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James Paterson committed Oct 31, 2011
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12 changes: 5 additions & 7 deletions README.md
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Hunted
======
- Avoid and/or destroy your foes until they swarm and overwhelm you despite your immense dogfighting prowess.
- Avoid death & destroy your foes!
- Controls:
- **left,right,up,down** arrows to maneuver
- **space** to fire pee sword
- **s** to fire seeker
- **space** to fire
- **shift** to boost

Why?
----
- Because making a crappy game more fun than playing a good one.
- I am a JS noob and want to get my code reviewed by others who know what they are doing.

Dependencies
------------
- Grant Skinner's Easel.js to ease me into JS with some handy AS-like objects and a much needed display list for canvas.
- Underscore.js b/c it is mighty handy.
- jQuery hotkeys plugin (slightly modified to fit my purposes) for reliable keyboard input.
- Easel.js for its display list and AS-like objects.
- Underscore.js b/c for all around handiness.
- jQuery & hotkeys plugin (slightly modified) for reliable keyboard input.
6 changes: 3 additions & 3 deletions src/hunted/HuntedApp.js
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gameState = "GAME_OVER",
numChasersToSpawn = 1,
paused = false,
wrapRadius = 1000,
wrapRadius = 3000,
chasers = [],
projectiles = [],
canvas = document.getElementById("canvas"),
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trackingStage : trackingStage,
wrapRadius: wrapRadius,
nav: nav,
numItems: 20
numItems: 50
}),

ship = new Ship({
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scaleStage: scaleStage,
trackingStage: trackingStage,
wrapRadius: wrapRadius,
numItems: 5,
numItems: 20,
ship: ship
});

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