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Issues list

Resolve shadowing parameters/variables good first issue This issue is easy to resolve for a novice inconsistency Issues that break convention rather than being faulty implementations
#269 opened Oct 26, 2023 by no-lex
std::optional instead of -1 indices misimplementation Circumlocutious or redundant implementation
#268 opened Oct 19, 2023 by no-lex
globalparams is a field & global variable misimplementation Circumlocutious or redundant implementation
#260 opened Oct 1, 2022 by no-lex
Particle paths are hardcoded misimplementation Circumlocutious or redundant implementation
#253 opened Jul 16, 2022 by no-lex
Stain paths are hardcoded misimplementation Circumlocutious or redundant implementation
#252 opened Jul 11, 2022 by no-lex
Make renderstate a class misimplementation Circumlocutious or redundant implementation
#241 opened Feb 2, 2022 by no-lex
Remove deprecated OpenGL usages misimplementation Circumlocutious or redundant implementation
#234 opened Jan 11, 2022 by no-lex
shadowmesh object should absorb de facto member functions misimplementation Circumlocutious or redundant implementation
#233 opened Dec 4, 2021 by no-lex
Replace vec methods with operator overloads inconsistency Issues that break convention rather than being faulty implementations misimplementation Circumlocutious or redundant implementation
#230 opened Oct 28, 2021 by no-lex
Water can remove parts of hud gun
#216 opened Jul 7, 2021 by ghost
Menus clean-up
#215 opened Jul 7, 2021 by ghost
Separate renderva.cpp into occlusion & vfc misimplementation Circumlocutious or redundant implementation
#212 opened May 29, 2021 by no-lex
Use constexpr for compile time constants misimplementation Circumlocutious or redundant implementation
#210 opened Apr 22, 2021 by no-lex
GETMATIDXVAR macro hides function names misimplementation Circumlocutious or redundant implementation
#208 opened Apr 18, 2021 by no-lex
Remove modelattach from API misimplementation Circumlocutious or redundant implementation
#207 opened Mar 29, 2021 by no-lex
2
Move Texture relevant functions in as members misimplementation Circumlocutious or redundant implementation
#204 opened Mar 6, 2021 by no-lex
Mystery ternary in rendertexturepanel() documentation request resolving an undocumented part of the engine
#203 opened Mar 3, 2021 by no-lex
Document grasstest documentation request resolving an undocumented part of the engine
#202 opened Mar 2, 2021 by no-lex
Zoom sensitivity does not do anything. bug When the code doesn't work as intended
#201 opened Feb 28, 2021 by ghost
Redundantly named render*.cpp/h files misimplementation Circumlocutious or redundant implementation
#200 opened Feb 26, 2021 by no-lex
Replace bespoke text rendering functionality with SDL2-ttf enhancement Potential extensions to the engine spec
#199 opened Feb 14, 2021 by no-lex
RAD does not equal one radian good first issue This issue is easy to resolve for a novice inconsistency Issues that break convention rather than being faulty implementations
#197 opened Jan 22, 2021 by no-lex
Explicitly initialize all member variables in constructors good first issue This issue is easy to resolve for a novice misimplementation Circumlocutious or redundant implementation
#196 opened Jan 14, 2021 by no-lex
Setting Upscaling to high causes a segfault. bug When the code doesn't work as intended
#194 opened Jan 10, 2021 by ghost
Remove multiplayer restrictions from edit functionality inconsistency Issues that break convention rather than being faulty implementations
#193 opened Jan 10, 2021 by no-lex
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