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Add a linux contact sensor (#25161)
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* A linux contact sensor app

* Fix project config

* Also add occupancy sensing UI

* Restyle

* Added TODO for boolean state - no impl yet though

* Remove unnedded init override

* Copy over networking logic form all clusters. This seems unusually complex unfortunately

* Use bridge as an example of network commissioning

* Update HAL comment with linking the boolean state issue

* Restyle

* Ensure port parameters are enabled in the contact sensor app

---------

Co-authored-by: Andrei Litvin <andreilitvin@google.com>
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2 people authored and pull[bot] committed Feb 28, 2023
1 parent 2aa0d24 commit ef19fa8
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30 changes: 30 additions & 0 deletions examples/common/imgui_ui/windows/BUILD.gn
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Expand Up @@ -53,3 +53,33 @@ static_library("light") {

public_configs = [ "${chip_root}/src:includes" ]
}

static_library("boolean_state") {
sources = [
"boolean_state.cpp",
"boolean_state.h",
]

deps = [
":windows",
"${chip_root}/src/app/common:cluster-objects",
"${chip_root}/third_party/imgui",
]

public_configs = [ "${chip_root}/src:includes" ]
}

static_library("occupancy_sensing") {
sources = [
"occupancy_sensing.cpp",
"occupancy_sensing.h",
]

deps = [
":windows",
"${chip_root}/src/app/common:cluster-objects",
"${chip_root}/third_party/imgui",
]

public_configs = [ "${chip_root}/src:includes" ]
}
65 changes: 65 additions & 0 deletions examples/common/imgui_ui/windows/boolean_state.cpp
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/*
*
* Copyright (c) 2023 Project CHIP Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "boolean_state.h"

#include <imgui.h>

#include <math.h>

#include <app-common/zap-generated/attributes/Accessors.h>
#include <app-common/zap-generated/cluster-enums.h>

namespace example {
namespace Ui {
namespace Windows {

void BooleanState::UpdateState()
{
if (mTargetState.HasValue())
{
// TODO: if src/app/clusters/boolean-state exists, we should use its
// mutation API.
//
// See https://github.com/project-chip/connectedhomeip/issues/25225 for
// the feature request asking for a BooleanState HAL.
chip::app::Clusters::BooleanState::Attributes::StateValue::Set(mEndpointId, mTargetState.Value());
mTargetState.ClearValue();
}

chip::app::Clusters::BooleanState::Attributes::StateValue::Get(mEndpointId, &mState);
}

void BooleanState::Render()
{
ImGui::Begin(mTitle.c_str());
ImGui::Text("On Endpoint %d", mEndpointId);

bool uiState = mState;
ImGui::Checkbox("State Value", &uiState);

if (uiState != mState)
{
// toggle value on the next 'UpdateState' call
mTargetState.SetValue(uiState);
}

ImGui::End();
}

} // namespace Windows
} // namespace Ui
} // namespace example
52 changes: 52 additions & 0 deletions examples/common/imgui_ui/windows/boolean_state.h
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/*
*
* Copyright (c) 2023 Project CHIP Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once

#include "window.h"

#include <stdint.h>
#include <string>

#include <app/data-model/Nullable.h>
#include <lib/core/DataModelTypes.h>
#include <lib/core/Optional.h>

#include <app-common/zap-generated/cluster-enums.h>

namespace example {
namespace Ui {
namespace Windows {

class BooleanState : public Window
{
public:
BooleanState(chip::EndpointId endpointId, const char * title) : mEndpointId(endpointId), mTitle(title) {}

void UpdateState() override;
void Render() override;

private:
const chip::EndpointId mEndpointId;
const std::string mTitle;

bool mState = false;
chip::Optional<bool> mTargetState;
};

} // namespace Windows
} // namespace Ui
} // namespace example
64 changes: 64 additions & 0 deletions examples/common/imgui_ui/windows/occupancy_sensing.cpp
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/*
*
* Copyright (c) 2023 Project CHIP Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "occupancy_sensing.h"

