Creating a native android app that provides a menu to launch Unity scenes
This project was an experiment to study methods of using native android controls in mobile applications made using Unity software. The primary challenge was to come up with methods to pass android intents to unity while using only UnityPlayerActivity for all forms of interaction.
For more details on this project and more like it, visit http://pronay.me
Eventually, I was able to pass intents and use them in a singleton script within unity to help switch between scenes in the game.
This software is licensed under the DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE http://www.wtfpl.net/
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE Version 2, December 2004
Copyright (C) 2004 Sam Hocevar email@example.com
Everyone is permitted to copy and distribute verbatim or modified copies of this license document, and changing it is allowed as long as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
- You just DO WHAT THE FUCK YOU WANT TO.