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Improved some things
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EndangeredNayla committed Dec 22, 2019
1 parent 3d24d7f commit 801aa13
Showing 1 changed file with 34 additions and 272 deletions.
306 changes: 34 additions & 272 deletions Source/Project64/UserInterface/DiscordRPC.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@
#define TICKS_PER_SECOND 10000000

//Discord Project64 App ID
#define PJ64_DISCORD_APPID "359086208862650378"
#define PJ64_DISCORD_APPID "594955067208105985"

void CDiscord::Init()
{
Expand All @@ -33,290 +33,52 @@ void CDiscord::Shutdown()

void CDiscord::Update(bool bHaveGame)
{
DiscordRichPresence discordPresence = {};
//Variables we use later
//szState uses the Rdb_GoodName to display a proper game name over DiscordRPC
//keyState uses the Header of the rom to easily add game pictures through the discord developer panel using the ID above
char szState[256];
char keyState[256];
sprintf(szState, "Playing %s", g_Settings->LoadStringVal(Rdb_GoodName).c_str()); //rdb_GoodName in a variable for use later
sprintf(keyState, "%s", g_Settings->LoadStringVal(Game_GameName).c_str()); //Rom Header in a variable for use later


if (strstr(g_Settings->LoadStringVal(Game_GameName).c_str(), "MarioParty3") != NULL)
//Load Game Into DiscordRPC
DiscordRichPresence discordPresence = {}; //activates DiscordRPC
if (bHaveGame && g_Settings->LoadStringVal(Game_File).length() != 0)
{
char szState[256];
sprintf(szState, "Playing Mario Party 3");
discordPresence.state = szState;
discordPresence.startTimestamp = Timestamp();
discordPresence.largeImageKey = "mp3";
discordPresence.largeImageText = "Mario Party 3";
discordPresence.smallImageKey = "icon";
discordPresence.smallImageText = "Project64";
discordPresence.instance = 1;
}

else if (strstr(g_Settings->LoadStringVal(Game_GameName).c_str(), "MarioParty2") != NULL)
{
char szState[256];
sprintf(szState, "Playing Mario Party 2");
discordPresence.state = szState;
discordPresence.startTimestamp = Timestamp();
discordPresence.largeImageKey = "mp2";
discordPresence.largeImageText = "Mario Party 2";
discordPresence.smallImageKey = "icon";
discordPresence.smallImageText = "Project64";
discordPresence.instance = 1;
}
//DiscordRPC Game Name - Playing <game>
discordPresence.state = szState; //sets the state of the DiscordRPC to the Rdb_GoodName file

else if (strstr(g_Settings->LoadStringVal(Game_GameName).c_str(), "MarioParty") != NULL)
{
char szState[256];
sprintf(szState, "Playing Mario Party 1");
discordPresence.state = szState;
discordPresence.startTimestamp = Timestamp();
discordPresence.largeImageKey = "mp1";
discordPresence.largeImageText = "Mario Party 1";
discordPresence.smallImageKey = "icon";
discordPresence.smallImageText = "Project64";
discordPresence.instance = 1;
}
//Play Time over DiscordRPC
discordPresence.startTimestamp = Timestamp(); //sets the time on the DiscordRPC

else if (strstr(g_Settings->LoadStringVal(Game_GameName).c_str(), "SUPER MARIO 64") != NULL)
{
char szState[256];
sprintf(szState, "Playing Super Mario 64");
discordPresence.state = szState;
discordPresence.startTimestamp = Timestamp();
discordPresence.largeImageKey = "sm64";
discordPresence.largeImageText = "Super Mario 64",
discordPresence.smallImageKey = "icon";
discordPresence.smallImageText = "Project64";
discordPresence.instance = 1;
}
//Large Image Text over DiscordRPC
discordPresence.largeImageText = szState; //sets the RDB_GoodName Variable as the large image text

else if (strstr(g_Settings->LoadStringVal(Game_GameName).c_str(), "MARIOKART64") != NULL)
{
char szState[256];
sprintf(szState, "Playing Mario Kart 64");
discordPresence.state = szState;
discordPresence.startTimestamp = Timestamp();
discordPresence.largeImageKey = "mk64";
discordPresence.largeImageText = "Mario Kart 64",
discordPresence.smallImageKey = "icon";
discordPresence.smallImageText = "Project64";
discordPresence.instance = 1;
}
//Large Image File Name over DiscordRPC
discordPresence.largeImageText = keyState; //sets the Rom Header Variable as the large image key (the file you upload to discord)

