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UtilitiesUI.m
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UtilitiesUI.m
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//
// UtilitiesUI.m
//
/* Created by Gary Morris on 3/12/10.
* Copyright 2010-2011 Gary A. Morris. All rights reserved.
*
* This file is part of SDK_Utilities.repo
*
* This is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This file is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this file. If not, see <http://www.gnu.org/licenses/>.
*/
#import "UtilitiesUI.h"
#import "UIColor-Expanded.h"
#import "UIColor-HSVAdditions.h"
//-----------------------------------------------------------------------------
// addConvexHighlightToLayer - creates a new layer and adds it to the given layer
// this highlight brightens the top half, darkens the bottom half to
// simulate a raised (convex) surface with lighting from above
//-----------------------------------------------------------------------------
CAGradientLayer* addConvexHighlightToLayer(CALayer* toLayer)
{
CAGradientLayer*shineLayer = [CAGradientLayer layer];
shineLayer.frame = toLayer.bounds;
shineLayer.colors = [NSArray arrayWithObjects:
(id)[UIColor colorWithWhite:1.0f alpha:0.25f].CGColor, //orig white=1 a=0.4
(id)[UIColor colorWithWhite:1.0f alpha:0.08f].CGColor, //orig white=1 a=0.2
(id)[UIColor colorWithWhite:0.75f alpha:0.15f].CGColor,//orig white=0.75 a=0.2
(id)[UIColor colorWithWhite:0.4f alpha:0.15f].CGColor, //orig white=0.4 a=0.2
(id)[UIColor colorWithWhite:1.0f alpha:0.25f].CGColor, //orig white=1 a=0.4
nil];
shineLayer.locations = [NSArray arrayWithObjects:
[NSNumber numberWithFloat:0.0f], // 1st gradient starts here
[NSNumber numberWithFloat:0.5f], // 1st gradient end, 2nd starts
[NSNumber numberWithFloat:0.5f], // 2nd grad ends, 3rd starts
[NSNumber numberWithFloat:0.8f], // 3rd grad ends, 4th start
[NSNumber numberWithFloat:1.0f], // end of gradient
nil];
[toLayer addSublayer:shineLayer];
return [[shineLayer retain] autorelease]; // also return a ref to the new layer
}
//-----------------------------------------------------------------------------
// addConcaveHighlightToLayer - creates a new layer and adds it to the given layer
// this highlight brightens the bottom half, darkens the top half to
// simulate a detent (concave) surface with lighting from above
//-----------------------------------------------------------------------------
CAGradientLayer* addConcaveHighlightToLayer(CALayer* toLayer)
{
CAGradientLayer*shineLayer = [CAGradientLayer layer];
shineLayer.frame = toLayer.bounds;
shineLayer.colors = [NSArray arrayWithObjects:
(id)[UIColor colorWithWhite:0.3f alpha:0.40f].CGColor, //orig white=1 a=0.4
(id)[UIColor colorWithWhite:0.4f alpha:0.30f].CGColor, //orig white=0.4 a=0.2
(id)[UIColor colorWithWhite:0.5f alpha:0.15f].CGColor, //orig white=0.75 a=0.2
(id)[UIColor colorWithWhite:1.0f alpha:0.10f].CGColor, //orig white=1 a=0.2
(id)[UIColor colorWithWhite:1.0f alpha:0.25f].CGColor, //orig white=1 a=0.4
nil];
shineLayer.locations = [NSArray arrayWithObjects:
[NSNumber numberWithFloat:0.0f], // 1st gradient starts here
[NSNumber numberWithFloat:0.1f], // 1st gradient end, 2nd starts
[NSNumber numberWithFloat:0.5f], // 2nd grad ends, 3rd starts
[NSNumber numberWithFloat:0.9f], // 3rd grad ends, 4th start
[NSNumber numberWithFloat:1.0f], // end of gradient
nil];
[toLayer addSublayer:shineLayer];
return [[shineLayer retain] autorelease]; // also return a ref to the new layer
}
//-----------------------------------------------------------------------------
// addHighlightLayer - creates a new highlighting layer and adds it toLayer
//-----------------------------------------------------------------------------
CALayer* addHighlightLayer(CALayer* toLayer)
