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sgxperf_gles20_vg.cpp
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sgxperf_gles20_vg.cpp
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/******************************************************************************
Test file for validating throughputs for 2D related operations, using
the openGLES and PVR2D.
View the README and INSTALL files for usage and build instructions
v0.1 - 26 feb 09
v0.2 - 30 Jul 09
v0.21 - 4 Aug 09
v0.22 - 6 Aug 09 [Added SVG support (needs SDK changes pvrt3d]
v0.23 - Minor updates
v0.24 - Added IMGtexturestream
v0.25 - Fixed eglimage, Added multiobject texturing
v0.26 - Added pixmap surface and loopback to window
v0.28 - Moved to support '3_01_00_02' release of TI Graphics SDK, added PVR2D
v0.29 - Separated pixmapsurfacetype and texturetype
v0.30 - Added Edge detection code
v0.31 - Made it compatible with xgfxperf
v0.32 - Added Line drawing test (test13)
v0.33 - Added context switch (test14)
v0.34 - Added PVR2D YUV-RGB (test15)
v0.35 - Jun 2013 - Added eglImage-YUV tests (test16)
v0.36 - Dec 2013 - Added FBO tests (test17)
Latest code and information can be obtained from
http://github.com/prabindh/sgxperf
XgxPerf (a Qt5 C++ based 2D benchmarking tool) can be obtained from
https://github.com/prabindh/xgxperf
Prabindh Sundareson prabu@ti.com
(c) Texas Instruments 2013
******************************************************************************/
#include <stdio.h>
#include <EGL/egl.h>
#include <GLES2/gl2.h>
#include <sys/time.h> //for profiling
#include <stdlib.h> //for profiling
#include <string.h>
#include <signal.h>
#include <unistd.h>
#include "gl2ext.h"
#include "eglext.h"
#include "sgxperf_gles20_vg.h"
#include "math.h"
#ifdef _ENABLE_CMEM
#include <cmem.h> //for contiguous physical memory allocation. Always used.
#endif //CMEM
/** GLOBALS **/
struct globalStruct gTest;
bool TestEGLError(const char* pszLocation)
{
EGLint iErr = eglGetError();
if (iErr != EGL_SUCCESS)
{
SGXPERF_ERR_printf("%s failed (%d).\n", pszLocation, iErr);
return false;
}
return true;
}
int dummy_printf(const char* format, ...)
{
return 0;
}
static void initialise_globals(struct globalStruct *in)
{
memset(in, 0, sizeof(globalStruct));
in->inNumberOfObjectsPerSide = 1;
in->inFPS=1;
}
/******************************************************
* Function to create an ARGB texture
* pixelformat can be different from the display format
*******************************************************/
void set_texture(int width, int height, unsigned char* pTex,
int pixelFormat)
{
int numbytes=0;
if(pixelFormat == SGXPERF_ARGB8888) numbytes = 4; //ARGB888
if(pixelFormat == SGXPERF_RGB565) numbytes = 2; //RGB565
if(pixelFormat == SGXPERF_BYTE8) numbytes = 1; //LUMINANCE
for(int i = 0;i < width*height*numbytes;i ++)
pTex[i] = i;
}
/*************************************************
* The traditional way of texturing - glteximage2d
*************************************************/
void add_texture(int width, int height, void* data, int pixelFormat)
{
int textureType = GL_RGBA;
if(pixelFormat == SGXPERF_RGB565) textureType = GL_RGB;
else if(pixelFormat == SGXPERF_ARGB8888) textureType = GL_RGBA;
else if(pixelFormat == SGXPERF_BYTE8) textureType = GL_LUMINANCE;
else {SGXPERF_ERR_printf("%d texture format unsupported\n", pixelFormat); exit(-1);}
