Implement automatic suggestion of global audio offset based on last plays #17745
GitHub Actions / Test Results (Windows, SingleThread)
failed
Dec 28, 2023 in 1s
Test Results (Windows, SingleThread) ❌
❌ TestResults-Windows-SingleThread.trx
5488 tests were completed in 1435s with 5435 passed, 1 failed and 52 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Rulesets.Osu.Tests.TestSceneSpinnerInput | 17✔️ | 1❌ | 12s |
❌ osu.Game.Rulesets.Osu.Tests.TestSceneSpinnerInput
✔️ TestConstructor
❌ TestRewind
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : total rotation @ 2750 is 540: Expected: 540.0f +/- 45.0f
But was: 494.999939f
Off by: 45.00006103515625d
✔️ TestSpinHalfBothDirections
✔️ TestSpinOneDirectionThenChangeDirection(-180,540,1)
✔️ TestSpinOneDirectionThenChangeDirection(-180,900,2)
✔️ TestSpinOneDirectionThenChangeDirection(180,-540,1)
✔️ TestSpinOneDirectionThenChangeDirection(180,-900,2)
✔️ TestSpinSingleDirection(-180,0)
✔️ TestSpinSingleDirection(-360,1)
✔️ TestSpinSingleDirection(-540,1)
✔️ TestSpinSingleDirection(-720,2)
✔️ TestSpinSingleDirection(180,0)
✔️ TestSpinSingleDirection(360,1)
✔️ TestSpinSingleDirection(540,1)
✔️ TestSpinSingleDirection(720,2)
✔️ TestVibrateWithoutSpinningOffCentre
✔️ TestVibrateWithoutSpinningOnCentre
✔️ TestVibrateWithoutSpinningOnCentreWithDoubleTime
Annotations
Check failure on line 0 in TestResults-Windows-SingleThread.trx
github-actions / Test Results (Windows, SingleThread)
osu.Game.Rulesets.Osu.Tests.TestSceneSpinnerInput ► TestRewind
Failed test found in:
TestResults-Windows-SingleThread.trx
Error:
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : total rotation @ 2750 is 540: Expected: 540.0f +/- 45.0f
But was: 494.999939f
Off by: 45.00006103515625d
Raw output
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : total rotation @ 2750 is 540: Expected: 540.0f +/- 45.0f
But was: 494.999939f
Off by: 45.00006103515625d
--TearDown
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Threading.GameThread.RunSingleFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.windowUpdate()
at osu.Framework.Platform.GameHost.Run(Game game)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
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