Fix slider head being incorrectly dimmed twice #27369
5555 passed, 12 failed and 52 skipped
❌ TestResults-macOS-MultiThreaded.trx
5619 tests were completed in 1556s with 5555 passed, 12 failed and 52 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModNoScope | 3✅ | 1❌ | 14s | |
osu.Game.Tests.Visual.Gameplay.TestSceneGameplaySamplePlayback | 1✅ | 1❌ | 2s | |
osu.Game.Tests.Visual.Navigation.TestScenePresentScore | 3✅ | 10❌ | 2s |
❌ osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModNoScope
✅ TestAlwaysHidden
✅ TestConstructor
✅ TestVisibleAfterComboBreak
❌ TestVisibleDuringBreak
TearDown : System.TimeoutException : "wait for catcher to hide" timed out
❌ osu.Game.Tests.Visual.Gameplay.TestSceneGameplaySamplePlayback
❌ TestAllSamplesStopDuringSeek
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : sample playback still disabled
✅ TestConstructor
❌ osu.Game.Tests.Visual.Navigation.TestScenePresentScore
✅ TestConstructor
✅ TestFromMainMenu(Gameplay)
✅ TestFromMainMenu(Results)
❌ TestFromMainMenuDifferentRuleset(Gameplay)
TearDown : System.AggregateException : One or more errors occurred. (Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.)
----> System.ObjectDisposedException : Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.
Data:
Sentry:Mechanism: UnobservedTaskException
Sentry:Handled: True
❌ TestFromMainMenuDifferentRuleset(Results)
TearDown : System.AggregateException : One or more errors occurred. (Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.)
----> System.ObjectDisposedException : Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.
Data:
Sentry:Mechanism: UnobservedTaskException
Sentry:Handled: True
❌ TestFromSongSelect(Gameplay)
TearDown : System.AggregateException : One or more errors occurred. (Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.)
----> System.ObjectDisposedException : Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.
Data:
Sentry:Mechanism: UnobservedTaskException
Sentry:Handled: True
❌ TestFromSongSelect(Results)
TearDown : System.AggregateException : One or more errors occurred. (Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.)
----> System.ObjectDisposedException : Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.
Data:
Sentry:Mechanism: UnobservedTaskException
Sentry:Handled: True
❌ TestFromSongSelectDifferentRuleset(Gameplay)
TearDown : System.AggregateException : One or more errors occurred. (Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.)
----> System.ObjectDisposedException : Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.
Data:
Sentry:Mechanism: UnobservedTaskException
Sentry:Handled: True
❌ TestFromSongSelectDifferentRuleset(Results)
TearDown : System.AggregateException : One or more errors occurred. (Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.)
----> System.ObjectDisposedException : Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.
Data:
Sentry:Mechanism: UnobservedTaskException
Sentry:Handled: True
❌ TestFromSongSelectWithConvertRulesetChange(Gameplay)
TearDown : System.AggregateException : One or more errors occurred. (Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.)
----> System.ObjectDisposedException : Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.
Data:
Sentry:Mechanism: UnobservedTaskException
Sentry:Handled: True
❌ TestFromSongSelectWithConvertRulesetChange(Results)
TearDown : System.AggregateException : One or more errors occurred. (Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.)
----> System.ObjectDisposedException : Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.
Data:
Sentry:Mechanism: UnobservedTaskException
Sentry:Handled: True
❌ TestFromSongSelectWithFilter(Gameplay)
TearDown : System.AggregateException : One or more errors occurred. (Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.)
----> System.ObjectDisposedException : Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.
Data:
Sentry:Mechanism: UnobservedTaskException
Sentry:Handled: True
❌ TestFromSongSelectWithFilter(Results)
TearDown : System.AggregateException : One or more errors occurred. (Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.)
----> System.ObjectDisposedException : Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.
Data:
Sentry:Mechanism: UnobservedTaskException
Sentry:Handled: True
Annotations
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModNoScope ► TestVisibleDuringBreak
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
TearDown : System.TimeoutException : "wait for catcher to hide" timed out
Raw output
TearDown : System.TimeoutException : "wait for catcher to hide" timed out
--TearDown
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
at InvokeStub_TestScene.RunTestsFromNUnit(Object, Object, IntPtr*)
at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)
Check failure on line 0 in TestResults-macOS-MultiThreaded.trx
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Tests.Visual.Gameplay.TestSceneGameplaySamplePlayback ► TestAllSamplesStopDuringSeek
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : sample playback still disabled
Raw output
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : sample playback still disabled
--TearDown
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Threading.GameThread.<createThread>g__runWork|66_0()
at System.Threading.Thread.StartHelper.Callback(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
Check failure on line 0 in TestResults-macOS-MultiThreaded.trx
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Tests.Visual.Navigation.TestScenePresentScore ► TestFromMainMenuDifferentRuleset(Gameplay)
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
TearDown : System.AggregateException : One or more errors occurred. (Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.)
