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TinyDX11

DirectX 11 compute shader example in c++ for 1k/4k intros by Psycho/Loonies

It is a dx11 adaption of my old opengl 1kb, which I have been using as "API size benchmark" for a long time: http://www.pouet.net/prod.php?which=32735 Currently compresses to 833 bytes including the 252 bytes of compressed shader source.

This is not a "insert shader.hlsl and (clinkster)music.asm here" intro framework like IQ's set at http://www.iquilezles.org/www/material/isystem1k4k/isystem1k4k.htm but rather meant as a starting point for your own system / source of inspiration / Toolbox when in need.

Building

Builds with Visual C++ 2019

Requires Windows 8.1 for shadercompiler_47.dll to be included in windows.

Needs Crinkler 2.3+ from http://www.pouet.net/prod.php?which=18158 - rename crinkler.exe to link.exe and place in solution directory

Acknowledgements

Mentor/TBC for some of the size hacks

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Minimal DirectX 11 compute shader c++ example

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