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Releases: project-slippi/Nintendont

Version 1.11.1

16 Jun 03:07
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  • Fixes critical bugs with UCF 0.84
    • Fixes gameplay bugs
    • Fixes replay/mirroring bugs

Contributors

Altimor
CarVac
@JLaferri

Version 1.11.0

09 Jun 04:22
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DO NOT USE. There was a critical issue with the bundled UCF 0.84 codeset in this version.

  • Add UCF 0.84 Release Candidate (#36)
    • Includes regular and stealth versions
    • UCF 0.8 is still available for use
  • Update wobbling code description (4700267)
UCF 0.84 Details Details courtesy of PracticalTAS. UCF 0.84 written by Altimor
  • 1.0 cardinal
    Converts the center half of the range which normally registers 0.9875 to 1.0. (Details: raw inputs abs(axis 1) >= 80 & abs(axis 2) <= 6 outputs = +-1.0 cardinal.) Can still hit 0.9875 unintentionally with sloppy inputs or intentionally with a notch. Turned off for Zelda's grounded up-b sideways, to not break edgecancel setups.

  • Dash/dash back out of crouch fix
    Causes successful dash/dash back out of crouch where an unlucky poll would cause it to fail in vanilla, by suppressing uncrouch along the rim for y = -0.6 and -0.6125. Does not increase the frame leniency for the input.

  • SDI/Shield SDI frame 1 fix
    In vanilla Melee, attempting to SDI/shield SDI and getting a tilt poll on the frame you're hit causes SDI/shield SDI to fail entirely. Fixes this to act like later inputs, where SDI/shield SDI will occur on the subsequent frame. Uses UCF dash back ("tilt intent" algorithm) to only trigger SDI/shield SDI with fast inputs regardless of poll timing. Does not include 1.03 "remainder" fix.

  • Shield drop range up increase
    Moves the top of the shield drop range up a small amount (now including y = -.6125 to .6500), only if the control stick moves fast enough and stays in the higher range for 2 consecutive frames (so it triggers on a high notch, but does not cause shield drop earlier than expected while passing through the higher range to a normal notch). Uses UCF dash back ("tilt intent" algorithm) to only trigger shield drop with fast inputs regardless of poll timing. Does not change the bottom of the shield drop range beyond the existing UCF implementation (y = -0.7875 along the rim).

  • Older codes
    Rewritten to improve compatibility with Slippi Rollback.

Contributors

UCF Team
@cnkeats
@NikhilNarayana
@JLaferri

Version 1.10.2

25 Oct 15:09
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  • Fix bugs with new wobbling code
    • In free for all, Nana will no longer get spawned if Popo is "wobbling" with another player
    • Attempt to fix an unlikely crash

Version 1.10.1

18 Oct 19:20
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  • Gecko codehandler now only runs on boot instead of every frame
    • This is an uneducated attempt to fix the very rare crash during gameplay. I'm not very hopeful atm
  • Add some additional on-screen info in the event of a crash
    • As always if you experience a crash on console, take a picture of the crash displays and post them in the Slippi Discord
  • Update anti wobbling patch
    • The limit is now imposed on Popo's pummels instead of Nana's hits

Version 1.9.4

09 May 18:09
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  • Disable Unlock Read Speed
  • Fix up some weird UI issues
  • Replays for Break the Targets and Home Run Contest!

Version 1.9.3

22 Dec 23:33
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  • Fix bug setting monitors to full-width when certain settings were selected
  • Deflicker is now forced off when using the widescreen code or the 73:60 code for monitors
  • Added a new safety code toggle
    • Makes it so that damage ratio cannot be changed from 1.0
    • Pause is always on in timed matches (prevent infinite time pause off soft-lock)
    • Pause is always on if stocks are set to 5 or greater (prevent 99 stock match pause off time waster)

Version 1.9.2

07 Oct 20:48
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  • Add 16:9 -> 73:60 shutters code
    • This new code should make it easier to display Melee at the correct resolution on more 16:9 monitors

Version 1.9.1

30 Sep 06:57
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  • Swap PD + VB for PD + Half VB
    • We have concluded that PD + VB is too much lag reduction and PD + Half VB is stable for use.
    • We recommend all monitor events switch to this release.

Version 1.9.0

03 Jun 02:57
8d23ecc
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  • New UI (#18 & #19)
    • Everything should be easier to read
    • Slippi Settings are now the first thing you see
    • Reorganized the Settings to be easier to use and navigate
  • Add Lag Reduction codes (PD and PD+VB)
  • The Drive LED will now flash at the end of a game to indicate that the recording was successful (#22)
  • Filenames now include a unique identifier so files don't collide (dacfc20 & #20)
  • Fix cheats getting reset randomly (#15)
  • UCF 0.8, remove Off/UCF/Dween toggle and update all codes (602e113)
  • Add 4:3 monitor option (0172148)
    • This provides a 73:60 aspect ratio when the monitor if set to forced 4:3
  • Update convenience and gameplay mods to match MML (923ada1).

Version 1.8

02 Apr 08:26
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  • Add optional toggle for frozen PS
  • Now extracts more data about character states (useful for stats and AI)
  • Rumble is now off by default
  • QOL code now includes Dan Salvato's d-up/down toggles for rumble on CSS
  • Fix minor bugs with skip results screen transitions