// load the texture up
//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPixelStorei(GL_UNPACK_ALIGNMENT,1);
//SGXPERF_ERR_printf("\n\nTextureType=%d\n",textureType);
glTexImage2D(
GL_TEXTURE_2D,
0,
textureType,//GL_RGBA,//textureType,
width,
height,
0,
textureType,//GL_RGBA,//textureType,
GL_UNSIGNED_BYTE,//textureFormat,
data
);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
void common_create_native_pixmap(
unsigned long pixmapFormat,
unsigned long pixmapwidth,
unsigned long pixmapHeight,
NATIVE_PIXMAP_STRUCT **pNativePixmapPtr
)
{
#ifdef _ENABLE_CMEM
//The cmem module should be inserted before running this application
//Create a contiguous buffer of required size for texture, and get userspace address
*pNativePixmapPtr = (NATIVE_PIXMAP_STRUCT*)malloc(sizeof(NATIVE_PIXMAP_STRUCT));
if(pixmapFormat == SGXPERF_RGB565)
(*pNativePixmapPtr)->ePixelFormat = 0;
else if(pixmapFormat == SGXPERF_ARGB8888)
(*pNativePixmapPtr)->ePixelFormat = 2;
else
{
SGXPERF_ERR_printf("Invalid pixmap format type %ld\n", pixmapFormat);
exit(-1);
}
(*pNativePixmapPtr)->eRotation = 0;
(*pNativePixmapPtr)->lWidth = pixmapwidth;//480;
(*pNativePixmapPtr)->lHeight = pixmapHeight;//640;
if(pixmapFormat == SGXPERF_RGB565)
(*pNativePixmapPtr)->lStride = (*pNativePixmapPtr)->lWidth* 16/8; //bitwidth/8
else if(pixmapFormat == SGXPERF_ARGB8888)
(*pNativePixmapPtr)->lStride = (*pNativePixmapPtr)->lWidth* 32/8; //bitwidth/8
(*pNativePixmapPtr)->lSizeInBytes = (*pNativePixmapPtr)->lHeight * (*pNativePixmapPtr)->lStride;
(*pNativePixmapPtr)->lAddress = (long) CMEM_alloc((*pNativePixmapPtr)->lSizeInBytes, NULL);
if(!(*pNativePixmapPtr)->lAddress)
{
SGXPERF_ERR_printf("CMEM_alloc returned NULL\n");
exit(-1);
}
//Get the physical page corresponding to the above cmem buffer
(*pNativePixmapPtr)->pvAddress = CMEM_getPhys((void*)(*pNativePixmapPtr)->lAddress);
SGXPERF_printf("Physical address = %x\n", (*pNativePixmapPtr)->pvAddress);
if((*pNativePixmapPtr)->pvAddress & 0xFFF)
SGXPERF_printf("PVR2DMemWrap may have issues with this non-aligned address!\n");
#endif
}
void common_delete_native_pixmap(
NATIVE_PIXMAP_STRUCT *pNativePixmap)
{
#ifdef _ENABLE_CMEM
if(!pNativePixmap) return;
if(pNativePixmap->lAddress)
CMEM_free((void*)pNativePixmap->lAddress, NULL);
//delete the pixmap itself
free(pNativePixmap);
#endif //ENABLE_CMEM
}
//egl init
int common_eglinit(struct globalStruct* globals, int testID, int surfaceType, NATIVE_PIXMAP_STRUCT** pNativePixmapPtr)
{
EGLint iMajorVersion, iMinorVersion;
EGLint ai32ContextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
globals->eglDisplay = eglGetDisplay((int)0);
if (!eglInitialize(globals->eglDisplay, &iMajorVersion, &iMinorVersion))
return 1;
eglBindAPI(EGL_OPENGL_ES_API);
if (!TestEGLError("eglBindAPI"))
return 1;
EGLint pi32ConfigAttribs[5];
pi32ConfigAttribs[0] = EGL_SURFACE_TYPE;
pi32ConfigAttribs[1] = EGL_WINDOW_BIT | EGL_PIXMAP_BIT;
pi32ConfigAttribs[2] = EGL_RENDERABLE_TYPE;
pi32ConfigAttribs[3] = EGL_OPENGL_ES2_BIT;
pi32ConfigAttribs[4] = EGL_NONE;
int iConfigs;
if (!eglChooseConfig(globals->eglDisplay, pi32ConfigAttribs, &globals->eglConfig, 1, &iConfigs) || (iConfigs != 1))
{
SGXPERF_ERR_printf("Error: eglChooseConfig() failed.\n");
return 1;
}
if(surfaceType == SGXPERF_SURFACE_TYPE_WINDOW)