----> System.ObjectDisposedException : Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.
Data:
Sentry:Mechanism: UnobservedTaskException
Sentry:Handled: True
Raw output
TearDown : System.AggregateException : One or more errors occurred. (Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.)
----> System.ObjectDisposedException : Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.
Data:
Sentry:Mechanism: UnobservedTaskException
Sentry:Handled: True
--TearDown
at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
at InvokeStub_TestScene.RunTestsFromNUnit(Object, Object, IntPtr*)
at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)
--ObjectDisposedException
at Interop.Sys.PRead(SafeHandle fd, Byte* buffer, Int32 bufferSize, Int64 fileOffset)
at System.IO.Strategies.OSFileStreamStrategy.Read(Span`1 buffer)
at System.IO.Strategies.BufferedFileStreamStrategy.ReadSpan(Span`1 destination, ArraySegment`1 arraySegment)
at osu.Framework.IO.AsyncBufferStream.loadRequiredBlocks()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location ---
at osu.Framework.Platform.GameHost.<>c__DisplayClass141_0.<abortExecutionFromException>b__0()
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.windowUpdate()
at osu.Framework.Platform.GameHost.Run(Game game)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
Check failure on line 0 in TestResults-macOS-MultiThreaded.trx
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Tests.Visual.Navigation.TestScenePresentScore ► TestFromMainMenuDifferentRuleset(Results)
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
TearDown : System.AggregateException : One or more errors occurred. (Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.)
----> System.ObjectDisposedException : Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.
Data:
Sentry:Mechanism: UnobservedTaskException
Sentry:Handled: True
Raw output
TearDown : System.AggregateException : One or more errors occurred. (Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.)
----> System.ObjectDisposedException : Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.
Data:
Sentry:Mechanism: UnobservedTaskException
Sentry:Handled: True
--TearDown
at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
at osu.Framework.Extensions.TaskExtensions.WaitSafely(Task task)
at osu.Framework.Testing.TestScene.checkForErrors()
at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
at InvokeStub_TestScene.RunTestsFromNUnit(Object, Object, IntPtr*)
at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)
--ObjectDisposedException
at Interop.Sys.PRead(SafeHandle fd, Byte* buffer, Int32 bufferSize, Int64 fileOffset)
at System.IO.Strategies.OSFileStreamStrategy.Read(Span`1 buffer)
at System.IO.Strategies.BufferedFileStreamStrategy.ReadSpan(Span`1 destination, ArraySegment`1 arraySegment)
at osu.Framework.IO.AsyncBufferStream.loadRequiredBlocks()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location ---
at osu.Framework.Platform.GameHost.<>c__DisplayClass141_0.<abortExecutionFromException>b__0()
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.windowUpdate()
at osu.Framework.Platform.GameHost.Run(Game game)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
Check failure on line 0 in TestResults-macOS-MultiThreaded.trx
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Tests.Visual.Navigation.TestScenePresentScore ► TestFromSongSelect(Gameplay)
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
TearDown : System.AggregateException : One or more errors occurred. (Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.)
----> System.ObjectDisposedException : Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.
Data:
Sentry:Mechanism: UnobservedTaskException
Sentry:Handled: True
Raw output
TearDown : System.AggregateException : One or more errors occurred. (Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.)
----> System.ObjectDisposedException : Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.
Data:
Sentry:Mechanism: UnobservedTaskException
Sentry:Handled: True
--TearDown
at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
at InvokeStub_TestScene.RunTestsFromNUnit(Object, Object, IntPtr*)
at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)
--ObjectDisposedException
at Interop.Sys.PRead(SafeHandle fd, Byte* buffer, Int32 bufferSize, Int64 fileOffset)
at System.IO.Strategies.OSFileStreamStrategy.Read(Span`1 buffer)
at System.IO.Strategies.BufferedFileStreamStrategy.ReadSpan(Span`1 destination, ArraySegment`1 arraySegment)
at osu.Framework.IO.AsyncBufferStream.loadRequiredBlocks()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location ---
at osu.Framework.Platform.GameHost.<>c__DisplayClass141_0.<abortExecutionFromException>b__0()
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.windowUpdate()
at osu.Framework.Platform.GameHost.Run(Game game)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
Check failure on line 0 in TestResults-macOS-MultiThreaded.trx
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Tests.Visual.Navigation.TestScenePresentScore ► TestFromSongSelect(Results)
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
TearDown : System.AggregateException : One or more errors occurred. (Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.)
