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Odd UI rendering #202

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MistressAshai opened this issue Jan 16, 2022 · 13 comments
Closed

Odd UI rendering #202

MistressAshai opened this issue Jan 16, 2022 · 13 comments
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@MistressAshai
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When the menu is focused, it displays like this for me.

image

When unfocused, it displays normally.

image

re2_framework_log.txt

@praydog
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praydog commented Jan 16, 2022

Strange. This is @cursey's domain so I'll have them look into it, but are you using a multitude of overlays for the game? Or any particular ReShade shaders?

@MistressAshai
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I don't have ReShade. The only overlay I can think of is the steam overlay.

@AllergicMushroom
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AllergicMushroom commented Jan 21, 2022

Same problem here. Disabling the steam overlay does not fix it.

EDIT: My screen is 1440p if that can help you

@AllergicMushroom
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image

When unfocused it works properly, the problem is that other mods are not affected by this and remain with those weird colors like in the screenshot.

@praydog
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praydog commented Jan 23, 2022

Can you try this old build from before a huge rendering change was made? https://ci.appveyor.com/project/praydog/reframework-dev/builds/42060847/artifacts

Please let us know if it changes anything.

@stefchiu
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Can you try this old build from before a huge rendering change was made? https://ci.appveyor.com/project/praydog/reframework-dev/builds/42060847/artifacts

Please let us know if it changes anything.

image

looks even weirder with the old build (1440p monitor, AMD 6800xt, latest driver)

@praydog
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praydog commented Jan 23, 2022

So far the common link here is that you're both using AMD cards (MistressAshai said so on the MH modding discord).

@cursey
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cursey commented Jan 23, 2022

Do any of you experiencing the problem use an HDR monitor?

@stefchiu
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Do any of you experiencing the problem use an HDR monitor?

I am using an HDR monitor but I'm not using it's HDR mode

@cursey
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cursey commented Jan 23, 2022

Do any of you experiencing the problem use an HDR monitor?

I am using an HDR monitor but I'm not using it's HDR mode

I've just pushed a change that will log what back buffer format the game is using. Could you grab a dev build and give it a run. Then just post the log lines that say something like

[2022-01-23 03:44:12.106] [REFramework] [info] [D3D12] Back buffer format is XX

There may be more than one line like this. Post them all if you can.

@cursey
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cursey commented Jan 23, 2022

So that format corresponds to

DXGI_FORMAT_R10G10B10A2_UNORM                       = 24,

Which is the format the game uses when rendering in HDR. I know you said you're not using HDR but the games still using an HDR back buffer format. I'm thinking that this entire issue is related to this. Thanks for the cooperation. I'll come up with a solution when I wake up.

@praydog
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praydog commented Jan 24, 2022

Can you check if this new build fixes it? https://ci.appveyor.com/project/praydog/reframework-dev/build/artifacts

@stefchiu
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Can you check if this new build fixes it? https://ci.appveyor.com/project/praydog/reframework-dev/build/artifacts

yep, fixed. Thank you so much!

@praydog praydog closed this as completed Jan 24, 2022
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