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Add WinnerIndex to OverallType #25

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19 changes: 19 additions & 0 deletions src/stats/overall.ts
Original file line number Diff line number Diff line change
Expand Up @@ -32,6 +32,7 @@ export function generateOverallStats(
const conversions = _.get(conversionsByPlayer, playerIndex) || [];
const successfulConversions = conversions.filter(conversion => conversion.moves.length > 1);
const opponentStocks = _.get(stocksByPlayer, opponentIndex) || [];
const playerStocks = _.get(stocksByPlayer, playerIndex) || [];
const opponentEndedStocks = _.filter(opponentStocks, 'endFrame');

const conversionCount = conversions.length;
Expand All @@ -47,6 +48,7 @@ export function generateOverallStats(
conversionCount: conversionCount,
totalDamage: totalDamage,
killCount: killCount,
winnerIndex: determineWinner(playerStocks, opponentStocks),

successfulConversions: getRatio(successfulConversionCount, conversionCount),
inputsPerMinute: getRatio(inputCount, gameMinutes),
Expand All @@ -67,6 +69,23 @@ export function generateOverallStats(
return overall;
}

function determineWinner(playerStocks: StockType[], opponentStocks: StockType[]) : number {

if (playerStocks.length == 0 && opponentStocks.length == 0) return -1; //unknown winner;

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can we avoid returning undefined by taking out the if statement and moving the return -1 to the end of the function, will avoid weird edge cases or missing data errors later.

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Sounds good!


if (playerStocks.length === opponentStocks.length) {
var playerLastStock = playerStocks[playerStocks.length - 1]
var opponentLastStock = opponentStocks[opponentStocks.length - 1];

if (playerLastStock.endPercent > opponentLastStock.endPercent) return opponentLastStock.playerIndex;
if (playerLastStock.endPercent < opponentLastStock.endPercent) return playerLastStock.playerIndex;
}

// More stock events, means more deaths.
if (playerStocks.length > opponentStocks.length) return playerStocks[0].opponentIndex;
if (playerStocks.length < opponentStocks.length) return opponentStocks[0].playerIndex;
}

function getRatio(count: number, total: number): RatioType {
return {
count: count,
Expand Down
7 changes: 4 additions & 3 deletions src/stats/stocks.ts
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@ import _ from 'lodash';

import { FrameEntryType, FramesType, isDead, didLoseStock, PlayerIndexedType, StockType } from "./common";
import { StatComputer } from './stats';
import { PostFrameUpdateType } from '../utils/slpReader';

interface StockState {
stock: StockType | null | undefined;
Expand Down Expand Up @@ -38,10 +39,10 @@ export class StockComputer implements StatComputer<StockType[]> {

function handleStockCompute(frames: FramesType, state: StockState, indices: PlayerIndexedType, frame: FrameEntryType, stocks: StockType[]): void {
const playerFrame = frame.players[indices.playerIndex].post;
// FIXME: use PostFrameUpdateType instead of any
const prevPlayerFrame: any = _.get(

const prevPlayerFrame: PostFrameUpdateType = _.get(
frames, [playerFrame.frame - 1, 'players', indices.playerIndex, 'post'], {}
);
) as PostFrameUpdateType;

// If there is currently no active stock, wait until the player is no longer spawning.
// Once the player is no longer spawning, start the stock
Expand Down