#include <imgui.h>

#include <math.h>

#include <app-common/zap-generated/attributes/Accessors.h>
#include <app-common/zap-generated/cluster-enums.h>

namespace example {
namespace Ui {
namespace Windows {

using chip::app::Clusters::OccupancySensing::OccupancyBitmap;

void OccupancySensing::UpdateState()
{
if (mTargetOccupancy.HasValue())
{
chip::app::Clusters::OccupancySensing::Attributes::Occupancy::Set(mEndpointId, mTargetOccupancy.Value());
mTargetOccupancy.ClearValue();
}

chip::app::Clusters::OccupancySensing::Attributes::Occupancy::Get(mEndpointId, &mOccupancy);
}

void OccupancySensing::Render()
{
ImGui::Begin(mTitle.c_str());
ImGui::Text("On Endpoint %d", mEndpointId);

bool occupied = mOccupancy.Has(OccupancyBitmap::kOccupied);
bool uiState = occupied;
ImGui::Checkbox("Occupancy Value", &uiState);

if (uiState != occupied)
{
// toggle value on the next 'UpdateState' call
// Occupancy is just a single bit, update it as such
mTargetOccupancy.SetValue(uiState ? BitMask(OccupancyBitmap::kOccupied) : BitMask());
}

ImGui::End();
}

} // namespace Windows
} // namespace Ui
} // namespace example
54 changes: 54 additions & 0 deletions examples/common/imgui_ui/windows/occupancy_sensing.h
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/*
*
* Copyright (c) 2023 Project CHIP Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once

#include "window.h"

#include <stdint.h>
#include <string>

#include <app/data-model/Nullable.h>
#include <lib/core/DataModelTypes.h>
#include <lib/core/Optional.h>

#include <app-common/zap-generated/cluster-enums.h>

namespace example {
namespace Ui {
namespace Windows {

class OccupancySensing : public Window
{
public:
OccupancySensing(chip::EndpointId endpointId, const char * title) : mEndpointId(endpointId), mTitle(title) {}

void UpdateState() override;
void Render() override;

private:
const chip::EndpointId mEndpointId;
const std::string mTitle;

using BitMask = chip::BitMask<chip::app::Clusters::OccupancySensing::OccupancyBitmap>;

BitMask mOccupancy;
chip::Optional<BitMask> mTargetOccupancy;
};

} // namespace Windows
} // namespace Ui
} // namespace example
25 changes: 25 additions & 0 deletions examples/contact-sensor-app/linux/.gn
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# Copyright (c) 2020 Project CHIP Authors
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

import("//build_overrides/build.gni")

# The location of the build configuration file.
buildconfig = "${build_root}/config/BUILDCONFIG.gn"

# CHIP uses angle bracket includes.
check_system_includes = true

default_args = {
import("//args.gni")
}
64 changes: 64 additions & 0 deletions examples/contact-sensor-app/linux/BUILD.gn
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# Copyright (c) 2020 Project CHIP Authors
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

import("//build_overrides/chip.gni")

import("${chip_root}/build/chip/tools.gni")
import("${chip_root}/src/app/common_flags.gni")
import("${chip_root}/third_party/imgui/imgui.gni")

assert(chip_build_tools)

config("includes") {
include_dirs = [
".",
"include",
]
}

executable("contact-sensor-app") {
sources = [
"include/CHIPProjectAppConfig.h",
"main.cpp",
]

deps = [
"${chip_root}/examples/contact-sensor-app/contact-sensor-common",
"${chip_root}/examples/platform/linux:app-main",
"${chip_root}/src/lib",
]

if (chip_examples_enable_imgui_ui) {
deps += [
"${chip_root}/examples/common/imgui_ui",
"${chip_root}/examples/common/imgui_ui/windows:boolean_state",
"${chip_root}/examples/common/imgui_ui/windows:occupancy_sensing",
"${chip_root}/examples/common/imgui_ui/windows:qrcode",
]
}

include_dirs = [ "include" ]

cflags = [ "-Wconversion" ]

output_dir = root_out_dir
}

group("linux") {
deps = [ ":contact-sensor-app" ]
}

group("default") {
deps = [ ":linux" ]
}
27 changes: 27 additions & 0 deletions examples/contact-sensor-app/linux/args.gni
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# Copyright (c) 2020 Project CHIP Authors
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

# CHIPProjectConfig.h

import("//build_overrides/chip.gni")

import("${chip_root}/config/standalone/args.gni")

chip_device_project_config_include = "<CHIPProjectAppConfig.h>"
chip_project_config_include = "<CHIPProjectAppConfig.h>"
chip_system_project_config_include = "<SystemProjectConfig.h>"

chip_project_config_include_dirs =
[ "${chip_root}/examples/contact-sensor-app/linux/include" ]
chip_project_config_include_dirs += [ "${chip_root}/config/standalone" ]
1 change: 1 addition & 0 deletions examples/contact-sensor-app/linux/build_overrides
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