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OpenGL Example Collection | ||
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The purpose of thise example collection is to provide short and self | ||
contained code that showcases OpenGL api functionality/features. | ||
The examples have no dependencies on any custom framework or basecode | ||
except for "canonical" libraries such as glfw, gl3w and glm. | ||
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Most of the examples try to show the targeted features in a relevant | ||
use case such as using Frame Buffer Objects for FXAA, Transform Feedback | ||
to update particles on the GPU or Occlusion Queries + Conditional Render | ||
to optimize rendering a Cube (Minecraftlike) Cave. At the same time | ||
the goal is to keep the examples short and simple enough to not lose | ||
the focus. |