An open-source, SDL based, game engine to replicate old style Rockman (aka Megaman) games, being as close as possible of Rockman 1-6, and an editor made with Qt, for custom graphics, weapons, bosses, enemies and level creation.
C++ Assembly C QMake Other
Latest commit 66f5a58 Feb 19, 2017 protoman@upperland.net - do not leave game if can't draw an animated-tile
- add SDL_Quit() before all exit() calls, to prevent causing an exception that hides the actual error
- increase show_debug_msg() time to 4 seconds
- use clang to find issues in code
- fix missing window icon error in windows/linux
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aux_tools - do not leave game if can't draw an animated-tile Feb 19, 2017
build - do not leave game if can't draw an animated-tile Feb 19, 2017
character - do not leave game if can't draw an animated-tile Feb 19, 2017
docs - do not leave game if can't draw an animated-tile Feb 19, 2017
editor - do not leave game if can't draw an animated-tile Feb 19, 2017
file - do not leave game if can't draw an animated-tile Feb 19, 2017
graphic - do not leave game if can't draw an animated-tile Feb 19, 2017
objects - adicionar opção performance mode Jan 17, 2017
options - configuração de direções além dos botões Nov 19, 2016
ports - fix memory leak on freesurface Nov 23, 2016
scenes - do not leave game if can't draw an animated-tile Feb 19, 2017
stage_screenshot_tool first commit Sep 3, 2015
.gitignore - Update roadmap Oct 27, 2016
HEAD first commit Sep 3, 2015
Makefile.psp - draw centered text está fora de posição no PSP Nov 12, 2016
Rockbot.pro - EDITOR: add fix to remove invalid level 3 tiles Feb 11, 2017
Rockbot2_Credits.txt - add missingh file Dec 21, 2015
class_config.cpp - draw centered text está fora de posição no PSP Nov 12, 2016
class_config.h - start fix for setting input command as joystick hat or axis Nov 16, 2016
classmap.cpp - do not leave game if can't draw an animated-tile Feb 19, 2017
classmap.h - do not leave game if can't draw an animated-tile Feb 19, 2017
collision_detection.cpp - update snow, beast and valkyrie art Jun 25, 2016
collision_detection.h - update snow, beast and valkyrie art Jun 25, 2016
config first commit Sep 3, 2015
data Add symlink data -> build/data Sep 24, 2015
defines.h - add support for links between same map in a stage Jan 28, 2017
description first commit Sep 3, 2015
fetch.sh - remove old map surface (freed 3MB of RAM \o/) Oct 3, 2015
game.cpp - do not leave game if can't draw an animated-tile Feb 19, 2017
game.h - add support for links between same map in a stage Jan 28, 2017
game_mediator.cpp - add support for links between same map in a stage Jan 28, 2017
game_mediator.h - new projectile file-format adding explosive flag Jan 23, 2017
graphicslib.cpp - do not leave game if can't draw an animated-tile Feb 19, 2017
graphicslib.h - do not leave game if can't draw an animated-tile Feb 19, 2017
inputlib.cpp - do not leave game if can't draw an animated-tile Feb 19, 2017
inputlib.h - do not leave game if can't draw an animated-tile Feb 19, 2017
main.cpp - do not leave game if can't draw an animated-tile Feb 19, 2017
projectilelib.cpp - explosive flag in projectile Feb 1, 2017
projectilelib.h - explosive flag in projectile Feb 1, 2017
push.sh - add push script for GIT Sep 13, 2015
sceneslib.cpp - do not leave game if can't draw an animated-tile Feb 19, 2017
sceneslib.h - adicionar opção performance mode Jan 17, 2017
soundlib.cpp - do not leave game if can't draw an animated-tile Feb 19, 2017
soundlib.h - create castle 01 stage Oct 30, 2016
stage.cpp - fix Rockbot 1 projectile that was not converted to new format Feb 5, 2017
stage.h - add support for links between same map in a stage Jan 28, 2017
stage_select.cpp - do not leave game if can't draw an animated-tile Feb 19, 2017
stage_select.h - map background auto-scroll Nov 22, 2015
strings_map.cpp - remove color -picker from editor and use Qt's color picker dialog (… Oct 14, 2015
strings_map.h - remove color -picker from editor and use Qt's color picker dialog (… Oct 14, 2015
timerlib.cpp - draw centered text está fora de posição no PSP Nov 12, 2016
timerlib.h - criar efeito wave (sinoidal) para ser usados sobre surfaces Nov 2, 2016