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Add Traceable performance calculation support #27148
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I'm not a big fan of how completely arbitrary multipliers were chosen here - I don't think there's nearly enough data to see how TC affects difficulty right now
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traceable and hidden are along a very similar wavelength, so I'm OK with treating them the same until we have more data to play with for balancing
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I'm fine with TC being the same as HD for now
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good for now, lets get more data to change this in the future though
I saw a review was requested of me, my current status on this is I'd like to add mod-specific generation to diffcalc-sheet-generator first. There's like... 8 scores (lol) in the dumps, that might be interesting to know about. Will look into it over this weekend. |
Let's see how this goes... !diffcalc |
LOL |
!diffcalc |
Well, the spreadsheet's empty but I think that's just because it's using top 1000 data. I ran it locally with what I think was the top 10000 data instead: https://docs.google.com/spreadsheets/d/15w_m7iCydC9iQr2wP4rw8oZTKFsKt8yuaqaIy6mf9Do/edit#gid=869359753 It's something I guess ¯\(ツ)/¯ |
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Note that merging this PR will not make this mod ranked.
Traceable is a very interesting alternative to Hidden, so I think it's deserves to have pp award.
Also I think it should be moved to DifficultyIncrease category, but it's an another topic.