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Unity-Fisheye

Simulates a fisheye camera in Unity3D using cubemapping and a post-processing shader.

Currently implements the state-of-the-art double sphere camera model used in visual SLAM as described here: https://vision.in.tum.de/research/vslam/double-sphere

A video of the shader in action:

UnityFisheye

The raw scripts and shader are included as well as a .unitypackage that contains a Fisheye camera prefab with all of the components connected.

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Simulates a fisheye camera in Unity3D using cubemapping and a post-processing shader.

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