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RenderMan for Blender 26.0 (2323370)

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@prman-pixar prman-pixar released this 08 Apr 21:10
· 6 commits to main since this release

New Features:

  • Blender 3.6 and 4.1 are now officially supported. Note, the Qt framework is not supported in 4.1
  • Viewport renders can now use the RenderMan AI denoiser as well as the OptiX denoiser. See the Blender denoising page for more information.
  • Add a new menu item in the shader graph to convert selected Cycles image nodes to PxrTexture nodes. This is useful when dragging and dropping image files from the file browser to the shader graph.

Changes:

  • We now pay attention to the Viewport and Render levels when using the subdivision modifier. Note, the subdivision scheme setting on the object data properties still takes precedence.
  • A new json filename statistics option has been added to the workspace editor. This should be used in favor over the older XML filename.
  • The drawing the barn light filter projection in the viewport when in physical mode has been disabled
  • A LamaSurface node will automatically be created for you, when attach a Lama node bxdf to your object.
  • The addon will now present a dialog when importing presets that include display filters.
  • The "volume:temporalmethod" primvar has been removed.
  • The package scene operator will now print an error message if the directory selected is not empty.

Bug Fixes:

  • Fix a bug where importing presets with array parameters failed.
  • Fix the orientation of the PxrEnvDayLight. The sun was rising and setting in the wrong directions. Note, older scenes will change with this fix
  • Fixed a bug where RIB files were not getting created correctly on Windows.
  • Fixed a bug with relative paths not working with OpenVDB files, on Windows.
  • Fixed a bug where lights, lightfilters and RenderMan objects were not created at the cursor location.
  • An issue that caused a slowdown when rendering hair curves object has been addressed.
  • Fixed a bug where using "name" for the layer parameter in PxrCryptomatte didn't work.
  • Fixed a bug where the "attribute" parameter would not show up when using PxrCryptomatte.
  • Fixed a bug where trace sets didn't updated correctly during IPR.
  • A bug that caused metaballs to not render when using Blender 3.6 has been fixed.
  • A bug that caused an error when dealing with meshes with multiple materials and using boolean modifiers has been addressed.
  • Fix a bug where making the wrong connection to a RenderManOutput node would lead to a crash
  • Fixed a stretching issue with dome light texturing in the viewport when using a newer Blender (3.3 and above)
  • A bug that caused a crash when using a hair particle system with equal root and tip diameters has been addressed.
  • A number of bugs when using the PxrOSL node have been addressed, including IPR not updating correctly when a parameter value was changed.
  • A bug that caused material updates to not work on a Volume Box object has been addressed.
  • A bug that caused hair to look shorter than the GL view when using the newer hair curves node has been addressed.
  • Fixed a bug when the preset browser would fail to import the Stylized Toon 2 Steps preset.
  • A bug that caused "it" to display the wrong Pixel Variance value when rendering with IPR has been addressed.
  • A bug that caused PxrRamp nodes to not update during IPR when they are inside of group nodes has been fixed.
  • A bug that caused assets to fail to export in the preset browser, when you have a color to float connection has been addressed.
  • A bug that caused meshes with the subdivision modifier attached to not render properly when the Blender viewport GPU subdivision option was turned on has been worked around.
  • A bug that caused chaining of PxrOSL nodes to fail has been fixed.