globals->eglSurface = eglCreateWindowSurface(globals->eglDisplay, globals->eglConfig, (EGLNativeWindowType) NULL, NULL);
else if(surfaceType == SGXPERF_SURFACE_TYPE_PIXMAP_16)
{
common_create_native_pixmap(SGXPERF_RGB565,
globals->inTextureWidth, globals->inTextureHeight, pNativePixmapPtr);
globals->eglSurface = eglCreatePixmapSurface(globals->eglDisplay, globals->eglConfig, (EGLNativePixmapType)*pNativePixmapPtr, NULL);
}
else if(surfaceType == SGXPERF_SURFACE_TYPE_PIXMAP_32)
{
common_create_native_pixmap(SGXPERF_ARGB8888,
globals->inTextureWidth, globals->inTextureHeight, pNativePixmapPtr);
globals->eglSurface = eglCreatePixmapSurface(globals->eglDisplay, globals->eglConfig, (EGLNativePixmapType)*pNativePixmapPtr, NULL);
}
else
return 999;
if (!TestEGLError("eglCreateSurface"))
return 1;
if(testID == 14) //Create one pixmap surface for context switch latency check
{
common_create_native_pixmap(SGXPERF_RGB565,
globals->inTextureWidth, globals->inTextureHeight, pNativePixmapPtr);
globals->eglSurface2 = eglCreatePixmapSurface(globals->eglDisplay, globals->eglConfig, (EGLNativePixmapType)*pNativePixmapPtr, NULL);
}
if (!TestEGLError("eglCreateSurface"))
return 1;
globals->eglContext = eglCreateContext(globals->eglDisplay, globals->eglConfig, NULL, ai32ContextAttribs);
if (!TestEGLError("eglCreateContext"))
return 1;
eglMakeCurrent(globals->eglDisplay, globals->eglSurface, globals->eglSurface, globals->eglContext);
if (!TestEGLError("eglMakeCurrent"))
return 1;
eglSwapInterval(globals->eglDisplay, 1);
if (!TestEGLError("eglSwapInterval"))
return 1;
eglQuerySurface(globals->eglDisplay, globals->eglSurface, EGL_WIDTH, &globals->windowWidth);
eglQuerySurface(globals->eglDisplay, globals->eglSurface, EGL_HEIGHT, &globals->windowHeight);
SGXPERF_printf("Window width=%d, Height=%d\n", globals->windowWidth, globals->windowHeight);
return 0;
}
void common_egldeinit(struct globalStruct *globals, int testID, NATIVE_PIXMAP_STRUCT* pNativePixmap)
{
eglMakeCurrent(globals->eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT) ;
if(pNativePixmap)
common_delete_native_pixmap(pNativePixmap);
eglDestroyContext(globals->eglDisplay, globals->eglContext);
eglDestroySurface(globals->eglDisplay, globals->eglSurface);
if(testID == 14)
eglDestroySurface(globals->eglDisplay, globals->eglSurface2);
eglTerminate(globals->eglDisplay);
}
//swapping buffers
void common_eglswapbuffers(
struct globalStruct *globals,
EGLDisplay eglDisplay,
EGLSurface eglSurface
)
{
if(globals->inSurfaceType == SGXPERF_SURFACE_TYPE_WINDOW)
eglSwapBuffers(eglDisplay, eglSurface);
else if(globals->inSurfaceType == SGXPERF_SURFACE_TYPE_PIXMAP_16 || globals->inSurfaceType == SGXPERF_SURFACE_TYPE_PIXMAP_32)
eglWaitGL();
}
//Vertices init
int common_init_gl_vertices(int numObjectsPerSide, GLfloat **vertexArray)
{
GLfloat currX = -1, currY = 1, currZ = -1; //set to top left
GLfloat objWidth = 2/(float)numObjectsPerSide, objHeight = 2/(float)numObjectsPerSide;
GLfloat *afVertices = (GLfloat*)malloc(4*3*sizeof(GLfloat)*numObjectsPerSide*numObjectsPerSide);
*vertexArray = NULL;
if(afVertices == NULL)
return 1;
*vertexArray = afVertices;
for(int vertical = 0;vertical < numObjectsPerSide; vertical ++)
{
for(int horizontal = 0;horizontal < numObjectsPerSide; horizontal ++)
{
//p0
afVertices[vertical*4*3*numObjectsPerSide + horizontal*4*3] = currX;