else if (strstr(g_Settings->LoadStringVal(Game_GameName).c_str(), "SMASH BROTHERS") != NULL)
{
char szState[256];
sprintf(szState, "Playing Super Smash Bros.");
discordPresence.state = szState;
discordPresence.startTimestamp = Timestamp();
discordPresence.largeImageKey = "ssb";
discordPresence.largeImageText = "Super Smash Bros.",
discordPresence.smallImageKey = "icon";
discordPresence.smallImageText = "Project64";
discordPresence.instance = 1;
//Small Image over DiscordRPC
discordPresence.smallImageKey = "icon"; //Project 64 Logo in bottom right corner
discordPresence.smallImageText = "Project64"; //Name of the Project64 Logo
discordPresence.instance = 1; //Instance of Active DiscordRPC
}

else if (strstr(g_Settings->LoadStringVal(Game_GameName).c_str(), "THE LEGEND OF ZELDA") != NULL)
{
char szState[256];
sprintf(szState, "Playing The Legend Of Zelda: Ocarina Of Time");
discordPresence.state = szState;
discordPresence.startTimestamp = Timestamp();
discordPresence.largeImageKey = "loz-ocarina";
discordPresence.largeImageText = "The Legend Of Zelda: Ocarina Of Time",
discordPresence.smallImageKey = "icon";
discordPresence.smallImageText = "Project64";
discordPresence.instance = 1;
}

else if (strstr(g_Settings->LoadStringVal(Game_GameName).c_str(), "ZELDA MAJORA'S MASK") != NULL)
{
char szState[256];
sprintf(szState, "Playing The Legend Of Zelda: Majora's Mask");
discordPresence.state = szState;
discordPresence.startTimestamp = Timestamp();
discordPresence.largeImageKey = "loz-majora";
discordPresence.largeImageText = "The Legend Of Zelda: Majora's Mask",
discordPresence.smallImageKey = "icon";
discordPresence.smallImageText = "Project64";
discordPresence.instance = 1;
}

else if (strstr(g_Settings->LoadStringVal(Game_GameName).c_str(), "Banjo-Kazooie") != NULL)
{
char szState[256];
sprintf(szState, "Playing Banjo Kazooie");
discordPresence.state = szState;
discordPresence.startTimestamp = Timestamp();
discordPresence.largeImageKey = "banjo-kazooie";
discordPresence.largeImageText = "Banjo Kazooie",
discordPresence.smallImageKey = "icon";
discordPresence.smallImageText = "Project64";
discordPresence.instance = 1;
}

else if (strstr(g_Settings->LoadStringVal(Game_GameName).c_str(), "BANJO TOOIE") != NULL)
{
char szState[256];
sprintf(szState, "Playing Banjo Tootie");
discordPresence.state = szState;
discordPresence.startTimestamp = Timestamp();
discordPresence.largeImageKey = "banjo-tootie";
discordPresence.largeImageText = "Banjo Tootie",
discordPresence.smallImageKey = "icon";
discordPresence.smallImageText = "Project64";
discordPresence.instance = 1;
}

else if (strstr(g_Settings->LoadStringVal(Game_GameName).c_str(), "WAVE RACE 64") != NULL)
{
char szState[256];
sprintf(szState, "Playing Wave Race 64");
discordPresence.state = szState;
discordPresence.startTimestamp = Timestamp();
discordPresence.largeImageKey = "waverace";
discordPresence.largeImageText = "Waverace 64",
discordPresence.smallImageKey = "icon";
discordPresence.smallImageText = "Project64";
discordPresence.instance = 1;
}


else if (strstr(g_Settings->LoadStringVal(Game_GameName).c_str(), "F-ZERO X") != NULL)
{
char szState[256];
sprintf(szState, "Playing F-Zero X");
discordPresence.state = szState;
discordPresence.startTimestamp = Timestamp();
discordPresence.largeImageKey = "fzero";
discordPresence.largeImageText = "F-Zero X",
discordPresence.smallImageKey = "icon";
discordPresence.smallImageText = "Project64";
discordPresence.instance = 1;
}

else if (strstr(g_Settings->LoadStringVal(Game_GameName).c_str(), "DONKEY KONG 64") != NULL)
{
char szState[256];
sprintf(szState, "Playing Donkey Kong 64");
discordPresence.state = szState;
discordPresence.startTimestamp = Timestamp();
discordPresence.largeImageKey = "dk64";
discordPresence.largeImageText = "Donkey Kong 64",
discordPresence.smallImageKey = "icon";
discordPresence.smallImageText = "Project64";
discordPresence.instance = 1;
}

else if (strstr(g_Settings->LoadStringVal(Game_GameName).c_str(), "PAPER MARIO") != NULL)
{
char szState[256];
sprintf(szState, "Playing Paper Mario");
discordPresence.state = szState;
discordPresence.startTimestamp = Timestamp();
discordPresence.largeImageKey = "papermario";
discordPresence.largeImageText = "Paper Mario",
discordPresence.smallImageKey = "icon";
discordPresence.smallImageText = "Project64";
discordPresence.instance = 1;
}

