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Use MEGA_PUNCH constant in explosion animation routine #434

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Nov 22, 2023
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2 changes: 1 addition & 1 deletion engine/battle/core.asm
Original file line number Diff line number Diff line change
Expand Up @@ -6752,7 +6752,7 @@ HandleExplodingAnimation:
ld a, [wMoveMissed]
and a
ret nz
ld a, 5
ld a, MEGA_PUNCH
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ld [wAnimationType], a

PlayMoveAnimation:
Expand Down