{
CALayer* highlightLayer = [CALayer layer];
highlightLayer.frame = toLayer.bounds;
highlightLayer.backgroundColor = [UIColor colorWithRed:0.25f green:0.25f blue:0.25f alpha:0.75].CGColor;
[toLayer addSublayer:highlightLayer];
return [[highlightLayer retain] autorelease];
}
//-----------------------------------------------------------------------------
// BOOL isPad()
//-----------------------------------------------------------------------------
BOOL isPad() {
#ifdef UI_USER_INTERFACE_IDIOM
return (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad);
#else
return NO;
#endif
}
//-----------------------------------------------------------------------------
// BOOL isRetina();
//-----------------------------------------------------------------------------
BOOL isRetina() // screen has a scale factor of > 1.5
{
static CGFloat scale = -1.0f;
if (scale < 0.0f) {
UIScreen* screen = [UIScreen mainScreen];
// Get the scale of the screen if available (iOS 4.0 only)
if ([screen respondsToSelector:@selector(scale)]) {
scale = screen.scale;
} else {
scale = 1.0f; // not a retina display
}
}
return scale > 1.5f; // retina display has scale of 2.0, others 1.0
}
//-----------------------------------------------------------------------------
// addPadSuffixOnPad
//
// Input: baseNibName
// Returns: baseNibName (on iPhone) OR
// baseNibName~ipad (on iPad)
// (doesn't check to see if the nib exists, just returns the name)
//-----------------------------------------------------------------------------
NSString* addPadSuffixOnPad(NSString* baseNibName)
{
NSString* result;
if (isPad()) {
// current device is an iPad
result = [[[NSString alloc] initWithFormat:@"%@~ipad", baseNibName] autorelease];
} else {
// current device is an iPhone / iPod Touch
result = [[baseNibName retain] autorelease];
}
return result;
}
//-----------------------------------------------------------------------------
// stripPadSuffixOnPhone
//
// Input: baseNibName~ipad
// Returns: baseNibName (on iPhone) OR
// baseNibName~ipad (on iPad)
//
// Note: if the input name does not have the ~ipad suffix, input is returned unchanged
// (doesn't check to see if the nib exists, just returns the name)
//-----------------------------------------------------------------------------
NSString* stripPadSuffixOnPhone(NSString* padNibName)
{
if (isPad()) {
// return input name, unchanged
return padNibName;
}
#define SUFFIX @"~ipad"
// Strip the ~ipad suffix if it exists
NSString* suffix =
[padNibName substringFromIndex:[padNibName length]-[SUFFIX length]];
if ([suffix isEqualToString:SUFFIX]) {
// has iPad suffix, strip it off
return [padNibName substringToIndex:[padNibName length]-[SUFFIX length]];
} else {
// doesn't have iPad suffix, return unchanged
return padNibName;
}
}
//-----------------------------------------------------------------------------
// isPortrait -- current orientation
//-----------------------------------------------------------------------------
BOOL isPortraitOr(UIDeviceOrientation orientation) {
return !UIDeviceOrientationIsLandscape(orientation);
}
BOOL isPortrait() {
return isPortraitOr([[UIDevice currentDevice] orientation]);
}
NSString* NSStringFromOrientation(UIDeviceOrientation orientation)
{
switch (orientation) {
case UIDeviceOrientationUnknown: return @"Unknown Orientation";
case UIDeviceOrientationPortrait: return @"Portrait";
case UIDeviceOrientationPortraitUpsideDown: return @"Portrait UpsideDown";
case UIDeviceOrientationLandscapeLeft: return @"Landscape Left";
case UIDeviceOrientationLandscapeRight: return @"Landscape Right";
case UIDeviceOrientationFaceUp: return @"Face Up";
case UIDeviceOrientationFaceDown: return @"Face Down";
default:
return [NSString stringWithFormat:@"Invalid Orientation (%d)",
