Fix resume overlay not appearing after pausing when mouse cursor is inside window but outside of actual playfield area #27896
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Loosely related to #27871 (reply in thread) (although does not actually fix the issue with the pause button, if it is to be considered an issue - the problem there is that the gameplay cursor gets hidden, so the other condition in the modified check takes over).
Regressed in bce3bd5. Reasoning for breakage is silent change in
this
when moving theContains()
check (DrawableRuleset
will encompass screen bounds, whileOsuResumeOverlay
is only as big as the actual playfield).Not 100% sure this will be accepted given the discussion that happened on discord but because the change wasn't intentional I guess might as well put this through the review paces...?