else if (strstr(g_Settings->LoadStringVal(Game_GameName).c_str(), "BOMBERMAN64U") != NULL)
{
char szState[256];
sprintf(szState, "Playing Bomberman 64");
discordPresence.state = szState;
discordPresence.startTimestamp = Timestamp();
discordPresence.largeImageKey = "bomberman";
discordPresence.largeImageText = "Bomberman 64",
discordPresence.smallImageKey = "icon";
discordPresence.smallImageText = "Project64";
discordPresence.instance = 1;
}

else if (strstr(g_Settings->LoadStringVal(Game_GameName).c_str(), "POKEMON STADIUM") != NULL)
{
char szState[256];
sprintf(szState, "Playing Pokemon Stadium");
discordPresence.state = szState;
discordPresence.startTimestamp = Timestamp();
discordPresence.largeImageKey = "pokemon-stadium";
discordPresence.largeImageText = "Pokemon Stadium",
discordPresence.smallImageKey = "icon";
discordPresence.smallImageText = "Project64";
discordPresence.instance = 1;
}

else if (strstr(g_Settings->LoadStringVal(Game_GameName).c_str(), "POKEMON STADIUM 2") != NULL)
{
char szState[256];
sprintf(szState, "Playing Pokemon Stadium 2");
discordPresence.state = szState;
discordPresence.startTimestamp = Timestamp();
discordPresence.largeImageKey = "pokemon-stadium-2";
discordPresence.largeImageText = "Pokemon Stadium 2",
discordPresence.smallImageKey = "icon";
discordPresence.smallImageText = "Project64";
discordPresence.instance = 1;
}

else if (strstr(g_Settings->LoadStringVal(Game_GameName).c_str(), "GOLDENEYE") != NULL)
{
char szState[256];
sprintf(szState, "Playing Goldeneye 007");
discordPresence.state = szState;
discordPresence.startTimestamp = Timestamp();
discordPresence.largeImageKey = "goldeneye";
discordPresence.largeImageText = "Goldeneye 007",
discordPresence.smallImageKey = "icon";
discordPresence.smallImageText = "Project64";
discordPresence.instance = 1;
}

else if (strstr(g_Settings->LoadStringVal(Game_GameName).c_str(), "Perfect Dark") != NULL)
else
{
char szState[256];
sprintf(szState, "Playing Perfect Dark");
discordPresence.state = szState;
discordPresence.startTimestamp = Timestamp();
discordPresence.largeImageKey = "perfect-dark";
discordPresence.largeImageText = "Perfect Dark",
discordPresence.smallImageKey = "icon";
discordPresence.smallImageText = "Project64";
discordPresence.instance = 1;
}

else if (strstr(g_Settings->LoadStringVal(Game_GameName).c_str(), "STARFOX64") != NULL)
{
char szState[256];
sprintf(szState, "Playing Starfox 64");
discordPresence.state = szState;
discordPresence.startTimestamp = Timestamp();
discordPresence.largeImageKey = "starfox";
discordPresence.largeImageText = "Starfox 64",
discordPresence.smallImageKey = "icon";
discordPresence.smallImageText = "Project64";
discordPresence.instance = 1;
}
//Show when you are not playing a game over DiscordRPC.
// This is not perfect due to Project64's method of loading
// ROM's into the filesystem before emulation starts.
sprintf(szState, "Not in-game"); //shows "Not in-game" on the active DiscordRPC text
discordPresence.largeImageKey = "icon"; //Shows the Project64 logo on the large image box
discordPresence.largeImageText = "Project64"; //Name of the Project64 Logo
discordPresence.smallImageKey = NULL; //Safety Measure to force unload the smallImageKey
discordPresence.smallImageText = NULL; //Safety Measure to force unload the smallImageText
discordPresence.endTimestamp = NULL; //Safety Measure to force unload the TimeStamp

else if (strstr(g_Settings->LoadStringVal(Game_GameName).c_str(), "Pilot Wings64") != NULL)
{
char szState[256];
sprintf(szState, "Playing Pilot Wings 64");
discordPresence.state = szState;
discordPresence.startTimestamp = Timestamp();
discordPresence.largeImageKey = "pilotwings";
discordPresence.largeImageText = "Pilotwings 64",
discordPresence.smallImageKey = "icon";
discordPresence.smallImageText = "Project64";
discordPresence.instance = 1;
}

else
{
discordPresence.startTimestamp = Timestamp();
discordPresence.largeImageKey = "icon";
discordPresence.instance = 1;
}
Discord_UpdatePresence(&discordPresence);
Discord_UpdatePresence(&discordPresence); //end DiscordRPC
}

int64_t CDiscord::Timestamp()
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