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Low GPU Usage when i use the VR headset in RE8, extremely laggy #147
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I notice that if i click out of the game window this get fixed (Not all the time) or if i click the game window then the game runs horrible and the Gpu Low usage happens, and the annoying thing is that if i want to change the mods settings i can't play because of this, or if i want to use a controller (like dualsense), i have to click in the game window in order to make my controller work, and i can't do that because i have that GPU low usage"bug". |
During the revamp of the D3D12 implementation I also started experiencing this issue (rolling back my changes had no effect). Symptoms of this issue that I've identified so far:
My setup:
Looking for additional input from people experiencing the same issue. |
Same issue here I can't find the Hardware-accelerated GPU scheduling option within Windows 10 |
Same here. Oculus Rift CV1 edit: |
Okay so zero issues in RE3 ..... odd |
Disabling GPU scheduling on my PC where I had the issue that DX12 needed to be unfocused did the following. RE8: Before turning GPU sched off. After turning GPU sched off. With RE2 and being able to use DX12 Before turning GPU sched off. After turning gpu sched off. It made a huge difference for me (Specially in 8 it made it playable.) W10 - latest |
+1. Disabled hardware scheduling. 5% gpu usage in re7 and re2 (only tested those). Using virtual desktop to stream to a quest 3. |
When i'm not using the VR headset the Gpu Usage is fine and the games runs great, but when i put the headset my gpu usage goes as low as 5% or less, and everything i saw is the oculus sand clock loading logo with the game being extremely laggy, i have a Ryzen 3700x with and GTX 1080 and i'm using a Rift S, the graphics are in balance, and the HDR is completely disabled, the weird thing is that just one time this worked great, without a problem, but it was just that time.
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