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Fix another issue with debug build render targets
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praydog committed May 9, 2023
1 parent 70f57ce commit d4d7a2b
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1 change: 1 addition & 0 deletions src/mods/vr/FFakeStereoRenderingHook.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -5475,6 +5475,7 @@ bool VRRenderTargetManager_Base::allocate_render_target_texture(uintptr_t return
const std::vector<std::string> bad_patterns_before_call = {
"B2 32", // mov dl, 32h, (seen in UE5 debug/dev builds)
"B2 2A", // mov dl, 2Ah, (seen in UE4.23 debug/dev builds)
"B2 2B", // mov dl, 2Bh, (seen in UE4.25 debug/dev builds)
"BA 2F 00 00 00", // mov edx, 2Fh (seen in UE5 debug/dev builds)
"F6 85 ? ? ? ? 05", // test byte ptr [rbp+?], 5 (seen in UE5 debug/dev builds)
};
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