Skip to content

programmeramera/phaser-plugin-isometric

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

78 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

PLEASE NOTE, this plug-in is no longer in active development and compatibility with current versions of Phaser cannot be assured. This plug-in has not been tested with Phaser 3!

Fork changelog

[02.12.2015] - Fixes and utility functions courtesy of @wassname

[23.11.2015] - Fixed typo courtesy of @wassname

[02.04.2015] - Fix for Phaser 2.3 courtesy of @mfpierre

[14.10.2014] - Added Typescript Support

Phaser Isometric Plug-in

Phaser Isometric is a comprehensive axonometric plugin for Phaser which provides an API for handling axonometric projection of assets in 3D space to the screen. The goal has been to mimic as closely as possible the existing APIs provided by Phaser for standard orthogonal 2D projection, but add a third dimension. Also included is an Arcade-based 3D AABB physics engine, which again is closely equivalent in functionality and its API.

Features

  • Familiar Phaser API - if you've grasped the basics of Phaser, you can use this!
  • 3D geometry helpers in the form of Point3 and Cube
  • Adjustable axonometric projection angle to allow for classic 2:1 pixel dimetric, true 120° isometric or any angle you like via game.iso.projectionAngle
  • Simple x+y (with z fudging) and advanced cubic topological depth sorting
  • Arcade Physics derived 3D physics engine
  • Helpful debug utilities
  • Familiar factory methods added to GameObjectFactory and GameObjectCreator so you can do game.add.isoSprite
  • Probably not many bugs!

About

Feature-packed axonometric plugin for Phaser 2 which stays true to the Phaser API.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • JavaScript 100.0%