afVertices[vertical*4*3*numObjectsPerSide + horizontal*4*3 + 1] = currY;
afVertices[vertical*4*3*numObjectsPerSide + horizontal*4*3 + 2] = currZ;
//p1
afVertices[vertical*4*3*numObjectsPerSide + horizontal*4*3 + 3] = currX;
afVertices[vertical*4*3*numObjectsPerSide + horizontal*4*3 + 4] = currY - objHeight;
afVertices[vertical*4*3*numObjectsPerSide + horizontal*4*3 + 5] = currZ;
//p2
afVertices[vertical*4*3*numObjectsPerSide + horizontal*4*3 + 6] = currX + objWidth;
afVertices[vertical*4*3*numObjectsPerSide + horizontal*4*3 + 7] = currY;
afVertices[vertical*4*3*numObjectsPerSide + horizontal*4*3 + 8] = currZ;
//p3
afVertices[vertical*4*3*numObjectsPerSide + horizontal*4*3 + 9] = currX + objWidth;
afVertices[vertical*4*3*numObjectsPerSide + horizontal*4*3 + 10] = currY - objHeight;
afVertices[vertical*4*3*numObjectsPerSide + horizontal*4*3 + 11] = currZ;
currX += objWidth;
}
currX = -1; //reset
currY -= objHeight;
}
//for(int temp = 0;temp < 4*numObjectsPerSide*2;temp ++)
// printf("vertex=%f %f %f\n", afVertices[temp], afVertices[temp + 1], afVertices[temp + 2] );
glEnableVertexAttribArray(VERTEX_ARRAY);
GL_CHECK(glVertexAttribPointer(VERTEX_ARRAY, 3, GL_FLOAT, GL_FALSE, 0, (const void*)afVertices));
return 0;
}
void common_deinit_gl_vertices(GLfloat *vertexArray)
{
glDisableVertexAttribArray(VERTEX_ARRAY);
if(vertexArray)
free(vertexArray);
}
void common_deinit_gl_texcoords(GLfloat *pTexCoordArray)
{
glDisableVertexAttribArray(TEXCOORD_ARRAY);
if(pTexCoordArray)
free(pTexCoordArray);
}
//Texture Coordinates
int common_init_gl_texcoords(int numObjectsPerSide, GLfloat **textureCoordArray)
{//full span
GLfloat currX = -1, currY = 1; //set to top left
GLfloat objWidth = 2/(float)numObjectsPerSide, objHeight = 2/(float)numObjectsPerSide;
GLfloat *afVertices = (GLfloat*)malloc(4*2*sizeof(GLfloat)*numObjectsPerSide*numObjectsPerSide);
*textureCoordArray = NULL;
if(afVertices == NULL)
return 1;
*textureCoordArray = afVertices;
for(int vertical = 0;vertical < numObjectsPerSide; vertical ++)
{
for(int horizontal = 0;horizontal < numObjectsPerSide; horizontal ++)
{
//p0
afVertices[vertical*4*2*numObjectsPerSide + horizontal*4*2] = 0;
afVertices[vertical*4*2*numObjectsPerSide + horizontal*4*2 + 1] = 1;
//p1
afVertices[vertical*4*2*numObjectsPerSide + horizontal*4*2 + 2] = 0;
afVertices[vertical*4*2*numObjectsPerSide + horizontal*4*2 + 3] = 0;
//p2
afVertices[vertical*4*2*numObjectsPerSide + horizontal*4*2 + 4] = 1;
afVertices[vertical*4*2*numObjectsPerSide + horizontal*4*2 + 5] = 1;
//p3
afVertices[vertical*4*2*numObjectsPerSide + horizontal*4*2 + 6] = 1;
afVertices[vertical*4*2*numObjectsPerSide + horizontal*4*2 + 7] = 0;
currX += objWidth;
}
currX = -1; //reset
currY -= objHeight;
}
//for(int temp = 0;temp < 4*numObjectsPerSide*2;temp ++)
// printf("vertex=%f %f\n", afVertices[temp], afVertices[temp + 1]);
glEnableVertexAttribArray(TEXCOORD_ARRAY);
GL_CHECK(glVertexAttribPointer(TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, (const void*)afVertices));
return 0;
}
//Common function to draw the previously input vertices
//Texture mapping if needed, has to be done before
void common_gl_draw(struct globalStruct *globals, int numObjects)
{
int startIndex = 0;
for(int vertical = 0;vertical < numObjects;vertical ++)
for(int horizontal = 0;horizontal < numObjects;horizontal ++)
