Update framework #27506
Merged
Update framework #27506
GitHub Actions / Test Results (Windows, SingleThread)
failed
Mar 6, 2024 in 1s
5635 passed, 1 failed and 52 skipped
❌ TestResults-Windows-SingleThread.trx
5688 tests were completed in 1493s with 5635 passed, 1 failed and 52 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Tests.Visual.Gameplay.TestSceneLeadIn | 16✅ | 1❌ | 3s |
❌ osu.Game.Tests.Visual.Gameplay.TestSceneLeadIn
✅ TestConstructor
✅ TestLeadInProducesCorrectStartTime(1000,0)
✅ TestLeadInProducesCorrectStartTime(10000,-7830.0d)
✅ TestLeadInProducesCorrectStartTime(2000,0)
✅ TestLeadInProducesCorrectStartTime(3000,-830.0d)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-1000,-1000,False)
❌ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-1000,-1000,True)
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : check first frame time: Expected: -1000.0d +/- 100.0d
But was: -825.62869999999998d
Off by: -174.37130000000002d
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-10000,-10000,False)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-10000,-10000,True)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(0,0,False)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(0,0,True)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(1000,0,False)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(1000,0,True)
✅ TestStoryboardProducesCorrectStartTimeSimpleAlpha(-1000,-1000)
✅ TestStoryboardProducesCorrectStartTimeSimpleAlpha(-10000,-10000)
✅ TestStoryboardProducesCorrectStartTimeSimpleAlpha(0,0)
✅ TestStoryboardProducesCorrectStartTimeSimpleAlpha(1000,0)
Annotations
Check failure on line 0 in TestResults-Windows-SingleThread.trx
github-actions / Test Results (Windows, SingleThread)
osu.Game.Tests.Visual.Gameplay.TestSceneLeadIn ► TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-1000,-1000,True)
Failed test found in:
TestResults-Windows-SingleThread.trx
Error:
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : check first frame time: Expected: -1000.0d +/- 100.0d
But was: -825.62869999999998d
Off by: -174.37130000000002d
Raw output
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : check first frame time: Expected: -1000.0d +/- 100.0d
But was: -825.62869999999998d
Off by: -174.37130000000002d
--TearDown
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.windowUpdate()
at osu.Framework.Platform.GameHost.Run(Game game)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)