An open-source, SDL based, game engine to replicate old style NES games, mostly Megaman ones, and an editor made with Qt, for custom graphics, weapons, bosses, enemies and level creation.
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aux_tools - improve crash handling Dec 18, 2017
build - small adjusts for release Jun 11, 2018
character - use teleporter-platform for boss rooms Jun 10, 2018
docs -release 1.20.068 Jun 10, 2018
editor - improvements in boss credits Jun 3, 2018
file - use teleporter-platform for boss rooms Jun 10, 2018
graphic - new stage selection screen Jun 10, 2018
objects - new stage selection screen Jun 10, 2018
options - fixes for joystick config Nov 21, 2017
ports - implement crash report system for errors generated by the game-engi… Dec 18, 2017
scenes - improvements in boss credits Jun 3, 2018
scripts - add missing files Apr 12, 2017
stage_screenshot_tool first commit Sep 3, 2015
.gitignore - fix teleport left/right/ahead leaving boss room Jul 2, 2017
HEAD first commit Sep 3, 2015
Makefile.psp - fix PSP makefile Dec 22, 2017
Makefile.psp_debug - add missing files Apr 12, 2017
Rockbot.pro - small adjusts for release Jun 11, 2018
Rockbot2_Credits.txt - add missingh file Dec 21, 2015
class_config.cpp - reload stage music if boss-music is playing, fixes #42 Nov 5, 2017
class_config.h - start fix for setting input command as joystick hat or axis Nov 16, 2016
classmap.cpp - fix teleport position for checkpoints Jun 10, 2018
classmap.h - improvements in boss credits Jun 3, 2018
collision_detection.cpp - update snow, beast and valkyrie art Jun 25, 2016
collision_detection.h - update snow, beast and valkyrie art Jun 25, 2016
config first commit Sep 3, 2015
defines.h - improvements in boss credits Jun 3, 2018
description first commit Sep 3, 2015
fetch.sh - remove old map surface (freed 3MB of RAM \o/) Oct 3, 2015
game.cpp - use teleporter-platform for boss rooms Jun 10, 2018
game.h - new stage selection screen Jun 10, 2018
game_mediator.cpp - [PARTIAL]: boss with static position and background (giant) Dec 30, 2017
game_mediator.h - [PARTIAL]: boss with static position and background (giant) Dec 30, 2017
graphicslib.cpp - new stage selection screen Jun 10, 2018
graphicslib.h - improvements in boss credits Jun 3, 2018
inputlib.cpp - improvements in boss credits Jun 3, 2018
inputlib.h - partial cheats menu to fix #23 Dec 7, 2017
main.cpp - implement crash report system for errors generated by the game-engi… Dec 18, 2017
projectilelib.cpp - improvements in boss credits Jun 3, 2018
projectilelib.h - useSDL_gfx rotate in target_exact missiles Dec 9, 2017
ps2run.sh - add missing files Apr 12, 2017
push.sh - add push script for GIT Sep 13, 2015
rockbot.prx - add missing files Apr 12, 2017
sceneslib.cpp - improvements in boss credits Jun 3, 2018
sceneslib.h - new boss for Castle #2 Jan 8, 2018
soundlib.cpp - improvements in boss credits Jun 3, 2018
soundlib.h - reload stage music if boss-music is playing, fixes #42 Nov 5, 2017
stage.cpp - improve gigant boss Dec 31, 2017
stage.h - improve gigant boss Dec 31, 2017
stage_select.cpp - use teleporter-platform for boss rooms Jun 10, 2018
stage_select.h - new stage selection screen Jun 10, 2018
strings_map.cpp - improvements in boss credits Jun 3, 2018
strings_map.h - add a flag in config called first_run. If is default (true), ask if… Jun 18, 2017
timerlib.cpp Implement teleport by using first-unlocked-from-bottom, fixes #77 Nov 11, 2017
timerlib.h - criar efeito wave (sinoidal) para ser usados sobre surfaces Nov 2, 2016