Skip to content

Releases: primalugly/KinematicKoffee

1.3.5

18 Jan 20:20
46c00f7
Compare
Choose a tag to compare
  • Increased performance of the outputted datapack

1.3.4

02 Jan 19:02
46c00f7
Compare
Choose a tag to compare

~Global Rotation of Bones is now significantly more accurate to Blockbench Preview
~Program will no longer crash if the user tries to process only one animation

1.3.3

24 Dec 02:25
46c00f7
Compare
Choose a tag to compare
  • User no longer has to manually run the tick function for a specific animation for said animation to run.
  • added the frame argument for tied functions

v1.3.2

20 Dec 21:12
46c00f7
Compare
Choose a tag to compare

+No longer crashes when loading UVs without specific faces

v1.3.1

13 Dec 22:12
46c00f7
Compare
Choose a tag to compare

~Changed syntex of tied functions
~Endtime in tied functions now works
~Updated .exe information

v1.3

12 Dec 21:52
46c00f7
Compare
Choose a tag to compare

+Added support for model scaling
~Should use less memory during animation generation

v1.2

06 Dec 22:29
46c00f7
Compare
Choose a tag to compare

+Added support for Per-face UVs
+Added support for animated textures
+Position/Rotation of a child bone will now properly parent if the bone lacked any values in Position/Rotation

v1.1

26 Nov 19:52
46c00f7
Compare
Choose a tag to compare

+Added support for bones without any cubes

v1.0

26 Nov 05:08
46c00f7
Compare
Choose a tag to compare

First Release