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[NOT FOR MERGING] AMS changes #514
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Added additional lines to properly disable MAXs
Fixed typo that allowed Wraiths to be spawned
Removed waiving purchase module requirement, as they were non-functional. Disallowed CUD.
Flail purchase module fix
purchase module fix
spiker requirement test
spiker test pt2
revert spiker test
Added some temporary changes based on community needs. **AMS Changes:** - Max health increased from 3000 to 5000 - Max shields increased from 600 + 1 to 1000 + 1 - Expert Hacker jacking time increased from 15 to 30 seconds - Advanced Hacker jacking time increased from 20 to 40 seconds **Galaxy Gunship Changes:** - Max health increased from 6000 to 9500 while it lacks it's damage reduction mechanic.
… the field; squad vehicle stats no longer override individual squad member stats in ui (psforever#479)
* changed DefaultCancellable.obj with Default.Cancellable and deleted the former (as unnecessary) * changed ActorRef.noSender with Default.Actor for PlanetSideServerObject entities * Actor.noSender -> ActorRef.noSender, for consistency * player name in log messages; zoneLoaded and zoneReload flags; upstream message count * Default object tests; expanded the set current avatar loop * fallback cases for unsuccessful zone/avatar load process * completing the trials of the god Travis * forgot to reactivate kamon
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I rebased the ams changes and the property overrides on top of 6cdd44f so we can deploy it.