I have tried to generate the transformation pattern effect of Pixar's animation, Luca, in UE4.
A new UV space for the patterns has been generated with Houdini and the pattern's scales get updated in UE4 based on the new UV.
For the custom pattern part of the material, I got help from this shader: https://www.shadertoy.com/view/lss3Df
https://www.youtube.com/watch?v=T9OrimWuQIE
I have used https://readme.so/ for generating this README