judgements from running the check in |
I updated to 2024.312.0 and played Broken Hearts (https://osu.ppy.sh/beatmapsets/2136340); it still fails somehow, though only right before/after(?) the next fruit. I haven't tried with tiny droplets. osu-bananafail.mp4 |
@spdragon0 do you have a replay for this? also am I seeing correct that that map has normal fruits during a banana shower? I'm not sure we're gonna support that... |
Here's the exported replay: Edit: I checked in the editor and did an autoplay, it doesn't look like any of the fruits and spinners (banana showers) are overlapping. |
Okay, I found the cause of the new failure at 0 HP: osu-bananafail2.mp4 |
@spdragon0 thanks, this should be fixed next release by #27677. |
Type
Game behaviour
Bug description
In osu!catch, the player can fail when their HP reaches 0 during a banana shower. In stable this does not happen.
Edit: for clarification, I recorded both tests outside of the editor. I also fixed the embed issue (first video is osu!lazer, second video is osu!stable).
Screenshots or videos
simplescreenrecorder-2024-02-10_13.21.06.mp4
2024-02-10.15-47-16.mp4
Version
2024.130.2-lazer
Logs
1707593424.input.log
1707593424.network.log
1707593424.performance.log
1707593424.runtime.log
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