{
{
// Create and Bind texture
glGenTextures(1, &globals->textureId0);
glBindTexture(GL_TEXTURE_2D, globals->textureId0);
add_texture(globals->inTextureWidth, globals->inTextureHeight, globals->textureData, globals->inPixelFormat);
}
glDrawArrays(GL_TRIANGLE_STRIP, startIndex, 4);
{
glDeleteTextures(1, &globals->textureId0);
}
startIndex += 4;
}
}
void eglimage_gl_draw(int numObjects)
{
int startIndex = 0;
for(int vertical = 0;vertical < numObjects;vertical ++)
for(int horizontal = 0;horizontal < numObjects;horizontal ++)
{
// Create and Bind texture
//glGenTextures(1, &textureId0);
//glBindTexture(GL_TEXTURE_2D, textureId0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
//update texture here if needed
//memset(textureData);
glDrawArrays(GL_TRIANGLE_STRIP, startIndex, 4);
//glDeleteTextures(1, &textureId0);
startIndex += 4;
}
}
void img_stream_gl_draw(int numObjects)
{
int startIndex = 0;
for(int vertical = 0;vertical < numObjects;vertical ++)
for(int horizontal = 0;horizontal < numObjects;horizontal ++)
{
//update texture here if needed
//memset(textureData);
glDrawArrays(GL_TRIANGLE_STRIP, startIndex, 4);
startIndex += 4;
}
}
unsigned long
tv_diff(struct timeval *tv1, struct timeval *tv2)
{
return (tv2->tv_sec - tv1->tv_sec) * 1000 +
(tv2->tv_usec - tv1->tv_usec) / 1000;
}
void common_log(struct globalStruct *globals, int testid, unsigned long time)
{
SGXPERF_ERR_printf("id\twidth\theight\trotation\tpixelformat\tsurface\tnumobjects\ttimeper_frame(ms)\n");
SGXPERF_ERR_printf("%d\t%d\t%d\t%d\t%d\t%d\t%d\t%ld\n",
testid,
globals->inTextureWidth,
globals->inTextureHeight,
globals->inRotationEnabled,
globals->inPixelFormat,
globals->inSurfaceType,
globals->inNumberOfObjectsPerSide,
time);
}
/****************************************************
* TESTS START HERE
*****************************************************/
/* Signal handler for clean closure of GL */
void sgxperf_signal_handler(int reason)
{
SGXPERF_ERR_printf("\nGot quit signal - Results will be inaccurate!\n");
gTest.quitSignal = 1;
}
/*!****************************************************************************
@Function main
@Input argc Number of arguments
@Input argv Command line arguments
@Return int result code to OS
@Description Main function of the program
******************************************************************************/
int main(int argc, char **argv)
{
int testID = 0, err; //default
char *extensions;
unsigned int delta;
NATIVE_PIXMAP_STRUCT* pNativePixmap = NULL;
/* Initialise all globals */
initialise_globals(&gTest);
/* Pre init step - check the arguments */
if(argc < 11)
{
SGXPERF_ERR_printf("Error: Invalid number of operands \n\n");
SGXPERF_ERR_printf("%s",helpString);
exit(-1);
}
testID = atol(argv[1]);
if(testID > MAX_TEST_ID || testID < 0)
{
SGXPERF_ERR_printf("Error: No test available with this ID %d\n\n", testID);
SGXPERF_ERR_printf("%s",helpString);
exit(-1);
}
gTest.inNumberOfObjectsPerSide = atol(argv[7]);
gTest.inSurfaceType = atol(argv[8]);
if(argc < 4)
{
if(testID > 2) //1 and 2 do not need textures
{
SGXPERF_ERR_printf("Error: Invalid number of operands for selected testID %d\n\n", testID);
SGXPERF_ERR_printf("%s",helpString);
exit(-1);
}
}
else
{
gTest.inTextureWidth = atol(argv[2]);
gTest.inTextureHeight = atol(argv[3]);
}
gTest.inRotationEnabled = 0;
