GitHub Actions / Test Results (macOS, MultiThreaded)
failed
Dec 28, 2023 in 1s
Test Results (macOS, MultiThreaded) ❌
❌ TestResults-macOS-MultiThreaded.trx
5488 tests were completed in 1561s with 5434 passed, 2 failed and 52 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Tests.Visual.Gameplay.TestScenePlayerScoreSubmission | 12✔️ | 2❌ | 13s |
❌ osu.Game.Tests.Visual.Gameplay.TestScenePlayerScoreSubmission
✔️ TestConstructor
✔️ TestNoSubmissionOnCustomRuleset(10)
✔️ TestNoSubmissionOnCustomRuleset(null)
✔️ TestNoSubmissionOnEmptyExit
✔️ TestNoSubmissionOnEmptyFail
✔️ TestNoSubmissionOnExitWithNoToken
✔️ TestNoSubmissionOnLocalBeatmap
✔️ TestNoSubmissionOnResultsWithNoToken
✔️ TestSubmissionForConvertedBeatmap
✔️ TestSubmissionForDifferentRuleset
✔️ TestSubmissionOnExit
❌ TestSubmissionOnExitDuringImport
TearDown : System.TimeoutException : "ensure submission" timed out
✔️ TestSubmissionOnFail
❌ TestSubmissionOnResults
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : ensure passing submission
Annotations
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Tests.Visual.Gameplay.TestScenePlayerScoreSubmission ► TestSubmissionOnExitDuringImport
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
TearDown : System.TimeoutException : "ensure submission" timed out
Raw output
TearDown : System.TimeoutException : "ensure submission" timed out
--TearDown
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
Check failure on line 0 in TestResults-macOS-MultiThreaded.trx
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Tests.Visual.Gameplay.TestScenePlayerScoreSubmission ► TestSubmissionOnResults
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : ensure passing submission
Raw output
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : ensure passing submission
--TearDown
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Threading.GameThread.RunSingleFrame()
at osu.Framework.Threading.GameThread.<createThread>g__runWork|66_0()
at System.Threading.Thread.StartHelper.Callback(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
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