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Add Traceable performance calculation support #27148

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merged 4 commits into from
Apr 15, 2024

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Givikap120
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Traceable is a very interesting alternative to Hidden, so I think it's deserves to have pp award.
Also I think it should be moved to DifficultyIncrease category, but it's an another topic.

@stanriders stanriders requested a review from a team February 12, 2024 19:12
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I'm not a big fan of how completely arbitrary multipliers were chosen here - I don't think there's nearly enough data to see how TC affects difficulty right now

osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs Outdated Show resolved Hide resolved
@bdach bdach requested a review from a team February 13, 2024 07:04
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traceable and hidden are along a very similar wavelength, so I'm OK with treating them the same until we have more data to play with for balancing

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I'm fine with TC being the same as HD for now

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good for now, lets get more data to change this in the future though

@smoogipoo
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smoogipoo commented Apr 13, 2024

I saw a review was requested of me, my current status on this is I'd like to add mod-specific generation to diffcalc-sheet-generator first. There's like... 8 scores (lol) in the dumps, that might be interesting to know about.

Will look into it over this weekend.

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Let's see how this goes...

!diffcalc
OSU_B=https://github.com/smoogipoo/osu/tree/traceable_pp-tmp
MOD_FILTERS="+TC"

@Givikap120
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@smoogipoo
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smoogipoo commented Apr 15, 2024

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!diffcalc
OSU_B=https://github.com/smoogipoo/osu/tree/traceable_pp-tmp
MOD_FILTERS="+TC"

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Well, the spreadsheet's empty but I think that's just because it's using top 1000 data. I ran it locally with what I think was the top 10000 data instead: https://docs.google.com/spreadsheets/d/15w_m7iCydC9iQr2wP4rw8oZTKFsKt8yuaqaIy6mf9Do/edit#gid=869359753

It's something I guess ¯\(ツ)

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Note that merging this PR will not make this mod ranked.

@smoogipoo smoogipoo merged commit 0e218ee into ppy:master Apr 15, 2024
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6 participants