//Rotation is unused in latest version
if(argc >= 5)
gTest.inRotationEnabled = atol(argv[4]);
gTest.inPixelFormat = 0;
if(argc >= 6)
gTest.inPixelFormat = atol(argv[5]);
if(gTest.inPixelFormat != SGXPERF_RGB565 && gTest.inPixelFormat != SGXPERF_ARGB8888 && gTest.inPixelFormat != SGXPERF_BYTE8)
{
SGXPERF_ERR_printf("Error: Unsupported pixel format for texture %d \n\n", gTest.inPixelFormat);
SGXPERF_ERR_printf("%s",helpString);
exit(-1);
}
//read extra params
gTest.numTestIterations = atol(argv[9]);
gTest.inFPS =atol(argv[10]);
gTest.msToSleep = 1000/gTest.inFPS;
gTest.cookie = argv[11];
if((gTest.inTextureWidth > 8000) || (gTest.inTextureHeight > 8000))
{
SGXPERF_ERR_printf("Error: Width or Height exceeds 8000 \n\n");
SGXPERF_ERR_printf("%s",helpString);
exit(-1);
}
#ifndef _ENABLE_CMEM
if(testID == 6 || testID == 7 || gTest.inSurfaceType == SGXPERF_SURFACE_TYPE_PIXMAP_16 ||
gTest.inSurfaceType == SGXPERF_SURFACE_TYPE_PIXMAP_32)
{
SGXPERF_ERR_printf("ERROR: Cannot run native pixmap tests without CMEM\n");
exit(-1);
}
#endif
#ifndef _ENABLE_BUFFERCLASS
if(testID == 8)
{
SGXPERF_ERR_printf("ERROR: Cannot run test8 without BUFFERCLASS driver\n");
exit(-1);
}
#endif
//for pixmap related tests, surface cannot be pixmap
if(testID == 6 && gTest.inSurfaceType != SGXPERF_SURFACE_TYPE_WINDOW)
{
SGXPERF_ERR_printf("ERROR: Cannot run native pixmap eglimage test with pixmap surface\n");
goto cleanup;
}
signal(SIGINT, sgxperf_signal_handler);
#ifdef _ENABLE_CMEM
//Initialise the CMEM module.
//CMEM ko should be inserted before this point
SGXPERF_printf("Configuring CMEM\n");
CMEM_init();
#endif
//Allocate texture for use in GL texturing modes(can also be done from CMEM if memory permits
gTest._textureData = (unsigned int*)malloc(gTest.inTextureWidth*gTest.inTextureHeight*4 + PAGE_SIZE);
if(!gTest._textureData)
{
SGXPERF_ERR_printf("ERROR: No malloc memory for allocating texture!\n");
goto cleanup;
}
delta =(PAGE_SIZE - ((unsigned int)gTest._textureData &
(PAGE_SIZE-1)));
gTest.textureData = (unsigned int*)((char*)gTest._textureData + delta);
memset(gTest.textureData, 0, gTest.inTextureWidth*gTest.inTextureHeight*4);
set_texture(gTest.inTextureWidth, gTest.inTextureHeight, (unsigned char*)gTest.textureData, gTest.inPixelFormat);
//initialise egl
err = common_eglinit(&gTest, testID, gTest.inSurfaceType, &pNativePixmap);
if(err)
{
SGXPERF_ERR_printf("ERROR: eglinit - err = %d\n", err);
goto cleanup;
}
GLuint uiFragShader, uiVertShader; // Used to hold the fragment and vertex shader handles
GLuint uiProgramObject; // Used to hold the program handle (made out of the two previous shaders
// Create the fragment shader object
uiFragShader = glCreateShader(GL_FRAGMENT_SHADER);
// Load the source code into it
if((testID == 3) || (testID == 5) || (testID == 6) || (testID == 7) ||
(testID == 14) || (testID == 17))
glShaderSource(uiFragShader, 1, (const char**)&pszFragTextureShader, NULL);
else if(testID == 11) //Edge detect with RGB input
glShaderSource(uiFragShader, 1, (const char**)&pszFragEdgeRGBDetectShader, NULL);
else if(testID == 12) //Edge detect with YUV input
glShaderSource(uiFragShader, 1, (const char**)&pszFragEdgeYUVDetectShader, NULL);
else if(testID == 8) //IMG texture stream2
glShaderSource(uiFragShader, 1, (const char**)&pszFragIMGTextureStreamShader, NULL);
