After finishing my degrees, I am now ready and excited to start work in the industry! If you are looking for a motivated and eager developer, please contact me on Twitter, send me an email or message me on Discord and I can provide you with my resume. Cheers, Dan |
Star Menders is my current project and a puzzle game I am creating! Players have to record their movement and actions on different tracks and play back their recordings to complete puzzles and stop black holes from forming. To see where the project is currently, you can view the repo here - Link SingleInputCharacter is my current project. The goal is to create a player character with all features required from a modern game (inventory, movement, crafting, combat) but with the limitation of only a single input method. To see where the project is currently, you can view the repo here - Link I have created a tileset-based generation system to allow worlds to be generated via separate 'islands' with doorways connecting each one in order. Using a tree data structure to store the world elements, users can generate, clear and regenerate worlds at a call of a function, while a seed system allows users to create the same worlds multiple times via an integer. To see where the project is currently, you can view the repo here - Link Prototype: FoodGame is one of my past prototypes. It places the player in their own small food restaraunt, where they must cook food, complete orders and serve customers to beat time limits and keep the day going - Crazy Taxi style. To see where the project is currently, you can view the repo here - Link GalaxyExplorer is another one of my past prototypes. It is a challenge I set myself to recreate Star Citizen's ship system in Unreal Engine 4. To see where the project is currently, you can view the repo here - Link |
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