(int)orientation];
}
}
//-----------------------------------------------------------------------------
// computeNewOrigin
// Compute a new origin for an view of a given size in a target frame size,
// positioned with the center of the item relative to the top and
// relative to the left of the target frame
//-----------------------------------------------------------------------------
CGPoint computeNewOrigin(CGSize targetFrameSize,
CGSize itemFrameSize,
CGFloat relativeToLeft, // range 0.0 - 1.0
CGFloat relativeToTop) // range 0.0 - 1.0
{
CGPoint newOrigin;
//--------------------------------------------------------
// Position the item vertically in the view relativeToTop
//--------------------------------------------------------
newOrigin.y = roundf(targetFrameSize.height * relativeToTop - itemFrameSize.height / 2.0f);
if (newOrigin.y+itemFrameSize.height > targetFrameSize.height) {
// too far down, it will be off the bottom edge
newOrigin.y = targetFrameSize.height - itemFrameSize.height;
} else if (newOrigin.y < 0) {
// too far up, it will be off the top edge
newOrigin.y = 0;
}
// Position the item horizontally in the view relativeToLeft
newOrigin.x = roundf(targetFrameSize.width * relativeToLeft - itemFrameSize.width / 2.0f);
if (newOrigin.x+itemFrameSize.width > targetFrameSize.width) {
// too far right, it will be off the right edge
newOrigin.x = targetFrameSize.width - itemFrameSize.width;
} else if (newOrigin.x < 0) {
// too far left, it will be off the left edge
newOrigin.x = 0;
}
return newOrigin;
}
//-----------------------------------------------------------------------------
// computeNewFrame
// Compute a new frame for an view of a given item size in a target frame size,
// positioned with the center of the item relative to the top and
// relative to the left of the target frame
// Note: itemFrame size returned unchanged
//-----------------------------------------------------------------------------
CGRect computeNewFrame(CGSize targetFrameSize,
CGRect itemFrame,
CGFloat relativeToLeft, // range 0.0 - 1.0
CGFloat relativeToTop) // range 0.0 - 1.0
{
itemFrame.origin = computeNewOrigin(targetFrameSize, itemFrame.size, relativeToLeft, relativeToTop);
return itemFrame;
}
//-----------------------------------------------------------------------------
// distanceBetweenPoints
//-----------------------------------------------------------------------------
CGFloat distanceBetweenPoints(CGPoint pt1, CGPoint pt2)
{
CGFloat dx = pt2.x - pt1.x;
CGFloat dy = pt2.y - pt1.y;
return sqrt(dx*dx + dy*dy);
}
//-----------------------------------------------------------------------------
// Long to UIColor conversions
//-----------------------------------------------------------------------------
uint32_t LongFromUIColor(UIColor* color)
{
union {
unsigned char ch[4];
uint32_t i;
} k;
#if USE_RGB
k.ch[0] = roundf(color.red * 255.0f);
k.ch[1] = roundf(color.green * 255.0f);
k.ch[2] = roundf(color.blue * 255.0f);
k.ch[3] = roundf(color.alpha * 255.0f);
#else
k.ch[0] = roundf(color.hue * 255.0f);
k.ch[1] = roundf(color.saturation * 255.0f);
k.ch[2] = roundf(color.brightness * 255.0f);
k.ch[3] = roundf(color.alpha * 255.0f);
#endif
return k.i;
}
UIColor* UIColorFromLong(uint32_t longValue)
{
union {
unsigned char ch[4];
uint32_t i;
} k;
k.i = longValue;
#if USE_RGB
return [UIColor colorWithRed:(k.ch[0]/255.0f)
green:(k.ch[1]/255.0f)
blue:(k.ch[2]/255.0f)
alpha:(k.ch[3]/255.0f)];
#else
return [UIColor colorWithHue:(k.ch[0]/255.0f)
saturation:(k.ch[1]/255.0f)
brightness:(k.ch[2]/255.0f)
alpha:(k.ch[3]/255.0f)];
#endif
}
NSString* NSStringFromUIColor(UIColor* color)
{
int h = roundf(color.hue * 255.0f);
int s = roundf(color.saturation * 255.0f);
int b = roundf(color.brightness * 255.0f);
int a = roundf(color.alpha * 255.0f);