else if(testID == 16) //EGLImage streaming
glShaderSource(uiFragShader, 1, (const char**)&pszFragEGLImageShader, NULL);
else
glShaderSource(uiFragShader, 1, (const char**)&pszFragNoTextureShader, NULL);
// Compile the source code
glCompileShader(uiFragShader);
// Check if compilation succeeded
GLint bShaderCompiled;
glGetShaderiv(uiFragShader, GL_COMPILE_STATUS, &bShaderCompiled);
if (!bShaderCompiled)
{
// An error happened, first retrieve the length of the log message
int i32InfoLogLength, i32CharsWritten;
glGetShaderiv(uiFragShader, GL_INFO_LOG_LENGTH, &i32InfoLogLength);
// Allocate enough space for the message and retrieve it
char* pszInfoLog = new char[i32InfoLogLength];
glGetShaderInfoLog(uiFragShader, i32InfoLogLength, &i32CharsWritten, pszInfoLog);
// Displays the error
SGXPERF_ERR_printf("Failed to compile fragment shader: %s\n", pszInfoLog);
delete [] pszInfoLog;
goto cleanup;
}
// Loads the vertex shader in the same way
uiVertShader = glCreateShader(GL_VERTEX_SHADER);
if((testID == 3) || (testID == 5) || (testID == 6) || (testID == 7) ||
(testID == 8) || (testID == 11) || (testID == 12)
|| (testID == 14) || (testID == 16) || (testID == 17))
glShaderSource(uiVertShader, 1, (const char**)&pszVertTextureShader, NULL);
else
{
SGXPERF_ERR_printf("INFO: Using no-texture vertex shader\n");
glShaderSource(uiVertShader, 1, (const char**)&pszVertNoTextureShader, NULL);
}
glCompileShader(uiVertShader);
glGetShaderiv(uiVertShader, GL_COMPILE_STATUS, &bShaderCompiled);
if (!bShaderCompiled)
{
int i32InfoLogLength, i32CharsWritten;
glGetShaderiv(uiVertShader, GL_INFO_LOG_LENGTH, &i32InfoLogLength);
char* pszInfoLog = new char[i32InfoLogLength];
glGetShaderInfoLog(uiVertShader, i32InfoLogLength, &i32CharsWritten, pszInfoLog);
SGXPERF_ERR_printf("Failed to compile vertex shader: %s\n", pszInfoLog);
delete [] pszInfoLog;
goto cleanup;
}
// Create the shader program
uiProgramObject = glCreateProgram();
// Attach the fragment and vertex shaders to it
glAttachShader(uiProgramObject, uiFragShader);
glAttachShader(uiProgramObject, uiVertShader);
// Bind the custom vertex attribute "myVertex" to location VERTEX_ARRAY
glBindAttribLocation(uiProgramObject, VERTEX_ARRAY, "inVertex");
glBindAttribLocation(uiProgramObject, TEXCOORD_ARRAY, "inTexCoord");
// Link the program
glLinkProgram(uiProgramObject);
// Check if linking succeeded in the same way we checked for compilation success
GLint bLinked;
glGetProgramiv(uiProgramObject, GL_LINK_STATUS, &bLinked);
if (!bLinked)
{
int ui32InfoLogLength, ui32CharsWritten;
glGetProgramiv(uiProgramObject, GL_INFO_LOG_LENGTH, &ui32InfoLogLength);
char* pszInfoLog = new char[ui32InfoLogLength];
glGetProgramInfoLog(uiProgramObject, ui32InfoLogLength, &ui32CharsWritten, pszInfoLog);
SGXPERF_ERR_printf("Failed to link program: %s\n", pszInfoLog);
delete [] pszInfoLog;
goto cleanup;
}
// Actually use the created program
glUseProgram(uiProgramObject);
#ifdef _ENABLE_TEST16
if(testID == 16)
{
int sampler = glGetUniformLocation(uiProgramObject, "yuvTexSampler");
glUniform1i(sampler, 0);
}
#endif
//set rotation variables to init
gTest.matrixLocation = glGetUniformLocation(uiProgramObject, "MVPMatrix");
memset(gTest.mat_final, 0, sizeof(gTest.mat_final));
gTest.mat_final[0] = gTest.mat_final[5] = gTest.mat_final[10] = gTest.mat_final[15] = 1.0;
