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GitHub Actions / Test Results (macOS, MultiThreaded) failed Dec 28, 2023 in 1s

Test Results (macOS, MultiThreaded) ❌

Tests failed

❌ TestResults-macOS-MultiThreaded.trx

5488 tests were completed in 1561s with 5434 passed, 2 failed and 52 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Tests.Visual.Gameplay.TestScenePlayerScoreSubmission 12✔️ 2❌ 13s

❌ osu.Game.Tests.Visual.Gameplay.TestScenePlayerScoreSubmission

✔️ TestConstructor
✔️ TestNoSubmissionOnCustomRuleset(10)
✔️ TestNoSubmissionOnCustomRuleset(null)
✔️ TestNoSubmissionOnEmptyExit
✔️ TestNoSubmissionOnEmptyFail
✔️ TestNoSubmissionOnExitWithNoToken
✔️ TestNoSubmissionOnLocalBeatmap
✔️ TestNoSubmissionOnResultsWithNoToken
✔️ TestSubmissionForConvertedBeatmap
✔️ TestSubmissionForDifferentRuleset
✔️ TestSubmissionOnExit
❌ TestSubmissionOnExitDuringImport
	TearDown : System.TimeoutException : "ensure submission" timed out
✔️ TestSubmissionOnFail
❌ TestSubmissionOnResults
	TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : ensure passing submission

Annotations

Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, MultiThreaded)

osu.Game.Tests.Visual.Gameplay.TestScenePlayerScoreSubmission ► TestSubmissionOnExitDuringImport

Failed test found in:
  TestResults-macOS-MultiThreaded.trx
Error:
  TearDown : System.TimeoutException : "ensure submission" timed out
Raw output
TearDown : System.TimeoutException : "ensure submission" timed out
--TearDown
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.RunTestsFromNUnit()

Check failure on line 0 in TestResults-macOS-MultiThreaded.trx

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, MultiThreaded)

osu.Game.Tests.Visual.Gameplay.TestScenePlayerScoreSubmission ► TestSubmissionOnResults

Failed test found in:
  TestResults-macOS-MultiThreaded.trx
Error:
  TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : ensure passing submission
Raw output
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : ensure passing submission
--TearDown
   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.RunSingleFrame()
   at osu.Framework.Threading.GameThread.<createThread>g__runWork|66_0()
   at System.Threading.Thread.StartHelper.Callback(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)