----> System.ObjectDisposedException : Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.
Data:
Sentry:Mechanism: UnobservedTaskException
Sentry:Handled: True
Raw output
TearDown : System.AggregateException : One or more errors occurred. (Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.)
----> System.ObjectDisposedException : Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.
Data:
Sentry:Mechanism: UnobservedTaskException
Sentry:Handled: True
--TearDown
at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
at InvokeStub_TestScene.RunTestsFromNUnit(Object, Object, IntPtr*)
at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)
--ObjectDisposedException
at Interop.Sys.PRead(SafeHandle fd, Byte* buffer, Int32 bufferSize, Int64 fileOffset)
at System.IO.Strategies.OSFileStreamStrategy.Read(Span`1 buffer)
at System.IO.Strategies.BufferedFileStreamStrategy.ReadSpan(Span`1 destination, ArraySegment`1 arraySegment)
at osu.Framework.IO.AsyncBufferStream.loadRequiredBlocks()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location ---
at osu.Framework.Platform.GameHost.<>c__DisplayClass141_0.<abortExecutionFromException>b__0()
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.windowUpdate()
at osu.Framework.Platform.GameHost.Run(Game game)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
Check failure on line 0 in TestResults-macOS-MultiThreaded.trx
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Tests.Visual.Navigation.TestScenePresentScore ► TestFromSongSelectDifferentRuleset(Gameplay)
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
TearDown : System.AggregateException : One or more errors occurred. (Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.)
----> System.ObjectDisposedException : Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.
Data:
Sentry:Mechanism: UnobservedTaskException
Sentry:Handled: True
Raw output
TearDown : System.AggregateException : One or more errors occurred. (Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.)
----> System.ObjectDisposedException : Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.
Data:
Sentry:Mechanism: UnobservedTaskException
Sentry:Handled: True
--TearDown
at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
at InvokeStub_TestScene.RunTestsFromNUnit(Object, Object, IntPtr*)
at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)
--ObjectDisposedException
at Interop.Sys.PRead(SafeHandle fd, Byte* buffer, Int32 bufferSize, Int64 fileOffset)
at System.IO.Strategies.OSFileStreamStrategy.Read(Span`1 buffer)
at System.IO.Strategies.BufferedFileStreamStrategy.ReadSpan(Span`1 destination, ArraySegment`1 arraySegment)
at osu.Framework.IO.AsyncBufferStream.loadRequiredBlocks()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location ---
at osu.Framework.Platform.GameHost.<>c__DisplayClass141_0.<abortExecutionFromException>b__0()
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.windowUpdate()
at osu.Framework.Platform.GameHost.Run(Game game)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
Check failure on line 0 in TestResults-macOS-MultiThreaded.trx
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Tests.Visual.Navigation.TestScenePresentScore ► TestFromSongSelectDifferentRuleset(Results)
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
TearDown : System.AggregateException : One or more errors occurred. (Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.)
----> System.ObjectDisposedException : Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.
Data:
Sentry:Mechanism: UnobservedTaskException
Sentry:Handled: True
Raw output
TearDown : System.AggregateException : One or more errors occurred. (Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.)
----> System.ObjectDisposedException : Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.
Data:
Sentry:Mechanism: UnobservedTaskException
Sentry:Handled: True
--TearDown
at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
at InvokeStub_TestScene.RunTestsFromNUnit(Object, Object, IntPtr*)
at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)
--ObjectDisposedException
at Interop.Sys.PRead(SafeHandle fd, Byte* buffer, Int32 bufferSize, Int64 fileOffset)
at System.IO.Strategies.OSFileStreamStrategy.Read(Span`1 buffer)
at System.IO.Strategies.BufferedFileStreamStrategy.ReadSpan(Span`1 destination, ArraySegment`1 arraySegment)
at osu.Framework.IO.AsyncBufferStream.loadRequiredBlocks()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location ---
at osu.Framework.Platform.GameHost.<>c__DisplayClass141_0.<abortExecutionFromException>b__0()
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.windowUpdate()
at osu.Framework.Platform.GameHost.Run(Game game)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
Check failure on line 0 in TestResults-macOS-MultiThreaded.trx
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Tests.Visual.Navigation.TestScenePresentScore ► TestFromSongSelectWithConvertRulesetChange(Gameplay)
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
TearDown : System.AggregateException : One or more errors occurred. (Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.)
