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1 parent 4536232 commit 2534ff3583c70ad22801e0ccfe42adc5c2639d91 @presstube committed Oct 31, 2011
Showing with 8 additions and 10 deletions.
  1. +5 −7 README.md
  2. +3 −3 src/hunted/HuntedApp.js
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@@ -1,19 +1,17 @@
Hunted
======
-- Avoid and/or destroy your foes until they swarm and overwhelm you despite your immense dogfighting prowess.
+- Avoid death & destroy your foes!
- Controls:
- **left,right,up,down** arrows to maneuver
- - **space** to fire pee sword
- - **s** to fire seeker
+ - **space** to fire
- **shift** to boost
Why?
----
- Because making a crappy game more fun than playing a good one.
-- I am a JS noob and want to get my code reviewed by others who know what they are doing.
Dependencies
------------
-- Grant Skinner's Easel.js to ease me into JS with some handy AS-like objects and a much needed display list for canvas.
-- Underscore.js b/c it is mighty handy.
-- jQuery hotkeys plugin (slightly modified to fit my purposes) for reliable keyboard input.
+- Easel.js for its display list and AS-like objects.
+- Underscore.js b/c for all around handiness.
+- jQuery & hotkeys plugin (slightly modified) for reliable keyboard input.
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@@ -6,7 +6,7 @@
gameState = "GAME_OVER",
numChasersToSpawn = 1,
paused = false,
- wrapRadius = 1000,
+ wrapRadius = 3000,
chasers = [],
projectiles = [],
canvas = document.getElementById("canvas"),
@@ -23,7 +23,7 @@
trackingStage : trackingStage,
wrapRadius: wrapRadius,
nav: nav,
- numItems: 20
+ numItems: 50
}),
ship = new Ship({
@@ -52,7 +52,7 @@
scaleStage: scaleStage,
trackingStage: trackingStage,
wrapRadius: wrapRadius,
- numItems: 5,
+ numItems: 20,
ship: ship
});

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