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copy-scripts.sh
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copy-scripts.sh
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#!/bin/zsh
# Created by Corey Johnson
WAX_SCRIPTS_DIR="scripts"
SOURCE_SCRIPTS_DIR="$PROJECT_DIR/$WAX_SCRIPTS_DIR"
DESTINATION_SCRIPTS_DIR="$BUILT_PRODUCTS_DIR/$CONTENTS_FOLDER_PATH/$WAX_SCRIPTS_DIR"
# Verify that the user isn't using an old version of Wax
if [ -d "$PROJECT_DIR/data/scripts" ]; then
echo "error: Wax 1.0 changes the Lua loadpath."
echo "error: Wax won't look for Lua scripts in '$PROJECT_DIR/data/scripts' instead, place all your scripts in '$SOURCE_SCRIPTS_DIR'"
exit 1
fi
# If the user has luac installed, preparse the lua files and make sure they are cool
if type luac &> /dev/null; then;
LUAC_OUTPUT=$(luac -p -- "$SOURCE_SCRIPTS_DIR"/**/*.lua 2>&1)
LUAC_EXIT_VALUE=$?
if [ $LUAC_EXIT_VALUE != 0 ] ; then
echo "\n\n--------------------ERROR--------------------"
echo "Lua Scripts were not compiled correctly!"
echo "error::: ${LUAC_OUTPUT}"
echo "--------------------ERROR--------------------\n\n"
exit 1
fi
fi
mkdir -p "$SOURCE_SCRIPTS_DIR"
rm -rf "$DESTINATION_SCRIPTS_DIR"
mkdir -p "$DESTINATION_SCRIPTS_DIR"
if [ $WAX_COMPILE_SCRIPTS ]; then
echo "note: Wax is using compiled Lua scripts."
# This requires that you run a special build of lua. Since snow leopard is 64-bit
# and iOS is 32-bit, luac files compiled on snow leopard won't work on iOS
lua "$PROJECT_DIR/wax/lib/build-scripts/luac.lua" wax wax.dat "$PROJECT_DIR/wax/lib/stdlib/" "$PROJECT_DIR/wax/lib/stdlib/init.lua" -L "$PROJECT_DIR/wax/lib/stdlib"/**/*.lua
lua "$PROJECT_DIR/wax/lib/build-scripts/luac.lua" "" AppDelegate.dat "$SOURCE_SCRIPTS_DIR/" "$SOURCE_SCRIPTS_DIR/AppDelegate.lua" -L "$SOURCE_SCRIPTS_DIR"/**/*.lua
mv AppDelegate.dat "$DESTINATION_SCRIPTS_DIR"
mv wax.dat "$DESTINATION_SCRIPTS_DIR"
else
# copy everything in the data dir to the app (doesn't just have to be lua files, can be images, sounds, etc...)
if [[ -d "$PROJECT_DIR/wax" ]]; then;
# If we are using the framework, there is no wax dir
cp -r "$PROJECT_DIR/wax/lib/stdlib" "$DESTINATION_SCRIPTS_DIR/wax"
fi
cp -r "$SOURCE_SCRIPTS_DIR/" "$DESTINATION_SCRIPTS_DIR"
fi
# This forces xcode to load all the Lua scripts (without having to clean
# the project first"
THE_FUTURE=$(date -v +1M -j +"%m%d%H%M")
touch -t $THE_FUTURE "$BUILT_PRODUCTS_DIR/$CONTENTS_FOLDER_PATH"/*.plist
# Note:
# It's handy to see the env of the build processes, there is some good stuff in there!
env