----> System.ObjectDisposedException : Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.
Data:
Sentry:Mechanism: UnobservedTaskException
Sentry:Handled: True
Raw output
TearDown : System.AggregateException : One or more errors occurred. (Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.)
----> System.ObjectDisposedException : Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.
Data:
Sentry:Mechanism: UnobservedTaskException
Sentry:Handled: True
--TearDown
at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
at InvokeStub_TestScene.RunTestsFromNUnit(Object, Object, IntPtr*)
at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)
--ObjectDisposedException
at Interop.Sys.PRead(SafeHandle fd, Byte* buffer, Int32 bufferSize, Int64 fileOffset)
at System.IO.Strategies.OSFileStreamStrategy.Read(Span`1 buffer)
at System.IO.Strategies.BufferedFileStreamStrategy.ReadSpan(Span`1 destination, ArraySegment`1 arraySegment)
at osu.Framework.IO.AsyncBufferStream.loadRequiredBlocks()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location ---
at osu.Framework.Platform.GameHost.<>c__DisplayClass141_0.<abortExecutionFromException>b__0()
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.windowUpdate()
at osu.Framework.Platform.GameHost.Run(Game game)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
Check failure on line 0 in TestResults-macOS-MultiThreaded.trx
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Tests.Visual.Navigation.TestScenePresentScore ► TestFromSongSelectWithConvertRulesetChange(Results)
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
TearDown : System.AggregateException : One or more errors occurred. (Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.)
----> System.ObjectDisposedException : Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.
Data:
Sentry:Mechanism: UnobservedTaskException
Sentry:Handled: True
Raw output
TearDown : System.AggregateException : One or more errors occurred. (Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.)
----> System.ObjectDisposedException : Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.
Data:
Sentry:Mechanism: UnobservedTaskException
Sentry:Handled: True
--TearDown
at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
at InvokeStub_TestScene.RunTestsFromNUnit(Object, Object, IntPtr*)
at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)
--ObjectDisposedException
at Interop.Sys.PRead(SafeHandle fd, Byte* buffer, Int32 bufferSize, Int64 fileOffset)
at System.IO.Strategies.OSFileStreamStrategy.Read(Span`1 buffer)
at System.IO.Strategies.BufferedFileStreamStrategy.ReadSpan(Span`1 destination, ArraySegment`1 arraySegment)
at osu.Framework.IO.AsyncBufferStream.loadRequiredBlocks()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location ---
at osu.Framework.Platform.GameHost.<>c__DisplayClass141_0.<abortExecutionFromException>b__0()
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.windowUpdate()
at osu.Framework.Platform.GameHost.Run(Game game)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
Check failure on line 0 in TestResults-macOS-MultiThreaded.trx
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Tests.Visual.Navigation.TestScenePresentScore ► TestFromSongSelectWithFilter(Gameplay)
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
TearDown : System.AggregateException : One or more errors occurred. (Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.)
----> System.ObjectDisposedException : Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.
Data:
Sentry:Mechanism: UnobservedTaskException
Sentry:Handled: True
Raw output
TearDown : System.AggregateException : One or more errors occurred. (Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.)
----> System.ObjectDisposedException : Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeFileHandle'.
Data:
Sentry:Mechanism: UnobservedTaskException
Sentry:Handled: True
--TearDown
at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
at InvokeStub_TestScene.RunTestsFromNUnit(Object, Object, IntPtr*)
at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)
--ObjectDisposedException
at Interop.Sys.PRead(SafeHandle fd, Byte* buffer, Int32 bufferSize, Int64 fileOffset)
at System.IO.Strategies.OSFileStreamStrategy.Read(Span`1 buffer)
at System.IO.Strategies.BufferedFileStreamStrategy.ReadSpan(Span`1 destination, ArraySegment`1 arraySegment)
at osu.Framework.IO.AsyncBufferStream.loadRequiredBlocks()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location ---
at osu.Framework.Platform.GameHost.<>c__DisplayClass141_0.<abortExecutionFromException>b__0()
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.windowUpdate()
at osu.Framework.Platform.GameHost.Run(Game game)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)