return [[[NSString alloc] initWithFormat:@"%02x%02x%02x%02x", h, s, b, a] autorelease];
}
void drawCheckerPattern(CGContextRef context, CGRect rect, int width, int height)
{
CGContextSetFillColorWithColor(context, [[UIColor blackColor] CGColor]);
// draw background checkerboard pattern to help visualize transparency of
// sample colors overlayed on top of this view
for (int x=rect.origin.x; x<rect.size.width; x+=(width*2)) {
for (int y=rect.origin.y; y<rect.size.height; y+=(height*2)) {
// draw two squares in this larger square to make checkerboard pattern
CGContextFillRect(context, CGRectMake(x, y, width, height));
CGContextFillRect(context, CGRectMake(x+width, y+width, width, height));
}
}
}
//-----------------------------------------------------------------------------
// Find UINavigationController
//-----------------------------------------------------------------------------
static UINavigationController* appNavController = nil; // not retained here
UINavigationController* navController()
{
return appNavController;
}
void setNavController(UINavigationController* newNavController)
{
appNavController = newNavController;
}
#ifdef DEBUG
//-----------------------------------------------------------------------------
// dumpWindows
//-----------------------------------------------------------------------------
void dumpWindows()
{
// dump all the windows
for (UIWindow* window in [UIApplication sharedApplication].windows) {
dumpView(window, @"dumpView: ", NO);
}
}
//-----------------------------------------------------------------------------
// dumpView
//-----------------------------------------------------------------------------
void dumpView(UIView* aView, NSString* indent, BOOL showLayers)
{
if (aView) {
NSLog(@"%@%@", indent, aView); // dump this view
NSString* subIndent = [[NSString alloc] initWithFormat:@"%@%@",
indent, ([indent length]/2)%2==0 ? @"| " : @": "];
if (showLayers) dumpLayer(aView.layer, subIndent);
if (aView.subviews.count > 0) {
// dump its subviews
for (UIView* aSubview in aView.subviews) {
dumpView( aSubview, subIndent, showLayers );
}
}
[subIndent release];
}
}
void dumpLayer(CALayer* aLayer, NSString* indent)
{
if (aLayer) {
NSLog(@"%@%@ frame=%@", indent, aLayer, NSStringFromCGRect(aLayer.frame)); // dump this layer
if (aLayer.sublayers.count > 0) {
NSString* subIndent = [[NSString alloc] initWithFormat:@"%@%@",
indent, ([indent length]/2)%2==0 ? @"| " : @": "];
// dump its subviews
for (CALayer* aSublayer in aLayer.sublayers) dumpLayer( aSublayer, subIndent );
[subIndent release];
}
}
}
#endif
//-----------------------------------------------------------------------------
// tellParentToDismissModalVC (was dismissModalViewController)
// exit this view controller, return to parent, handle iOS 5 change
//-----------------------------------------------------------------------------
///#pragma GCC diagnostic ignored "-Wwarning-flag"
void tellParentToDismissModalVC(UIViewController* viewController)
{
if ([viewController respondsToSelector:@selector(presentingViewController)]) {
id presenter = [viewController performSelector:@selector(presentingViewController)];
[presenter dismissViewControllerAnimated:YES completion: ^{ /* cleanup */ }];
} else {
[[viewController parentViewController] dismissViewControllerAnimated:YES completion:nil];
}
}
//-----------------------------------------------------------------------------
// findSuperviewOfClass
//-----------------------------------------------------------------------------
UIView* superviewOfClass(Class target, UIView* fromView)
{
UIView* curView = fromView.superview;
while (curView != nil && curView != fromView.window) {
if ([curView isKindOfClass:target]) {
return curView;
}
curView = curView.superview;
}
return nil;
}