glUniformMatrix4fv( gTest.matrixLocation, 1, GL_FALSE, gTest.mat_final);
/* Set rowsize for edge detect */
if(testID == 11)
{
glUniform1f(glGetUniformLocation(uiProgramObject, "rowSize"), 256.0);
glUniform1f(glGetUniformLocation(uiProgramObject, "columnSize"), 256.0);
}
else if(testID == 12)
{
glUniform1f(glGetUniformLocation(uiProgramObject, "rowSize"), 128.0);
glUniform1f(glGetUniformLocation(uiProgramObject, "columnSize"), 160.0);
}
/* Set clear */
glClearColor(0.2f, 0.8f, 1.0f, 1.0f); // blueish greenish red :)
glClear(GL_COLOR_BUFFER_BIT);
/*
Do various tests
*/
switch(testID)
{
case 0:
extensions = (char*)glGetString(GL_EXTENSIONS);
SGXPERF_ERR_printf("\nTESTID = 0: GL SUPPORTED EXTENSIONS = \n%s\n", extensions);
extensions = (char*)eglQueryString(gTest.eglDisplay, EGL_EXTENSIONS);
SGXPERF_ERR_printf("\nTESTID = 0: EGL SUPPORTED EXTENSIONS = \n%s\n", extensions);
break;
case 1:
/* Fill entire screen with single colour, no objects */
test1(&gTest);
break;
case 2:
/* Draw a coloured rectangle filling entire screen */
test2(&gTest);
break;
case 3:
/* Move a coloured rectangle of half screen size to another half with same parameters */
test3(&gTest);
break;
case 4:
/* Alpha blending full surface texture */
test4(&gTest);
break;
case 5:
/* Alpha blending full surface WITHOUT texture */
test5(&gTest);
break;
case 8:
#ifdef _ENABLE_TEST8
/* GL_IMG_texture_stream */
test8(&gTest);
#endif
break;
case 10:
/* PVR2D test */
test10(&gTest);
break;
case 11:
/* Edge detection test - test3 with new shader */
test3(&gTest);
break;
#ifdef _ENABLE_TEST8
case 12:
/* Edge detection test - test8 with new shader */
test8(&gTest);
break;
#endif
case 13:
/* Line drawing */
test13(&gTest);
break;
#ifdef _ENABLE_TEST14
case 14:
/* Context Switch */
test14(&gTest);
break;
#endif
#ifdef _ENABLE_TEST15
case 15:
/* YUV-RGB conversion with PVR2D */
test15(&gTest);
break;
#endif
#ifdef _ENABLE_TEST16
case 16:
/* YUV-Streaming with EGLImage */
test16(&gTest);
break;
#endif
#ifdef _ENABLE_TEST17
case 17:
/* FBO */
test17(&gTest);
break;
#endif
default:
/* Sorry guys, we tried ! */
SGXPERF_ERR_printf("No matching test code\n");
break;
}
#ifdef _ENABLE_CMEM
/* PIXMAP loopback test */
if(gTest.inSurfaceType == SGXPERF_SURFACE_TYPE_PIXMAP_16 || gTest.inSurfaceType == SGXPERF_SURFACE_TYPE_PIXMAP_32)
{
#if 1
/* Use this for checking out the output in the pixmap */
/* For DEBUGGING ONLY */
FILE *fp = fopen("pixmap.raw", "wb");
int numbytes;
if(gTest.inSurfaceType == SGXPERF_SURFACE_TYPE_PIXMAP_32) numbytes = 4; //ARGB8888
if(gTest.inSurfaceType == SGXPERF_SURFACE_TYPE_PIXMAP_16) numbytes = 2; //RGB565
SGXPERF_ERR_printf("Writing pixmap data to file pixmap.raw\n");
fwrite((void*)pNativePixmap->lAddress, 1, gTest.inTextureWidth*gTest.inTextureHeight*numbytes, fp);
fclose(fp);
#endif
}
#endif //CMEM needed for pixmap loopback
// Frees the OpenGL handles for the program and the 2 shaders
glDeleteProgram(uiProgramObject);
glDeleteShader(uiFragShader);
glDeleteShader(uiVertShader);
cleanup:
if(gTest._textureData)
free(gTest._textureData);
common_egldeinit(&gTest, testID, pNativePixmap);
#ifdef _ENABLE_CMEM
CMEM_exit();
#endif
return 0;
}
/******************************************************************************
End of file
******************************************************************************/