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While there will be no direct confirmation since the score is so old there won't be client logs, the presentation of this is consistent with dropping and re-acquiring connection to spectator server midway through gameplay, which ties into #24609 (comment) / ppy/osu-server-spectator#193.
Probably gonna close as duplicate as we have this tracked elsewhere already.
…score
Something I ran into when investigating
ppy#28169.
If there are two scores with the same online ID available in the
database - for instance, one being recorded locally, and one recorded by
spectator server, of one single play - the lookup code would use online
ID first to find the score and pick any first one that matched. This
could lead to the wrong replay being refetched and presented / exported.
(In the case of the aforementioned issue, I was confused as to whether
after restarting spectator server midway through a play and importing
the replay saved by spectator server after the restart, I was seeing a
complete replay with no dropped frames, even though there was nothing in
the code that prevented the frame drop. It turns out that I was getting
presented the locally recorded replay instead all along.)
Instead, jiggle the fallback preference to use hash first.
Type
Game behaviour
Bug description
In some cases, downloading an osu!replay from the server and watch it, doesn't coincide from the original source.
In this case over half of the map wasn't counted, then after 8:52 timestamp of the video the replay coincide and works normally.
Screenshots or videos
Attaching youtube link because file was too big:
https://www.youtube.com/watch?v=H0W1n_PMbfI
Version
2024.412.1-lazer
Logs
PC logs:
compressed-logs.zip
Android logs:
osu!lazer log.zip
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