Adjust default min result of SliderTailHit
, remove override
#26877
GitHub Actions / Test Results (Linux, MultiThreaded)
failed
Jan 31, 2024 in 0s
Test Results (Linux, MultiThreaded) ❌
❌ TestResults-Linux-MultiThreaded.trx
5559 tests were completed in 1112s with 5505 passed, 2 failed and 52 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Rulesets.Osu.Tests.TestSceneSliderSnaking | 8✔️ | 1❌ | 2s | |
osu.Game.Tests.Visual.Online.TestSceneChatOverlay | 21✔️ | 1❌ | 11s |
❌ osu.Game.Rulesets.Osu.Tests.TestSceneSliderSnaking
✔️ TestConstructor
✔️ TestRepeatArrowDoesNotMove(False)
✔️ TestRepeatArrowDoesNotMove(True)
✔️ TestSnakingDisabled(0)
✔️ TestSnakingDisabled(1)
✔️ TestSnakingDisabled(2)
✔️ TestSnakingEnabled(0)
✔️ TestSnakingEnabled(1)
❌ TestSnakingEnabled(2)
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : get slider start position increased
❌ osu.Game.Tests.Visual.Online.TestSceneChatOverlay
✔️ TestBasic
✔️ TestChannelCloseButton
✔️ TestChannelSelection
✔️ TestChatCommand
✔️ TestChatHeight
✔️ TestChatReport
✔️ TestConstructor
✔️ TestHighlightOnAnotherChannel
✔️ TestHighlightOnCurrentChannel
✔️ TestHighlightOnLeftChannel
✔️ TestHighlightWhileChatNeverOpen
✔️ TestHighlightWithNullChannel
✔️ TestKeyboardCloseAndRestoreChannel
✔️ TestKeyboardNewChannel
❌ TestKeyboardNextChannel
TearDown : System.TimeoutException : "wait for join completed" timed out
✔️ TestMultiplayerChannelIsNotShown
✔️ TestRemoveMessages
✔️ TestSearchInListing
✔️ TestShowHide
✔️ TestSlowLoadingChannel
✔️ TestTextBoxRetainsFocus
✔️ TestTextBoxSavePerChannel
Annotations
Check failure on line 0 in TestResults-Linux-MultiThreaded.trx
github-actions / Test Results (Linux, MultiThreaded)
osu.Game.Rulesets.Osu.Tests.TestSceneSliderSnaking ► TestSnakingEnabled(2)
Failed test found in:
TestResults-Linux-MultiThreaded.trx
Error:
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : get slider start position increased
Raw output
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : get slider start position increased
--TearDown
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Threading.GameThread.RunSingleFrame()
at osu.Framework.Threading.GameThread.<createThread>g__runWork|66_0()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (Linux, MultiThreaded)
osu.Game.Tests.Visual.Online.TestSceneChatOverlay ► TestKeyboardNextChannel
Failed test found in:
TestResults-Linux-MultiThreaded.trx
Error:
TearDown : System.TimeoutException : "wait for join completed" timed out
Raw output
TearDown : System.TimeoutException : "wait for join completed" timed out
--TearDown
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /home/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.RunTestsFromNUnit()