A translation into Swift of an algorithm originally written in C to generate an approximation of a Hilbert space-filling curve.
I took this code straight from wikipedia.
//convert (x,y) to d
int xy2d (int n, int x, int y) {
int rx, ry, s, d=0;
for (s=n/2; s>0; s/=2) {
rx = (x & s) > 0;
ry = (y & s) > 0;
d += s * s * ((3 * rx) ^ ry);
rot(s, &x, &y, rx, ry);
}
return d;
}
//convert d to (x,y)
void d2xy(int n, int d, int *x, int *y) {
int rx, ry, s, t=d;
*x = *y = 0;
for (s=1; s<n; s*=2) {
rx = 1 & (t/2);
ry = 1 & (t ^ rx);
rot(s, x, y, rx, ry);
*x += s * rx;
*y += s * ry;
t /= 4;
}
}
//rotate/flip a quadrant appropriately
void rot(int n, int *x, int *y, int rx, int ry) {
if (ry == 0) {
if (rx == 1) {
*x = n-1 - *x;
*y = n-1 - *y;
}
//Swap x and y
int t = *x;
*x = *y;
*y = t;
}
}
public struct HilbertCurve {
fileprivate let edge: Int
fileprivate var points: Array<Point> = []
public init(edge: Int) {
self.edge = edge
self.points = (0 ..< edge*edge).map(point)
}
fileprivate func point(with distance: Int) -> Point {
var result = Point(x: 0, y: 0)
var temp = distance
let levels = sequence(first: 1) { level in
let next = level * 2
guard next < self.edge else { return nil }
return next
}
for level in levels {
let quadrant = Quadrant(distance: temp)
result.flipping(in: quadrant, at: level)
result.stretching(in: quadrant, at: level)
temp /= 4
}
return result
}
fileprivate func distance(to point: Point) -> Int {
var point = point
var result = 0
let levels = sequence(first: edge/2) { level in
let next = level / 2
guard next > 0 else { return nil }
return next
}
for level in levels {
let quadrant = Quadrant(point: point, level: level)
result += quadrant.increment(with: level)
point.flipping(in: quadrant, at: level)
}
return result
}
}
extension HilbertCurve: Collection, BidirectionalCollection, RandomAccessCollection {
public var startIndex: Int {
return points.startIndex
}
public var endIndex: Int {
return points.endIndex
}
public subscript(distance: Int) -> Point {
get {
return points[distance]
}
}
public func index(after i: Int) -> Int {
return points.index(after: i)
}
public var last: Point? {
return points.last
}
public func index(before i: Int) -> Int {
return points.index(before: i)
}
public var indices: CountableRange<Int> {
return points.indices
}
}