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Treat misses and sliderbreaks equally in accuracy for osu! difficulty calculations #27690

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Commits on Mar 21, 2024

  1. Treat misses as 100s

    Makes sliderbreaks and misses equal
    Finadoggie committed Mar 21, 2024
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Commits on Mar 22, 2024

  1. Use betterAccuracyPercentage Everywhere

    Someone brought this up during discussion, and from what I can tell, there's no real reason why this wasn't done either.
    
    All this does is use the number of circles instead of the number of objects for accuracy calculations, since circles are the only objects that check for accuracy.
    
    Could also be merged with ppy#27063 to use circles + sliders when sliders check for accuracy (aka when classic mod is disabled). Currently the code for that is included but commented out.
    Finadoggie committed Mar 22, 2024
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Commits on Mar 23, 2024

  1. Revert "Use betterAccuracyPercentage Everywhere"

    This reverts commit 65e125f.
    Finadoggie committed Mar 23, 2024
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