Fix legacy combo counter not fully hiding for rulesets that implement their own #16257
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Closes #16250.
Regressed in #16000 due to taking the
popOutCount
out ofcounterContainer
. Fixed by putting it back in there, but keeping the anchor/origin andBypassAutoSizeAxes = Axes.Both
to not regress #15973.Test coverage added but it's purely visual. I can add asserts but due to the fact that both sprite texts have their own alpha transforms and their parent is what controls the flag seems kind of flaky to depend on implementation details of the counter (if such a test checking the parent's alpha existed, it could have not even failed with the changes at #16000, as only one of the sprite texts was taken out of its hidden parent).